Name: Dreya (last name erased)
Alias: Acolyte D
Age: 18 (DoB erased)
Hair: Red or White (do to nanites it can change as she wishes was naturally red)
Eyes: Blue (do to nanites they to can change)
Weight: 120
Height: 5'8
Powers:
Infinite Reflexes: the Infinity serum when injected into Dreya gave her a single ability limitless reflexes. Her speed generally is average but her reaction time is astounding. She's been shown evading speedsters, dodging bullets and catching thrown projectiles. Note however that again this doesn't equate to things like speed and strength.
A.I Infused: originally the two were separate by now however they're a single mind. Though Dreya may address herself as we there is no differentiation between the two. The A.I was a combat model, she's not a technician outside of managing her gear, she's only the collection of combat intel. From guerrilla tactics to hand to hand combat, from spy routines to how to pilot a fighter jet. She's built for fighting whatever her enemy is. Naturally thanks to the A.I she can also think faster and quickly navigate electronic software.
Suit:
The armor was designed for advanced warfare in urban situations. The suit is constructed in overlapping layers. It is a sealed system, capable of Extra-Vehicular Activity and operations in toxic atmosphere. It is hardened against electromagnetic pulses and radiation, and has filters that are completely effective at removing toxins and bacteria from local atmosphere. The armor's shell is composed of a multilayer alloy of remarkable strength and has been augmented with a refractive coating capable of dispersing a limited number of impacts from energy weapons and attacks. The suit contains a gel-filled layer underneath a thick black armored bodysuit. The gel layer regulates temperature and can reactively change its density. The inner skinsuit is made of a moisture-absorbing synthetic material linked to an environment control computer and the occupant's Neural Interface. This network translates electrochemical signals to digital code and routes them through an interface connection at the rear of the skull. Through this interface, the user's thoughts command the armor's movement and use of weapons, and input from the onboard sensors comes directly to the user's mind. The synthesis of machine and mind is so fast that it is almost impossible to chart reaction time.
Each suit of armor contains a crystalline layer. Woven by molecular tools into a superdense optical computer memory, this revolutionary crystalline layer forms a network, capable of supporting the kinds of Artificial intelligence usually reserved for starships, a piggyback system. At the same time it is amorphous, yet amplifies force, doubling lifting capability and increasing reaction time by a factor of five (twenty tons) speeds of up to a hundred mph. Unfortunately, the system is so reactive that normal human beings cannot use the suit without injuring themselves. Thus why a drastic part of the project subtly augmented physiology barely visible in anyway but dire.
It has an improved energy shielding system, powered by a smaller fusion pack on the wearer's back. This shield system is much stronger and charges more quickly than the most prototypes. The suit also has denser yet less bulky armor plating. These streamlined plates have fewer grapple points than the previous design so that an enemy has fewer advantages in close combat. The biggest change, however, was the inclusion of automatic biofoam injectors. With the introduction of these becoming an integral part of the ability to function in battle. As a medical gel, it is used to fill and seal wounds automatically, although this process causes extreme pain. However while Biofoam allows a soldier to continue to perform his or her job without bleeding out, biofoam is only a temporary means of saving a person's life and medical attention must be received soon after before a person suffers more life threatening issues. In addition, the liquid crystal and hydrostatic gel layers received significant improvements over the previous version. The liquid crystal layer increases the strength of the armor by a factor of five in addition to amplifying the users reaction time by the same factor. The hydrostatic layer features a lock-down device, which protects the muscles and joints of its wearer from heavy-impact injuries.
In addition there is a number of smaller technical improvements to components, these included recoil-compensating actuators which handle weapon feedback, as firing a weapon in combat these actuators handle a weapons recoil reducing it without affecting the performance of the user. An improved computer system which continuously monitors weapons, biological functions, and motion through intelligent motion-sensing radar. Usually housed in slipstream technology the armor can be anything from the entire suit, to just the base layer, to nothing but a small square on the hip. Similarly this slip stream tech houses the various weapons.
Weapons:
Cat Claws: a personal item Dreya crafted from Vibranium into her gloves. These allow for easy climbing and gripping in combat.
Combat knife: The multi-purpose combat knife has a blade 20 centimetres (7.9 in) long made of high carbon steel, an anti-flash non-reflective titanium carbide coating, edge coated for corrosion and rust resistance and is 43.3 centimetres (1 ft 5.0 in) when sheathed. All troops are issued a combat knife for field and utility uses, as well as a backup weapon for desperate close combat situations. The weapon is also weighted for throwing. Dreya has attached a cable to her blade retracting it back to her when throne.
Executioner: a dessert eagle modified with reduced recoil, environmental conditioning self computer aiding the shots to be exact. Made with FMJ rounds and extended magazines with full auto capabilities.
Plasma grenade: When primed, the Type-1 Plasma Grenade emits a bright blue light and gaseous plasma; this emission is solely aesthetic, marking that the grenade has been primed but ensuring that the grenade does not stick to the individual who primed it. When thrown, the gaseous plasma begins to ionize to a degree such that if it comes into contact with a vehicle or individual, the plasma will start to burn into the surface and adhere until its detonation. The grenade contains some type of sophisticated internal mechanism that allows it to distinguish between targets and the local environment; it will stick to a soldier or vehicle, but not to a tree or wall. Also, the grenade will not differentiate between friend or foe, or between targets that are alive or dead. Once something has been stuck with a plasma grenade, there is essentially no way to remove it. Only devices like an advanced electromagnetic shield can temporarily disable the internal adhesion mechanism, although this technology is sparse. After adhering to a target, or otherwise coming to rest, a three-second fuse is engaged. Detonation is first visible as a flash of white-blue light and the detonation zone is instantly subjected to the extreme temperatures of superheated plasma. Anything caught within ground zero, be it flesh, metal, or otherwise, is instantly vaporized. As there is no electromagnetic field to contain the plasma, it begins to deionize and cool very quickly. Thermal expansion causes the heat of the explosion to fan outward and upward, subjecting an area of up to forty feet away to intense temperatures until the resulting flames cool and are extinguished. After the initial explosion, the area of the detonation becomes ionized with negatively and positively charged particles which will cause striking electrical filaments to be visible for a short period of time. The sheer destructive power the plasma grenade deals to any living creature within its vicinity is extreme; when a plasma grenade detonates on or near a target, it is subjected to extreme temperatures, killing anything within a 13 feet radius instantly; damage to the body is extreme, as the heat flash vaporizes the bodies internal fluids and burns flesh and bone to an unrecognizable charred state. The concussion wave released by the grenade will also cause additional damage to anything within the kill radius. Any living being outside of the kill zone may sustain heat damage as well, as non-heat resistant clothing or flammable material may be ignited by the heat released from a detonating plasma grenade. The concussive force released by the grenade can also harm or disorient anything just outside the kill radius and can also be affected by the flames released from the grenade - a person can also receive injuries from objects being ejected out of the kill zone at high speeds as a result of a plasma grenade detonating.
AIE-486H Heavy Machine Gun: is a standard Gatling-style medium machine gun, used by for offensive and defensive purposes. For defensive purposes, it can be mounted on a tripod, but when used for an assault it can be irreversibly and quickly detached from its tripod. In its unmounted form, the weapon has a limited ammunition capacity of 200 rounds and takes about a second to "spin up" before reaching its highest rate of fire. Pulling the trigger once will cause the gun to fire a maximum of two rounds at a moderate rate; holding it down builds up the rate of fire to a higher rate. The gun slowly climbs during automatic fire, but its recoil is lessened by the gun's weight, which makes it hard to move around as well as decreasing the user's speed. Unlike most the AIE-486H does not overheat with continuous fire. This is a feature from the three barrels on the gun dispersing the heat equally within each barrel, allowing the gun to remain cool and continue functioning for long periods of time. Ammunition
The AIE-486 fires 7.62x51mm Saboted Light Armor Penetrator rounds at a high rate of fire. The SLAP design incorporates a polymer sabot, which allows for the use of a tungsten penetrator projectile of a lesser diameter than the original bore. By using the casing of a large cartridge with a lightweight projectile, the velocity of the projectile is greatly increased. The bullets are powerful enough to punch through the armor of most and destroy it with ease.
Slip Stream: harboring material in a self contained pocket dimension ammo and weapons are limitless. Thus it's safe to say Dreya may have more items but so far she's not bothered. Favoring those listed.
Bio: Dreya (deleted) was chosen as the fourth of project (deleted). All other information in regards to this has been purged from are records. What we do have is her psych profile.
Dreya was one of the finer candidates of project (deleted). After the integration of the serum she became set on being the finest of the Acolytes. Do to this she was the only one moved to the next step where her mind was fused with that of an A.I. This however has led to some less then favorable results. She exhibits complexes of superiority aggression and jealousy. Quite frankly Dr. (deleted) you turned her into a bitch.
*armor and some weapons edited from the Halo wiki
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