Rumble Man

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osp - Capabilities

FISS: Flight, Invulnerability, Speed, Strength

Now Hazard here is a bad dude you can sink your teeth into. He's part machine, part metabeing, all psychotic. He sneaks onto Area51 and proceeds to just about kill everyone. It's very very mean, and you've gotta give him props for being so well prepared. Big and ugly, Hazard is definately, a classic thug of a baddie.

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Hazard has been called the "Swiss Army" knife of metabeings because of his wide range of abilities. Most of his powers are similar to the classic set such as, super-human strength, invulnerability, flight, and heat vision and all at power range superior to a kryptonian. Among those, he's able to assimilate machines, manipulate energy, and acquire new ones. Hazard is also a very powerful cyberpath acting as his team's communication system during battle.

  • Superhuman Strength: Hazard possesses immense physical strength, the exact limits of which are unknown. He has crushed a pencil into diamonds, rearranged earth's solar system, moving every planet himself, as well as catching a speeding comet and using it to increase the mass of a planet. He can use his strength with his flight, having moved mountain-sized ship from earth to Pluto in 2 hours (faster than light). With his strength, he can perform some amazing feats. His strength is further augmented by his emotional powers, and when he is on emotional overcharge his strength level further increases.
  • Superhuman Stamina: Hazard possesses extraordinary physical stamina. His muscles generate literally no fatigue toxins and he can exert himself at peak capacity indefinitely. He once flew for months in order to get to the edge of the universe.
  • Flight: Hazard can move unaided through the air by force of will alone. His speed allows him to travel multiple times the speed of light. He has flown out of the Milky Way Galaxy and back to Earth in less than a year, which puts him somewhere around a few thousand times faster than light. He also traveled from Earth to Saturn in less time than it took one of his enemies to utter a sentence.
  • Sonic Boom: By breaking the sound-barrier, Hazard can create sonic booms. Sonic booms cause extreme kinetic and concussive force in a sphere, causing damage to those in the area. The amount of damage could knock out humans, even killing them, as well as breaking windows and causing other misc. damage. Sonic booms work just like thunderclaps under the supers strength ability.
  • Superhuman Speed/Reflexes: Hazard has the ability to move and react at incredible speed. This includes running, but flying is less strenuous and more versatile. His top running speed seems to be just under the speed of light. Hazard also possesses superhuman reflexes. He can casually catch with his hands a hail of high-velocity projectiles.
  • Speed Strike: Hazard can build up speed and use it to deliver a full strength blow plus the added speed he’s traveling for a deadly and powerful effect. Traveling near the speed of light acquired the relativistic mass of such speed to impart blows which could hit with the force of "a white dwarf star". Realistic effects take over as a body approaches light-speed. Visual input will begin to blueshift and his body's mass will increase towards infinity.
  • Phasing: Hazard has always possessed the ability to control his speed and angular momentum at the MOLECULAR level, and control his molecular interactions to allow his body to pass through any substance
  • Increased Perceptions: Hazard possesses the ability to alter his perceptions so that falling objects can appear to be standing still and can be caught and moved back to their normal position. He can do this so quickly as to have it happen invisibly to the normal human eye. He can strike a single opponent hundreds of times in a second or multiple opponents two or three times in a second. He can disarm or jam any number of opponents weapons before they are even aware of his movement and can hurl small projectiles at hypersonic velocities. (lead musket balls and steel ball bearings are his favorites)
  • Supercharged Brain Activity: Hazard's mental abilities are also increased in speed, simple computations can be done at lightning speeds, and his ability to perform normal feats at increased speeds. Hazard can also read as super-speed, and takes advantage of his ability to learn at increased speeds, and has become a jack of all trades in several disciplines and languages.
  • Bullet Projectiles: Hazard can throw small objects as fast, or faster than bullets. Hurl small projectiles at hypersonic velocities.
  • Spinning: Hazard can spin in a tight circle, causing massive winds around him to deflect objects. He can also tunnel through materials like a drill. Another ability with spinning is grabbing and opponent and spinning rapidly, giving them extreme nausea and loss of balance/control. By running in a circle at a certain speed, Hazard is able to create a vortex with a variety of affects. One effect is pulling the air away from the center in order to suffocate an enemy. Another effect is levitating whoever and whatever was in the center. Also, able to send anyone or anything into another dimension when running around them. Some other effects are acting as barriers to movement or funnels for toxic gas's. The Flash also can spin his arms to create directed funnels of hurricane speed air that can knock down barriers or reduce the speed of a falling object.
  • Superhuman Agility: Hazard's natural balance, agility, and body coordination are substantially superior to those of humans.
  • Superhuman Durability and Resistance: Hazard's body possesses a high degree of resistance to physical injury as well as a bio-aura. He can withstand bullets, rockets, lasers, nuclear munitions, and the depths of the sun without sustaining significant injury. He can survive in the vacuum of space indefinitely. The greatest example of his durability was when he stood at the center of an explosion that destroyed an earth-sized planet, and survived.
  • Superhuman Eyesight: Hazard can use his eyesight in a variety of ways:
  • Microscopic: Microscopic is the ability to perceive items with normal optical clarity that are normally too small to be seen with the naked eye. Hazard can see things smaller than an atom.
  • Telescopic: Hazard can observe objects over remote distances. His eyesight automatically focuses for distance, and he can see things that are far away with the same degree of clarity that they would if the objects were very close. This power works similarly to a zoom lens on a camera. Hazard's vision allows him to see light years away (something required for light-speed travel).
  • Thermal: Hazard can detect radiation in the infrared range of the electromagnetic spectrum. This can often be used to trace patterns of heat, indicating an invisible presence, or high-output energy sources.
  • X-Ray: Hazard can see through solid objects. He can adjust the depth of his perception to varying degrees. X-Ray vision can be used to see through material of low mass and volume such as articles of clothing, or it can be used to see through denser materials such as concrete buildings or mountains.
  • Infrared: Hazard can adjust his spectral range so as to be perceive types of light that are normally invisible to normal humans.
  • Kirilian Aura: Hazard can see the very force, or soul, of another living being. All living things (people, plants, animals, etc.) are made up of a complex combination of atoms, molecules and energy cells. As these ingredients coexist, they generate a large magnetic energy field that can be sensed, felt and even seen around the physical body. This energy field has many characteristics, sound, color and shape. These characteristics are what we know as the 'aura'. When associated to a person, the aura can provide insight into the spiritual, emotional and physical aspects of the individual. The same can be said for animals and plants, as they too have emotions and a physical well-being. Viewing the aura of a living being allows Hazard to identify many things, from the emotional state, if they are lying, if they possess super powers, if they are alien, and even if they are supernatural or from another time/dimension, or universe.
  • Superhuman Hearing: Hazard has highly specialized and evolved hearing.
  • Pinpoint: Hazard can pinpoint something's exact location by hearing alone.
  • Analytical: Hazard's hearing allows him to sense fine details about the sound, such as determining if someone is lying, the distance an object is based on the sound wave bouncing to and from an object, as well as determining how hard a substance is based on how the sound wave reflects off an object. He can also identify someone by their voice, or even their heartbeat.
  • Extended: Hazard's hearing has a global range. He can hear all sound on earth, but his advanced mind moves them into his subconscious where it is all analyzed. If something requires his attention, it'll move up into his consciousness and he will act on it.
  • Radar: The combined effect's of Hazard's hearing gives him a form of sonic radar, like a bat, where he can get a clear 'picture' of a room and objects within it by how the waves all bounce around.
  • Radio: Hazard can also hear any form of sound wave, from AM, FM, television, cellular, police bands, and so forth.
  • Superhuman Smell: Hazard’s sense of smell is so acute, he can smell the difference between dimensions. He has also used his sense of smell to detect the difference in the atomic structure of matter and also measure the disturbance in causality and the way time flows. That’s 4-D senses.
  • Super Breath: Hazard's lungs are far more durable an efficient than that of a normal human. They also have a much higher capacity, achieved by compressing air in such a way in his lungs that he's able to store much more of it. When exhaling, Hazard is able to control the flow and pressure of the air coming out, manipulating his breath to create strong winds that would rival the strength of a gale or hurricane, able even to topple down a building. The compressing and condensation process that air undergoes in his lungs lowers its temperature to such degrees that unless the he regulates it when he expels it, they reach the levels found in the Arctic circle. Therefore, for all purposes Hazard is able of using a 'freezing breath' that is able to affect its target with a chilling effect, freezing them in place in an instant.
  • Immortality: Hazard has no need to eat, drink, or sleep to fuel his body. He may eat or drink out of pleasure but his body no longer requires him to do so. He is immune to virtually every disease and toxin and will never die of old age.
  • Exposure to the light of a younger blue sun provides Osprey with increased physical abilities, and the power of "SuperVision", which allows him to bestow his abilities on other beings for a limited time. His eyes are constructed to concentrate solar energy into laser like blasts, literally concentrated sunlight. Multi-band light and force beam emitter. Can be adjusted for a variety of effects such as search light, heat beams, tractor beam, and lasers. It is also capable of stun and flesh (it disintegrates flesh but leaves the skeleton intact.

    Black light vision is similar to Heat Vision, but has intense force as well as heat. He could manipulate internal energy into powerful blasts to destroy his enemies, though he rarely used this ability since he preferred to be more "hands on" when it came to killing. Hazard's eye beams can be microscopic, like a needle, or widened to effect large areas. He could, for instance, hit a crowd of people standing on front of him with either a concussive blast or a heated blast. He could shoot his beams hundreds of thousands of miles, and could easily shoot the moon while standing on earth. Hazard has also used his eye beams to re-program machinery and alter things on a molecular level. He has used his vision to read and reprogram spaceships causing them to attack another, turn Jupiter from a gas planet into a hard planet, and enter a sun and cause it to split, forming two suns.

    Boons

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    Powered by a chunk of Kryptonite X which replaced his heart. Instead of being lethal, it restores powers. Unfortunately, it also apparently clung to him and caused him to absorb solar energy at a rapidly accelerated rate, eventually causing his powers to burst of control and his body to build more mass. This configuration is also equipped with 'solar augments' all over his body. that kept his power levels at their maximum even inside of non yellow sun solar systems. It collects and feeds him yellow solar energy, to maintain his power levels even when exposed to a red sun. This appendage increased the magnitude of Osprey's powers many times over.

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    Although they were not meant to do physical damage, as his other attacks, Osprey could adjust his internal energies and emit powerful and directed bursts of pure light. Meant mainly to disorientate, temporarily blind, and throw off balance their targets. These strobe blasts occurred as a multi-colored directed assault of pure lightBy emitting concentrated light so bright that it emits a potent explosive impact. Enough to knock out a small cadre of local law enforcers.

    Similar to telekinesis, Osprey could generate and create powerful stasis fields which mainly were used to temporarily freeze and immobilize opponents, setting them up for another teammate to attack. The stasis fields were not that powerful, however, their gripping strength of no more then 2 tons. Enough to freeze a normal human or S.P.B. without super strength, but sufficient force could break free. Hazard is able to create a stasis field in any given spot. This spot is indicated by a green, spherical grid. Everything inside is hit with a powerful stasis. This is an electromagnetic field, tripling the g-force in the area while pressurizing the field to several atmospheres, making it so no one can move. He can carve out a pocket of gravity so one person could move within the field. Including the ability to slow down the molecules around him, creating a field of inertia that reducing (massively) FTL speed to human level, giving him sufficient time to counter incoming attacks thus allowing him to touch and strike them.

    He collects specimens and puts them in stasis, then displays them as a form of art. The specimens cannot move more than an eyeblink, but they are fully conscious and aware. The beings are kept in a state of stasis and they are programmed with 'adventures' which are the same as the adventures of the original superhero series.

    After Pro-Reg | Some of his upgrades included a vertigo projector which caused nausea and loss of balance and coordination, a flash-freezing ray that drastically lowered the temperature of an object while encasing it in ice, and an electro-bolt which could scramble an opponent's nervous system to knock them out, all projected from his hands and arms. In 'kill' setting electro-bolt fires a huge charge of electricity and rapid molecular expansion of gas and fluid. In a soft biological target, an electro-bolt strike can result in a catastrophic explosion of blood and gore. But even a near miss can cause superficial burns and keep an enemy subdued. The weapon utilizes highly dangerous protonic current which has a high damage radius and damage capability. Upon direct contact with a biological entity, one hit from the weapon causes the entity to superheat and explode in a violent, swift, and often messy manner. Although a direct hit is the most effective, even minor superficial damage from the weapon can yield fatal results such as horrible burns and even dismemberment.

    The electro-bolt is a small device that administers an electrical shock to Hazard whenever he uses vulgar language. The device is placed beneath Osprey's skin, where it detects physiological changes which occur whenever he swears, similar to how a lie detector functions. It can be described as a form of aversion therapy. The It then enabled Cartman to shoot electrical bolts from his fingers.

    The electro-bolt can also fire Proton Streams at ghosts so as to hold them in place to trap them, if necessary. electro-bolt can also destroy ghosts if they can't be trapped, but they need to be at full power in order to destroy or hold onto powerful ghosts and demons

    His weaponry included power blasts from his fists and a glowing, burning aura which surrounded his whole body, increasing the effectiveness of his blows and of his defenses, becoming nearly invulnerable. In order to attain the lethal potential, and the glowing, flaming aura, Osprey needed some seconds to charge to collect enough energy. He could also focus the power in a hand in one second, enabling him to cut through objects. After Pro-Reg | Hazard could generate a coherent energy field which he focused through the fist, causing it to break down solid matter at a molecular level on contact, dramatically increasing its destructive power. Each strike created a violent explosive deconstruction wherever he struck.

    Osprey has the ability to interface with complex technological computer systems. He can perceive variances in the electro-magnetic spectrum and can re-channel electrical impulses from other systems into his own.

    Special Augments

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    Hazard is an almost archetypal psychopath, made all the worse for his addiction to murder; his telepathic powers cause him to literally feel the moment of another's death and he found great pleasure in that sensation. He craves this rush often and fights to earn it.

    After Pro-Reg | Hazard has the ability to cybernetically bond himself with metal and technology, assimilating it into his neural net. This effectively allows him to transform himself into a cyborg at will, and possibly reverse the process just as easily. He has used his powers to incorporate various forms of high technology into his person.

    After Pro-Reg | He is able to remotely link with other computer systems, downloading files and information, cracking codes, and operating their programming from a distance. Osprey can also connect with a series of sky-spy satellites in order to map out his surrounding area and visualize battlegrounds using three-dimensional holographic grid projections, employing real-time position updates of all combatants and targets within the field of battle. He can even pinpoint metabeings using a combination of infrared and motion-sensitive scans.

    After Pro-Reg | His arms are able to telescope to many times their original length, and after his rebuilding he has a "cable-trap" in his chest which pops open and ensnares his opponents at close range, immobilizing and crushing them. Hazard can also reprogram the minds of other people, using cyber-filament wires which extend from his optic sensors into the eyes of his victims. These give him direct neural access to his victim's brain, allowing him to alter their memories, personality, inclination or violence, and so forth.

    After Pro-Reg | He has highly advanced sensory abilities, including being able to detect electromagnetic wavelengths, mentally receive radio transmissions, and hack into security systems to see through closed-circuit video cameras monitoring a building. He can also projection his holographic consciousness over a distance, allowing him to observe and communicate with people hundreds of miles away.

    After Pro-Reg | Every cell of his body was a living machine, capable of being programmed and rewritten at will. His body had the capacity of becoming an omni-productive factory, for he could use his nanotech to assimilate additional mass into his system, convert this mass into whatever he desired, and then expel it in this newly forged shape.

    After Pro-Reg | Hazard instinctively used this aspect of his power to help his healing -- by drinking large amounts of water, his body would process that liquid into organic material to regenerate missing or damaged portions of his anatomy. He has a highly-advanced internal energy source powered by water, making him efficient and non-polluting. The exact mechanism behind his power source is unknown, but he can be reactivated merely by pouring a glass of water .

    Bionics

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    Osprey's metal parts is tied into the Quantum Field, which enables him to absorb and manipulate infinite amounts of energy, the amount of which he can use is, limited by him will power and imagination. Hazard's energy absorption power enables him to absorb just about any form of energy and store it in his body. Hazard can fire and control energy of any form. Hazard normally manipulates his energy into force fields, energy blast or energy bombs. He can generate energy waves capable of scrambling the minds of others, and can control electromagnetically powered technology, like the electronic parts of a cyborg. His dilustel components are very versatile. Hazard has become an expert at his energy manipulation so much that he can fire from any point on his body, although he usually uses his hands for due to better aim. He can fire in multiple directions at once or from every point of his body at once. Often times he will unleash a massive explosion almost nuke like, destroying everything within a radius. Hazard can also create matter in the same manner he creates energy. If Hazard concentrates hard enough he can improve any of his abilities equal to the amount of energy/will power he throws into it. Hazard has demonstrated minor atomic transmutation powers(as he was able to revert three metabeings back to their human forms.) This power can be used instinctively or through concentration. Which means Monarch can absorb all the atomic energy from others to strengthen himself.

    The organic alloy also covers Hazard's nervous system disabling his sense of touch to an extreme degree. As such, he has trouble gauging the amount of pressure that he exerts and cannot feel varying extremes of temperature.

    In addition to his cybernetic enhancements, Osprey is capable of extending five retractable razor-sharp X-Ionizer claws implanted and housed in his forearms from the knuckles of both of his hands, which are 1.5 foot long. The claws can pierce even Kryptonian skin (His claws succeeded in disemboweling the specimen and breaking through the ribs). After Pro-Reg | Sentient claws have been created that can deliver energy blasts as they strike (if the claw deems it necessary) as well as perform other tasks in the hands of a skilled bladesman.

    The claws are used for punching stabs to opponents, and is effective due to its speed and penetrating power. It was designed to be able to pierce the (natural) armor used in superhumans. Hazard sometimes used two sets simultaneously, extending them in both hands. These limbs, however, could be detached at the shoulders or wrist. He could also fire his fists as remote-directed projectiles that he could easily reattach at a later time.

    Hazard's claws were each composed of special alloy. The hardness and their sharpness allowed Hazard to use his claws to cut through virtually any substance depending on its thickness and the amount of force he could exert. His bionic arm can move in all directions, bends easily, and the hand moves and flexes just as a normal one would do. Additionally, it increases Osprey's physical strength (increasing Osprey's strength in the first place is a noteworthy achievement). His cyborg arm serves many purposes, such as cooking implements, a sword with an edge only a molecule thick, a pistol and welding tool, and his cyborg eye has zoom functions and improves his aim(he could detect the approach of individuals several miles away without having to see them), while his mechanical leg appears to contain an addition that he can put on his arm's mechanics to create a high-grade plasma cannon.

    After Pro-Reg | He seems to possess superhumanly strong and metallically reinforced teeth and jaw muscles. Each tooth is a razor sharp metal blade which, combined with his bionic jaws, are capable of chewing or rending steel with ease. He could even bite through 2nd adamantium power armor clear to the flesh. Hazard can also open his mouth to enormous size, large enough to engulf a human head.

    After Pro-Reg | The anatomical structure is made out of a metal alloy fabricated by Hazard. This alloy is completely heat and cold proof, as well as harder than any known earth substance. The layers prohibit any form of beaming, teleportation, or phasing, besides that of the being itself. Hazard also has sensory blocking technology stopping all scanning from penetrating it. Although scans can be performed 'around' it to get a rough idea.

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    Also noteworthy is the extremely advanced camouflage technology his arms contain. Not only does he have a sophisticated holograms projector, which he can use for both on himself and to project images separate from himself, but him arms also house technology capable of interfering with how nearby nervous systems interpret sounds, textures and other things beside visual information. Essentially, he has techno-psionic camouflage.

    He has a built-in artificially intelligent, tactical system capable of analyzing a target's mass, weak points, energy, magic, technology, life-signs, etc. It has a targeting enhancement system that works with his cybernetic eyes to further augment his precision, enabling him to aim for and calculate multiple targets (up to a thousand at once), moving the body for Hazard or aiding him to dodge even high speed attacks and even shoot small projectiles out of the air. Combined with his superhuman speed, this allows him to perform such feats as defeating an entire team of metabeings in one eigh of a second flat using his finger.It is programmed for constant intelligence upgrade and is powered directly by the quantum field.

    Its 'other' metallic alloy enables him to survive the space environment and resist attacks on cosmic level, travel through space at nearly the speed of light and teleport to anywhere in the universe. He can trigger this teleportation signature to encompass anyone within his immediate vicinity, or in the vicinity of his holographically-projected consciousness. He can not only use this power for transportation but also to summon objects into his presence from miles away. His power can also be used offensively: Osprey's teleportation signature precedes his physical arrival by a few instants, and forcibly clears the area of mass for him to materialize safely. As a result, he can teleport inside people or other solid objects, causing them to explode from the inside out as he appears in their place. He is also capable of monitoring the teleportation signature of other teleporters, and then "piggyback" on the residual carrier wave in order to teleport himself anywhere they have been in the (recent?) past to track and follow their jumps. Hazard's teleportation powers can create dangerous implosions at their exit point if he isn't careful. The ability to teleport, which can alternatively cause a tremendous explosion at the departure point.

    The graft also has the ability to absorb, nullify and reflect energies to opponents, fire blasts of strange purple energy from his hands (that could leech cosmic power from a target). His eyes glow the same purple as his energy blasts.

    He is a cyborg with built-in shoulder-lasers, he activates his PIDS (Personal Integrated Defense System) or laser protection system, on his shoulders, whenever a hostile approaches him. It is a set of computer-guided lasers that can fire in any direction, incinerating her targets or cleanly slicing through most materials. This piece of built-in weaponry is extremely powerful, with the ability to fire a pair of potent lasers with every shot, in rapid succession. It can even cut adamantium by emulating a special subatomic particle beam (a super-fine particle beam that unhooks the molecules, atom by atom).

    He no longer stores her brain or consciousness in his head, and cannot be killed by any attack which damages his skull. His mind is encoded on a mobile module. When one of his forms is destroyed the module can exit his current bionic body unit and inhabit a new one.

    He is capable of replicating and mimicking the voices of other people enabling him to impersonate them and even create his own. He could speak to the others without any apparent external communication device, and they could trace his position.

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    Interphase Cloak: The interphase cloaking device is an advanced type of cloaking device that allows Hazard to become invisible and travel through solid matter and high-energy fields. A molecular phase inverter moves the ship out of phase with the spacetime continuum.

    Shields: Deflector shields operate by creating a layer of energetic distortion containing a high concentration of gravitons around the object (ship, city, etc.) to be protected. Neither matter nor highly-concentrated energy (i.e., weapons fire) can normally penetrate a shield. When shields are "up," or energized at a high level, most matter or energy that comes into contact with the shields will be harmlessly deflected away. Hazard has enough shield capacity to travel through the corona of a star.

    Propulsion: The quantum slipstream drive is an advanced form of interstellar propulsion. The slipstream is a narrowly-focused, directed warp field that is initiated by manipulating the fabric of the space-time continuum at the quantum level. It works by focusing a quantum field through a deflector dish to generate massive changes in local space curvature; this creates a subspace tunnel, which is projected in front of the being. Once he has entered this tunnel, the forces inside propel it at incredible speed. In order to maintain the slipstream a ship has to constantly modify the quantum field with its deflector dish.

    Tractor Beam: A tractor beam is an attenuated linear graviton beam used to control the movement of external objects. The beam places spatial stresses on the object in specific areas allowing the ship using the tractor beam to hold the object in a fixed location or alter its position or trajectory. Hazard has the capability of holding starships securely while traveling at warp speed. It is also capable of rapidly draining a vessel's shields while holding the vessel in place, rendering it virtually helpless against further attacks.

    Beaming technology: This enables instant transportation of a person or object(s) from one place to another over massive distances. It’s capable of traversing as far as the edge of the solar system. Without specific data on the object, a beaming device must be located on the object. Besides people and small objects, the beam device is capable of beaming large objects, even complete skyscrapers.

    Biogenic Weapon: Plans for a living radioactive material that can be programmed to target and destroy a specific type of DNA. This devastating weapon is capable of wiping out entire select species while leaving others unharmed. The delivery system would be an energy bomb, exploded in an upper atmosphere. It’s possible to create a device strong enough to take out an entire planet.

    Quark Instability Condenser: One of the most powerful weapons -- Extremely effective against cyborgs and robots, the condenser harnesses a fraction of the binding energies of atomic nuclei and any free energies around or in the target, generating a quark destabilizing pulse which causes variable damage, pain and disruption to its targets. Against targets with inborn physical (but not mental) powers (i.e., most mutant, altered humans, and even aliens), the blast is boosted by the target's own energies, in most cases boosting the effect of the blast enough to seriously damage the target. Against any armored, robotic, or cybernetic target, the intensity of the blast is boosted (as above), and the target will be paralyzed and their devices will be disable/shut off.”

    Temporal Disruptor Grenade: A temporal disruptor is a bombs; essentially a "time bomb" (in the literal sense), the disruptor destroys its target by fragmenting and distorting the space-time around it to the point where the target can no longer hold cohesion. A small device only about forty centimeters long, the disruptor had an effective range of about 150 meters.

    Razor breath
    Razor breath

    ability to spew out razor blades from his mouth

    Biotics

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    After augmentation, Osprey's nervous system was altered, making him almost impervious to physical pain and resistant to mind control.

    Osprey possesses aggressive healing capabilities and can recover from major wounds (including severed limbs) within a short span of time. After Pro-Reg | His body also developed a unique reaction to injury -- his enhanced physical powers dramatically increase themselves in response to pain and physical assault, especially his strength, reaction time, and recuperative powers. Over-stimulation of his pain-reactive strength can send Hazard into a berserker rage, though, making him an unthinking fighting machine until the initial power boost wears off.

    Hazard's regeneration is truly his greatest asset. It makes him incredibly hard to hurt, let alone kill. He has been vaporized several times over, had appendages blown off, vaporized, been stabbed, shot, been at ground zero for nuclear explosions, been decapitated(several times) been reduced to a skeleton. Said skeleton came to life and regenerated to an angry Hazard, and then eventually, to stable Hazard. He has even been erased from existence by the omega level reality warper. After his body was blown to bits, said bits were consumed by a hostile metabeing, said metabeing became a bloated version, who's DNA was overwritten by Hazard's own and his body was regenerated to it's normal state.

    He has a "kill gland" located between his neck and collarbone which secretes powerful hormones into the blood stream and which drives him to hyper-aggression. When this gland is over-stimulated, it sends the cyborg into a frenzied rage. When in such a state, Osprey will attempt to kill any living thing in sight, including members of its own species. This "kill rage" can be contagious and spread from one to another, driving them all to attack each other.

    Osprey's body permit the android to replicate the special abilities of any super-beings in his immediate proximity. With every being encountered, Osprey becomes even more powerful and virtually unstoppable. The ability to absorb others' powers and magnify them to greater levels. His cells had a learning capacity, and could "remember" and replicate anything they were exposed to. Osprey once used the Infinity Time Gem to travel into the past, and was later capable of traveling through time under his own power without the gem. Hazard is unaware of his full abilities, using them only to enhance himself through consumption. He can gain the abilities and memories of others by consuming a portion of their DNA, his physical appearance altering to resemble aspects of his victims every time.

    Hazard possess unparalleled control of his physical body, able to directly control glandular secretions such as adrenalin, enhance or mute electrical impulses for faster reactions, pain suppression, and muscular precision, even internal medical controls, increasing white blood cells and other operations to precisely meter the impact of illness, infection, and fever, to enhance infiltration success. His musculature is augmented by slight repositioning of attachment points and an increase in joint mobility to permit even greater applications of power and range of motion than even the most athletic human norms if required.

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    He has the ability to see anyone's past crimes within an aura that surrounds their heads. All of an individual's crimes are made visible and completely open, and all lies revealed to the wielder. The glyph reveals those crimes that an individual is aware of committing, of being mentally controlled, if an individual is the direct perpetrator, or simply being an accomplice. When reading a person's aura, he can determine their powers, their experiences, and the mood as well as several other characteristics by studying some form of aura they have. He seems to have a gift of discovering the weakness of an opponent.

    This is what gives Hazard the ability to match his opponent in strength and durability. Hazard can instinctively increase his strength and durability to equal that of his opponent. For example, his normal strength is in the multimegaton range, but if he were to go against high echelon metabeings, his strength and durability would increase to match.

    Matter Slicer

    His deadly and destructive ability allows his to cut through almost any material with his bare hands. Simple techniques like a character chop or a hand swipe could be as deadly as a blade coming at the vitals. The origin of his powers are unknown, but he seemed to be able to cut through almost anything and anything.

    Battle knowledge

    The exposure to the combat events coupled with the touch of Omega's blood to his own granted Hazard the strange power to be able to see battles in a level far above normal perception. In the history of warefare, there have been countless ways that attacks and counters have been played. It is inevitable that these situations repeat themselves, or come back in similar form. What Hazard gleans is the anticipation of what an enemy might do, as well as a multitude of ways to counteract that. As for an offensive advantage, he might be shown countless variations of how his attack strategy might come about. The ability manifests itself in the heat of battle and leaves him momentarily disoriented as the sheer wealth of knowledge courses through his mind.

    Emotional Energy Manipulation

    Hazard is able to take the energy from his own emotions, or those around him, and release in bursts of energy such as beams, blasts, or even bolts of lightning. Along with his ability to generate energy he can form it into constructs. Though his constructs will take the color of whatever emotion(s) he is feeling at the time. They could be one single color, or multicolored. Hazard powers are empathic in nature; he learned he could harness great powers by channeling love, pain, hate and rage from others.

    Misc.

    Digitizing
    Digitizing

    Hazard has the ability to digitize matter, converting it into streams of electronic information, and then direct and manipulate this information in different ways. Generally, this power serves as a means of teleportation: Hazard will transform people or objects into electromagnetic coding, store them inside the him, and then transmit them across a standard transmission signal to reconstitute them at a new location. He could keep someone trapped indefinitely in a digitized state if he wished, or possibly kill them simply by erasing their file. His range is apparently limited only by the range of the transmission he has, which is to say instantaneous.

    Having been introduced to his Virtual World -- In which he can recreate himself in any form he wishes, he is an all-powerful force. Free to roam cyberspace, he becomes an overwhelming force -- for each time he is killed in VR Osprey simply returns in another more powerful, more malevolent form. Impervious to attack from anything in his own world, but with something brought from Earth you might have a chance. He is the ruler of a VR world (alternate earth) that would pull people from other worlds into his. Sometimes they'd become slaves or assistant on his mobile soul-devouring fortress or he would personally devour them.

    He can transport both organic and inorganic matter, but must do so separately because of some difference in the transmission process. Transporting people with clothes and armaments is possible, but only with advanced time and planning to write "code" which would accommodate a combination of different digitized items. In addition, he has demonstrated the ability to incorporate additional lines of code into a transmitted person's datastream, so that kidnap victims will arrive with a simulated narcotic effect in their system that makes them more docile and compliant. Hazard had created a form of biological matter which could be transmitted and configured by technology. He had an implant surgically placed in his body so that he could summon and displace BREW matter at will and use cybernetic commands to access the configurable matter from the Bio-Regenerative Energy Well. Summoning bio-matter from the BREW over ultra high frequency radio waves, the Annexing Unit would then mold the adaptive material into a replacement limb. Hazard could mentally amplify his own strength and speed by downloading exoskeletal enhancement into the armor.

    No Caption Provided

    Hazard can send a holographic image of something to a place far away, even over many light years. This device can be used to produce a holographic image of a person, which actually appears real, and is sent to the people with whom the person wants to talk. It can also use the holographic projections strategically, to distract enemy troops from battle.

    Capable of reincarnation by mental transference to host bodies growing in stasis. He can transfer both his mind and powers into other host bodies if his own physical body could be somehow killed. Once the transferal is complete, it is permanent, though Hazard can be used to reverse the effect.

    He is able to project stasis fields that halt the movement of time and warp reality within their sphere of influence (a fifteen foot radius). Initially, he employed the power mostly for materializing objects and other forms of matter. He has a natural command of the quantum field and uses it to create stasis and force fields, null gravity, null time, and concussive force. Not only can he speed and slow time, he has even used her powers to travel through time.

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