Miranda Lawson is a Cerberus officer and member of Command Sherpard's crew on the Normandy 2. One of two biologically enhanced children, her father spent vast sums of money into making her as perfect as biologically possible.
Miranda Lawson is a supporting character from the Mass Effect game franchise that was developed by BioWare and published by Electronic Arts. It was originally sold exclusively on the XBox 360 gaming system, and first began in November 2007. Miranda's first appearance was in the ISO Action-RPG Mass Effect Galaxy, which was sold in the U.S. in June 22, 2009. Her main appearance was later in Mass Effect 2 as an allied character and potential romantic interest. This was released for the Xbox 360 on January 26, 2010. Her appearance and motions were based on actress Yvonne Strahvosky, who also voices her in the game.
Her first comic based appearance is Mass Effect: Redemption #1. This officially sanctioned comic series is published by Dark Horse Comics. it's written by John Jackson Miller and Mac Walters, and is illustrated by Omar Francia. The four issue series began in January 2010. The continuity of this series is based after the events in Mass Effect Galaxy and just before Mass Effect 2.
The very face of Miranda was based directly on her voice and mo-cap actress. Yvonne Strahvosky. She had such an impact on the character's design that the developers changed the character's original surname of Solheim to Lawson to better suit Strahovsky Australian accent.
The Solheim name was based on the Norwegian word "sunhome". This translates to "she who must be admired". This was to reflect on her character's genetic engineering. Miranda was originally intended to be a blond, but her hair color was changed to black to better reflect her role as the femme fatale.
Major Story Arcs
Mass Effect Galaxy
While working as an informant, Miranda meets with Jacob Taylor at the bar called Fringe on Cartagena Station in the Nemean Abyss. She informs Jacob about a batarian plot to assassinate Ambassador Jath'Amon at the Citadel. She joins him on this mission, and they learn about a bio-weapon and have to find element-zero to craft the cure. They then discover this weapon is to be used on the entire Council, but they manage to foil the plot. Miranda then joins Jacob as he goes back on his vacation.
Mass Effect: Redemption
Miranda Lawson and a team of Cerberus agents rescues Liara T'Soni and Feron from a group of mercenaries on Omega. She aids Liara and introduces him to the Illusive Man. At the end of the series, Liara turns the recovered body of Commander Shepard over to Miranda and Cerberus. The Illusive Man pours billions of credits of funding into Project Lazarus. Miranda oversees the operation on a remote space station and, over the course of 2 years, they rebuild the former Spectre.
Mass Effect 2
Miranda is aboard the space station at the beginning of Mass Effect 2 and this is where she and Jacob first interact with the newly resurrected Commander Shepard. After a brief skirmish she introduces the Commander to the Illusive Man and the trio begin their mission to recruit the best of the best from around the galaxy and save human colonies from the Collectors.
Miranda is a possible love pursuit for Shepard if the player chooses to make Shepard a male. While at first quite cold and reserved, earning her loyalty by saving her sister will cause her to trust Shepard more and eventually open up to him.
Mass Effect 3
After the mission to Palaven and Grissom Academy, or just Sur'Kesh, Shepard gets a message from Miranda asking to meet on the Citadel at Docking Bay D24. Miranda expresses her concerns that her sister Oriana had been found by her father. If she is in a romance with Shepard, Miranda shows that she was greatly pained when Shepard was detained on Earth, and almost thought to break in to see him.
If certain decisions are not made to warn her of a Cerberus attack, Miranda will later be killed by Cerberus Assault Troopers, under orders from the Illusive Man. To keep Lawson alive, Shepard must read the dossier Anderson forwards on Kai Leng, and warn her about him via video conference in the Spectre Office in the Citadel Embassies. Should Miranda not be spoken to before Cerberus' attack on the Citadel, Miranda will still send Shepard a message to contact her via the Communications Console in the Spectre Office in the Citadel Embassies.
She is later encountered on Horizon after Cerberus retrieves the Prothean VI from Thessia. Shepard quickly finds that Oriana is indeed being held by their father, who is operating a Cerberus facility disguised as a shelter called Sanctuary. Miranda is seen in recordings throughout the mission warning civilians of her father's true intent. Finally, Henry Lawson, who is holding Oriana as a human shield, comes face to face with both Shepard and Miranda. Shepard is either able to diffuse the situation diplomatically or to simply shoot him.
If Shepard allows Lawson to leave, Miranda will refuse, using her biotics to push him out of a nearby window. Miranda, who was badly injured during a running battle with Kai Leng, dies in the company of Oriana and Shepard if she was not previously warned about Kai Leng's return to service of Cerberus. If Miranda's loyalty was not secured, or she was not given Alliance resources in an earlier conversation with Shepard, Kai Leng will mortally wound her even if warned.
If Shepard cannot persuade Lawson diplomatically and does not shoot him after diplomacy fails, Miranda will take the initiative to kill Lawson herself, but Lawson will manage to get in a shot that fatally wounds Miranda, causing Miranda to die even if Miranda was warned about both the Cerberus attack and Kai Leng's return to Cerberus.
If Miranda survived those events, she tells Shepard she had the time to place a tracking device on Kai Leng during their short encounter, allowing Shepard and the Alliance to find the Illusive Man's location. Miranda then leaves with her sister, and asks Shepard to be careful.
She will join the war effort and Shepard will have the chance to talk to her on Earth one last time, right before the final assault.
The only way for Miranda not to appear in 2186 is for her to have been killed during the assault on the Collector Base.
Power & Abilities
Superior Physique - Due to the biological enhancements of her DNA, Miranda is at the absolute perfect state that a human female can possibly attain. This covers a wide range of areas, such as athleticism, reflexes, sensory perception and even her appearance. Her cells perform at optimal capacity, thus she heals much quicker than a standard human could. She also is predicted to live at least half a lifespan longer than most other humans. Miranda also boasts that she can perfectly shoot a mech in the head from 100 meters away, or tear it apart with her biotics.
Mental Conditioning - Alongside all her physical traits and advantages, Miranda has obtained many mental improvements. She is a born leader who never ceases to work at optimal capacity and concentration. She controls her emotions better than most, even denying them sometimes (as seen during her romance with Shepard) in favor of the mission at hand. She is incredibly intelligent and is able to process information at a much faster rate than an average human, with even more accuracy.
Biotics - Miranda possesses Biotic enhancements, which are a futuristic version of telekinesis. She is able to produce forcefields for defensive capabilities. As far as offensive capabilities are concerned, she can pick up a mech and throw it across the room with immense velocity with little ill-effect on herself. She can also cause a concentrated gravitational 'implosion' on an object, which is an ability called Warp.
Weapons & Equipment
Miranda is train in firearms combat and shows proficiencies using Submachine Guns and Heavy Pistols.
When first introduced, Miranda is shown to be very cold and uncaring, as shown by her ruthless execution of Wilson for his betrayal and believing everyone except Shepard to be expendable. She is also shown to be quite arrogant; when Jacob Taylor questions her actions, she claims that she is never wrong and that he should have learned that by then. However, this is shown not be a complete boast as the Illusive Man also states that she isn't usually wrong.
However, during her loyalty mission, her true personality is revealed; a deeply self-loathing individual who's years of abuse as well as the nature of her existence have left her feeling that she does not deserve credit for any of her accomplishments. Her frosty personality is simply a facade to hide her insecurities. She is also deeply fond and protective of her genetically identical little sister Oriana, and has gone to great lengths to keep her safe, even going so far as to avoid revealing to her that she exists. Notably if Shepard persuades her to get closer to her sister she is so emotionally affected that she is shown to be crying.
Though not terribly overt, Miranda occasionally displays signs of a dry wit, particularly if flirting with Shepard during a romance. She enjoys the time she spends with the Commander regardless of whether or not a romance is occuring, provided Shepard remains polite and understanding when speaking to her.
Despite being a member of Cerberus for most of Mass Effect 2, Miranda is atypical of the average Cerberus member, being pro-human as opposed to outright xenophobic and in fact laments how so many join Cerberus for no other reason than xenophobia. She also respects the Salarian Mordin Solus and admires the accomplishments of the Asari. She also displays very clear moral standards multiple times, not the least of which is her objection to the Illusive Man's plan of keeping the Collector Base intact (a base that had liquified millions of humans alive). Should Shepard destroy the Collector Base, Miranda applauds the commander's decision, and also outright resigns from Cerberus in response to the Illusive Man's ordering her to stop Shepard.
During the Lazarus Project, Miranda wished to put a control chip in Shepard's brain to ensure that he/she wouldn't betray Cerberus, before being stopped by the Illusive Man. Afterwards, she feels deep remorse as she believes that wanting something to control made her like her father, something she risked her life to prevent Oriana from becoming. She still feels regretful even when the Reapers arrive in 2186, when she finally tells Shepard how she feels. When assured by Paragon-Shepard that she can't keep beating herself up over the past, she replies 'I usually don't, but this was important', showing truly how sorry she is.
Upon meeting Miranda on the Citadel, Shepard has the chance to confirm his love for her. She says that things would never be simple for them. After helping her by warning her about the various dangers she could be exposed to, Miranda asks Shepard to meet her in a private room on the Citadel. There, she explains that she feels guilty, because she wanted to incorporate a mind-controlling chip within Shepard's new body while working on the Lazarus Project.
She mentions that the Illusive Man refused, in order to keep Shepard as close as he was to his former self, a soldier who only obeys orders. She despises herself, knowing it's what her father would have wanted done, and she tells Shepard she's deeply sorry. Shepard has the chance to comfort her, which will result in the romance sequence with Miranda.
During the final mission on Earth, if Shepard previously romanced Miranda, she comments that this is farewell, while Shepard tries to be positive and promises to come back.
The Mass Effect game series was originally exclusive to the Microsoft X-Box 360 then PC, However, in 2011 the second game was ported to the Sony Playstation 3 prior to the release of the third game in the series. A special edition of the third game is set for release to the Nintendo WiiU,
Mass Effect Galaxy (2009)
Mass Effect Galaxy is Miranda's first official appearance. This is an ISO, Action RPG that is developed by BioWare and directed by Kevin Barrett. The design of all the character had more a cartoonish art design. It was released on June 22, 2009, but it was removed from the App Store after February 2012, Miranda is voiced in the game by Yvonne Strahovski.
The story of the game is considered canon and is set between the Mass Effect: Ascension novel (post original Mass Effect game) and just prior to Mass Effect 2. However, the story events never come into play in any of the following materials. In the story, Miranda has her first meeting with Jacob. She was there to meet him as an informant. She tips Jacob off about an assassination plot against an ambassador at the Citadel. She later assists him in thwarting the plot to release a bio-weapon. By the end, she joins Jacob back on his resumed-vacation and brings some champagne along.
If a player was to complete the game and had Mass Effect Galaxy linked to their EA Online account. This would unlock some added content to Mass Effect 2. This reward was extra dialog with the character Ish, but only if the player had both Miranda and Jacob in their party.
X-Box 360 Avatar
On the Microsoft X-Box 360, users that have a female avatar character can purchase a Miranda outfit based on her design in Mass Effect 2. This was available in the Xbox Avatar Marketplace for 320 MS points.