"Your focus determines your reality."
~ Elder Li-Em Ne'sun.
Given Name: Joori V. Knoxia.
Alignment: The betterment of the galaxy through knowledge of the Ancient Ones, their tenets, and their artifacts. Lawful-Good.
Occupation: Na'driel Acolyte, although when she was younger she was originally trained and molded to become a Ranger, in order to follow in the footsteps of her mother. As you might tell, she chose to walk along her own path when she came of age.
Age: 23 Earth Years.
Species: She and her mother both appeared to be humans, or in the very least similar down to the point of being physically indistinguishable. It is to be noted, however, that both she and her mother were able to develop abilities and grasp the Ancient Arts at a quicker rate than most humans who come seeking training.
Birthplace: Unknown, she was already three years of age when she and her mother arrived on the planet initially.
Eye & Hair Color: She has pale yellow eyes and dark-brunette hair.
Height: 5'6ft.
Weight: 140lbs.
Skills of an Offworlder:
- Form V Energy Blade Combat- Also known as the "Way of the Cavern Ox", is a defensive style of blade combat focused on confusing the opponent with a mix of nimble footwork, precise blocks and several fakeout strikes, and when an opening comes out from the enemy's frustration or bewilderment delivering a precise strike. This form is favored by those who use the Dual-Sided Energy Blade due to the weapon being excellent for defense and having a longer range to do precise attacks.
- Telekinesis- A fairly basic skill taught or learned by most who consider themselves Adepts, Joori doesn't usually care to use it very often, even in combat, seeing as she prefers the use of her energy blade. She can exert enough force to lift a small object (such as her sheathed energy blade), or use it to strike with force roughly equivalent to a strong punch.
- Precognition- The first ability both she and her mother developed, Joori can use this Ancient Art to get a sense of her surroundings and predict things a few moments before they happen. Although initially it was purely for the sake combat and keeping her from tripping over her own feet, learning it at such an early age has allowed her to grasp more advanced varieties of this ability, as well as this power growing more as a passive rather than some she has to focus upon.
- Visions- Evolving directly from her precognition was the power to see glimpses of both the past and future, though this ability seems far less controlled and more of a random occurrence than an actual useful power, seeing as visions vary greatly with significance. They seem to occur more often and more precisely during the time she spends sleeping, appearing as incredibly vivid dreams with sensations of smell and sound.
- Pychometry- A method of bringing forth a far more precise vision related to a specific object or, with more difficulty, location. By meditating and focusing her power upon something, she'd be able to get a glimpse of either it's recent past or immediate future. The older and more significant the object, the more difficult it is to bring up an relevant vision.
- Shatterpoint- An ability taught to her by the old Ranger that raised her and trained her mother, this ability allows her to sense weakness through her precognition; more passively, it is intended to spot weaknesses in an opponent, his fighting style, or his weapons. With focus, however, the ability can perceive weakness at a larger scale, spotting flaws in a great strategy or single fault in a massive building.
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