LordAndrew
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Oct. 28, 2009
LordAndrew is now following Hamz 4:22PM
Oct. 16, 2009
LordAndrew commented on LordAndrew's Topic On X-Men Legends, Scribblenauts, and more 2:26PM
@whacknasty: It's a recently-released DS game from 5th Cell that lets you enter the name of just about any object and use them to solve various puzzles. For more info check out the Giant Bomb article and review. It's a neat concept, but the execution is far from perfect.

LordAndrew created a blog On X-Men Legends, Scribblenauts, and more 11:56AM
Shortly after Marvel Ultimate Alliance 2 was released, I realized that I had never beaten the first X-Men Legends game. In fact, I had barely started it. Although I have been reading up on the Marvel Universe lately, I still didn't know much about the X-Men. I knew they were mutants, but beyond that I was clueless. And although the game doesn't deal with their personalities a whole lot (most ...
Oct. 4, 2009
LordAndrew had a submission approved for X-Men Origins: Wolverine and earned 1 point (for a total of 579 points). 6:58PM
LordAndrew had a submission approved for Brian Farrens and earned 1 point (for a total of 579 points). 5:18AM
LordAndrew had a submission approved for Paul Castillo and earned 1 point (for a total of 579 points). 5:18AM
LordAndrew had a submission approved for Craig A. Stormon and earned 1 point (for a total of 579 points). 5:18AM
LordAndrew had a submission approved for Margaret Clark and earned 1 point (for a total of 579 points). 5:18AM
LordAndrew had a submission approved for Tom K. Ryan and earned 1 point (for a total of 579 points). 5:18AM
LordAndrew had a submission approved for Jim Gettman and earned 1 point (for a total of 579 points). 5:18AM
LordAndrew had a submission approved for Jeff Hamill and earned 1 point (for a total of 579 points). 5:17AM
LordAndrew had a submission approved for Holli Resnicoff and earned 1 point (for a total of 579 points). 5:17AM
LordAndrew had a submission approved for Daryl Mandryk and earned 1 point (for a total of 579 points). 5:17AM
LordAndrew had a submission approved for Scott Tolson and earned 1 point (for a total of 579 points). 5:17AM
LordAndrew had a submission approved for Martin Williams and earned 1 point (for a total of 579 points). 5:17AM
LordAndrew had a submission approved for Raijuta and earned 1 point (for a total of 579 points). 5:17AM
LordAndrew had a submission approved for Coné and earned 2 points (for a total of 579 points). 5:17AM
LordAndrew had a submission approved for Che Copete and earned 2 points (for a total of 579 points). 5:17AM
LordAndrew had a submission approved for Don Cuasimodo and earned 2 points (for a total of 579 points). 5:16AM
LordAndrew had a submission approved for Doña Tremebunda Vinagre and earned 2 points (for a total of 579 points). 5:16AM
Added by LordAndrew on Oct. 16, 2009


Shortly after Marvel Ultimate Alliance 2 was released, I realized that I had never beaten the first X-Men Legends game. In fact, I had barely started it. Although I have been reading up on the Marvel Universe lately, I still didn't know much about the X-Men. I knew they were mutants, but beyond that I was clueless. And although the game doesn't deal with their personalities a whole lot (most dialogue is presented in text form and doesn't change depending on the character who speaks it) I can at least identify each character and their powers. That wasn't something I could really do before.

I'm totally enjoying the game, but there are some issues. I'm playing the GameCube version, and because the GameCube controller has one less button than its competitors you have to press X and Z together to use energy packs. Pressing Z first will cause a health pack to be used, so you have to make sure you press X first. But X is also used to grab enemies and pick up objects, so it can be difficult to use in the heat of battle.

Despite that, I was still able to keep playing the game without major problems. But once I reached the Arbiter section, another issue cropped up. During this mission the X-Men have to rescue crewmen from a ship called the Aribiter, which happens to be sinking. You have a limited amount of time to do this, and that alone can be frustrating. But there are also Xtraction points on the Arbiter, which you can use to save. Save without enough time to rescue all the crewmen and you're screwed. If the ship sinks or all your party members die, your only options are to return to the main menu or reload a save. In X-Men Legends you cannot restart a mission from the beginning. I don't think I've yet reached the point where it's impossible to pass the mission, but it's definitely going to take a few more tries. Maybe I should use the Xtraction points to train in the Danger Room. It won't add any additional time, but leveling my characters should help to get through enemies faster.

Another game I've been playing recently is Alter Echo. I had no expectations going in, but it's surprising good. Switching between forms, performing sick combos, it's quite fun. Even the sync node/time dilation stuff - which turned me off initially - ended up working better than I expected it to. Just had to ignore the timing bar and figure out the right pacing myself. A pleasant surprise, and although it doesn't look like it offers much in the way of replayabilty, I may end up doing so at some point anyway.

Last Friday I bought some new games. They were Professor Layton and the Diabolical Box, Scribblenauts, and Mario & Luigi: Bowser's Inside Story. First, Scribblenauts. Everything you've heard about the game is true. Yes, you can create just about anything. Yes, most of those things serve no purpose. And yes, the controls are terrible. But despite that, it's still a good deal of fun. What other game would let you tame Cthulhu and have God ride around on a T-Rex? Yes, the title screen really is the best part of the game.

After spending some time with Scribblenauts I popped in Diabolical Box. Although I haven't spent a lot of time with the game, so far it's exactly what I'd want out of a Professor Layton sequel. Love the puzzles, and Luke's attempt to remove Inspector Chelmey's "disguise" was great. I haven't started Bowser's Inside Story yet, but I hope to do so in the near future.

Related to: X-Men


Added by LordAndrew on Sept. 3, 2009

Today I unlocked the final achievement in Mayhem Intergalactic, Maestro of Multiplayer Mayhem. First game that I've unlocked all the achievements in. And with that, the game's done. I don't think there's anything else left for me to do in that game. Actually, the game's page on the Steam store claims that it's possible to create custom maps. I've never tried that; never even knew the feature was there. Maybe I should try to figure out how to access that...

Anyway, as you can see from the page I linked to above, I'm the first person on Giant Bomb to unlock the Maestro of Multiplayer Mayhem achievement. In fact, only 1.0% of Mayhem Intergalactic players have unlocked it. I have one of the rarest Steam achievements in existence, so that's pretty cool. :)


Added by LordAndrew on Aug. 22, 2009

 After beating Persona 4, I wondered what I would play next. Eventually I decided I should finish Dragon Quest VIII, and then I'd probably move on to Shin Megami Tensei: Nocturne after that. But for whatever reason that didn't happen. I ended starting Dragon Quest Monsters: Joker instead, played that for 28 hours, and then switched to Dragon Quest Heroes: Rocket Slime. And after rescuing the last six slimes in the game, I didn't stop. I just kept going, and I guess now I'm aiming for 100% completion.That's a great way to remove all the fun from a game...
 
Oh, and I found out Dragon Quest Heroes: Rocket Slime's credits are amazing. The slime puns never stop, even for the credits. It's a shame you can't watch them more than once. You could probably find some video on YouTube though if you want to see for yourself.
 
Other games I've been playing recently at some point: 
  • Fire Emblem - I'm up to Chapter 26 playing as Eliwood. I'll beat it eventually. Eventually.
  • Super Mario Advance - Collecting several eggs for the Yoshi Challenge, currently at 28/40. Collecting the Yoshi eggs and then beating the level without dying can be tricky, especially since the Yoshi eggs often take the place of mushrooms.
  • Mayhem Intergalactic - This is an indie game available on Steam. I bought it mostly for the achievements, but it's not a bad game. Oh, but I'm still playing it for the achievements. I just have one left, and it requires 100 multiplayer wins. Guess what? I've never played a multiplayer game against actual people. There aren't enough people playing the game, so I always have to go up against bots.


Added by LordAndrew on Aug. 9, 2009

 

Okay, admit it! I use IGN. I use the site a fair amount actually. Probably more than most people I know. Not just for video games, but occasionally for TV and movies as well. (PROTIP: Don't read IGN's spoiler-filled TV reviews until after you've already watched the episode.) I also follow IGN's Twitter account, IGNcom.

But until a few days ago, I had never thought about my relationship in IGN. On August 6 IGN ran a contest through Twitter. The tweet in question read:

Want a Droplitz PSN code? Random RT of this post gets it! Closing at 12:01 PM PST. #iloveign

So by retweeting (reposting another user's message), you're entered to win a copy of Blitz Arcades' new puzzle game Droplitz. I did just that, and then watched as my friends did the same. Then I saw Jensonb, the rebel that he is, post this:

#ihateign (Yay for random acts of inconsequential defiance/rebellion)

For those of you not familiar with all of Twitter's weird conventions, #iloveign and #ihateign are hashtags, which help give context to tweets and facilitate searches for specific topics.

But what is the purpose of the #iloveign hashtag? It could make it easier to find all the contest entries among other replies and retweets, but why use #iloveign? Why not an alternate hashtag that's more contextually relevant? Are they testing what length IGN's readers will go to in order to promote the site? Trying to create a trending topic to gain even more visibility and even more popularity?

But I don't love IGN. I don't even have an account. IGN's just another site that I happen to use from time to time. Do I love IGN? No. And most of the people using the #iloveign hashtag probably don't either. It's hard to love IGN when things like #iloveign exist. 



Added by LordAndrew on Aug. 4, 2009

 

My new site Reach Out to the Truth is now live.

Reach Out to the Truth is the site where I'll be publishing all my future blogs. Most people don't know, but I currently blog on seven different sites. Reach Out to the Truth makes it easier for me to keep track of all my blog posts, reminds me of the sites that I need to publish the blog on, and increases the visibility of my "exclusives" which may include content of interest to all my readers.

Reach Out to the Truth takes its name from one of the songs on the Persona 4 soundtrack. Truth and the desire to obtain the truth is a common theme in Persona 4. I'd like to think that has something to do with the site, but I really just chose it because I like Persona 4. And that's the truth.


 


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Date Joined: Sept. 11, 2008
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Alignment: Good
Points: 579 Points
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