Megrim

Megrim

"...do we have a deal?..."

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A merchant, of sorts.

A vain, amoral, materialistic woman. Not evil, but self-serving.

Adept in psychic surgery, her telepathy is cunning and exact rather than bluntly powerful. Able to read an object, person, or even area's history through physical proximity. Able to remove, steal, alter or replace memories from most sentient beings. The larger the scale of memory manipulation, the fuzzier and less precice the results.

Able to telepathically remove parts of the psyche concerned with learned abilities, such as languages, musical aptitude and such. She can then utilise them herself, or insert them into the psyche of another.

A sizable potion of megrim's income is derived from the sale of 'talents' to those able to pay.

megrim uses her gifts to gain financial, political and personal influence over others. Not above tampering with innocent people's memories to get what she wants, much of this information is used to blackmail and extort services from others.

megrim makes it her business to know your business, and all information is avaliable, for a price.

Whilst megrim's sharp talents, political and criminal connections, cunning and guile make her a worthy opponent, without her support network of lies, deceit, blackmail and debtors she is vunerable. Lacking any hand-to-hand combat or mental-combat skills means that when the going gets tough, megrim has already left the building.

Probably with your wallet.

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Megrim Stats
1st Appearance: Dec. 22, 2007
City: Melbourne, Australia
Origin: Mutant
Gender: Female
Alignment: Neutral
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megrim needs some buddies.
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