1146Abel

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  • Date joined:2012-04-28
  • City:
  • Gender:Male
  • Alignment:Neutral
  • Points:0 Points
  • Ranked:#12823 out of 155782

Name: Abel

  • Marksmanship: Extremely tight grouping, 100% accuracy. Though he excels far more often with a bow than he does with firearms. After freeing himself, however, he has become just as deadly with a gun as he is with a bow.
  • Unarmed Combat: Currently has mastery level understanding of 18 different styles of martial arts.
  • Swordsmanship: Took six tries to defeat his instructor, but he displays very high skill regardless.
  • Forgery: Able to authentically reproduce signatures for several known military officials after no more than two glances at the original.
  • Stealth: While he does highly surpass the previous clones in his batch, his stealth skills are not yet perfect.
  • Assassination: Comprehends (and can perform) almost all known methods of assassination, and adapts relatively easily when confronted with new ones.
  • Speech: Sufficient liar, but his skills in this area are far from perfect.
  • Hacking: Above-average. Since leaving the confines of The Facility, however, he's refined his abilities with a computer. He even managed to establish a connection with a backdoor in the Facility database.

Physical statistics:

  • Strength: 3.5 tons
  • Endurance: Superhuman, can exert himself at a maximum of 24 hours without tiring.
  • Durability: Human.
  • Reflexes/Agility: Superhuman. Easily dodged bullets at point blank range.
  • Speed: Peak human, can run 25-30 miles.

Equipment Loadout:

Arrows:

  • Standard Arrows: Standard set of arrows, usually carrying razor-sharp steel tips.
  • Armor-Piercing Arrows: Nearly identical to his standard arrows, but are different in the aspect that their tips are made from adamantium.
  • Explosive Arrows: Arrows carrying explosives of varying degrees of lethality. It's rare that the explosive used will be non-lethal.
  • Shock Arrows: Capable of emitting an electric shock powerful enough to stop a man's heart upon contact.
  • Tracer Arrow: For when he needs to track a target. GPS feed is displayed in one of the lenses of his sunglasses.
  • Gas Arrows: Carries arrows that have impact-activated gas dispensers attached to them. The contents of said dispensers can vary anywhere from knockout gas to deadly hydrogen cyanide.
  • Fire Arrows: Slightly more complicated than the rest of his specialty arrows, the fire arrows have a two-part delivery system. The first arrow spreads gasoline across the target, while the second arrow, carrying an impact-activated lighter, sets the target aflame. A less commonly used variant of this arrow employs the use of napalm in place of gasoline.
  • Biochemical Arrows: Some of the deadliest and nastiest arrows Abel carries. They can carry a wide range of biochemical agents, from diseases to highly toxic chemicals. Either way, when this arrow penetrates someone, it is going to do some major damage.
  • Electromagnetic Pulse Arrow: As the name implies, this arrow sets off an effective EMP upon impact, temporarily disabling(and sometimes completely frying) all electronics in the area.

Enhanced Tactical Eyewear: Pair of specially-designed sunglasses that transmit data, possess numerous vision filters, and have almost anything Abel requires to excel in a tactical situation.

Bow: Prototype bow manufactured specifically to fit Abel's needs. It far excels even the most high-end of bows. Capable of extreme accuracy, power, range, and speed, it is a terrifying weapon in 46's hands, and we feel that it will suit him well. He took it with him after escaping Facility control.

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*image done by http://rossipoo.deviantart.com/

Roleplays involving Abel (in chronological order):

1146 vs. Longshot

Deadeyes at Dusk

1147 hunts down Abel

Tying Up a Loose End

Tying Up a Loose End (Part II)

Tying Up a Loose End (Part III)

Abel vs. 1147

Beautiful Sunsets and Tragic Fratricide

The Facility and Horizon Labs try to rectify their mistakes

Kill the Archers

The Night of Broken Arrows