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    Kworri

    Character » Kworri appears in 8 issues.

    Honored Fallen Lantern of Space Sector 904.

    Short summary describing this character.

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    Green Lantern
    Status: Active
    Space Sector: 904
    Sector Partner: Brik // Aa {rival recruit}
    Homeworld: Stoneworld
    Predecessor: Unknown
    Successor: Inapplicable


    Biography:

    Hal Jordan of Earth arrived on Stoneworld, searching for Brik of Dryad, who was missing. Finding a city, he sent out a transmission for help in finding Brik.  Kworri of the Obsidian-Folk was one of the two recruits chosen for the Green Lantern Corps by Brik. He was from a family of warriors that protected the lava pits for three thousand generations. He offered to take Jordan to the Pumice-People, where Brik had chosen another recruit, Aa, who Kworri veiwed as unworthy.

    Jordan tracked the ring's energy trail into the upper reaches of the atmosphere when it vanished abruptly. They were soon attacked and captured by the mercenary known as Flicker. The mercenary brought them to Pan-Galactic Placement Services to be sold as slaves to fight in an interstellar war. Jordan managed to escape and free Brik, Kworri, and Aa, and though Flicker's ship escaped into warp, Aa had captured a prisoner before they left. Scanning the prisoner's mind, they learned Flicker had captured Star Sapphire, Hal's old love and now enemy. Star Sapphire had been sold to the Teban military as a weapon. 

    Jordan decided they would track Star Sapphire. This caused dissent between the two recruits, as Aa did not wish to go on Jordan's personal quest. But Kworri, who was Aa's rival, offered his unfailing loyalties to undertake any mission with Jordan. Hal decided he would give the power ring to the better of the two, and made Kworri and Aa temporary Green Lanterns, as Hal Jordan had to answer a distress call from Earth. The three of them tracked down a Teban battle-dhow to a war with the Quahooga, there they waited for Jordan to return.

    Finding Flicker, the stalemated Green Lanterns were told if Jordan did not surrender his ring, Flicker would kill Star Sapphire. Aa used his ring to distract Flicker, and he misfired. Aa's rash action, though it endangered Sapphire, gave Jordan the chance to fight back against Flicker. With Teban reinforcements approaching, the four Green Lanterns escaped, bringing the imprisoned Star Sapphire with them.

    When it was time to choose which of the two recruits would become a new Green Lantern. Loyal and brave Kworri stood ready, but was sent back to Stoneworld by Jordan. Although Kworri had indeed been loyal and brave, Jordan wanted Green Lanterns who could question judgements, and override decisions if neccessary.

    It has recently been revealed that Kworri is deceased. The details of his demise have yet to be reported. He is memorialized in the in the Crypts of Oa alongside other fallen members of the Green Lantern Corps.

    Powers, Abilities, Weaknesses, and Characteristics

    Kworri is the wielder of a Green Lantern Power Ring which enables him to accomplish a variety of effects. The Green Lantern Ring allows Kworri to manipulate its energies through the use of willpower.
    The Green Lantern Ring gives Kworri the following abilities:
    • Animating: A Green Lantern can will things to move how he wants.
    • Artificial Intelligence: Every ring has a connection to the Main Battery on Oa, which taps into an artificial intelligence. It acts as an "on-board computer," telling the wearer what they need to know. It can either respond out loud, or silently directly to the wearer's mind. The AI contains a large database of information that may be crucial to a Lantern's success. The ring also translates nearly every language to and from the wearer (though they have difficulty translating profanity), which is why the Corps can communicate with each other. When the bearer of a Green Lantern ring dies, the ring will seek out a suitable replacement for their sector. The AI can be used to play a holographic playback sequence complete with colors across the spectrum based on information in memory banks. The ring can dictate when to pause or stop the playback should an interruption arise where the Lanterns undivided attention is needed. The AI can also alert the wielder of incoming threats or of attempts to manipulate the wielders construct by an outside party.
    • Burglar Alarm: A Green Lantern can coat anything with the ring's beam and thus, if anyone other than himself touches it, his ring will glow, alerting him to the possible theft.
    • Communicator: The ring can act as a personal communicator between Green Lanterns. They have also been seen connected to telephones.
    • Costumes: The wearer of the ring may create any costume they choose, based on their personal preferences, whenever they choose. The ring projects the costume over any clothes already worn at the time.
    • Energy Projection: The rings can also project beams, form protective bubbles and force fields, and fire destructive blasts. Sometimes, depending on the wearer, the beams and blasts make sounds. Kilowog's ring is one such example of blasts making sounds.
    • Energy Constructs: The rings can construct anything the wearer can imagine from hard-light energy, as long as they are willing to make it. The more determined the wearer is, the more complex and intricate these things can be. The constructs can even be so complex as to form working machines, computers, and even people.
    • Flight: The ring allows the wearer to fly in atmosphere or in space, and can achieve incredible speeds, moving from planet to planet in a matter of hours.
    • Invisibility: The ring can make the wearer or anything else invisible.
    • Matter Manipulation: A Green Lantern can use their ring to manipulate nearby matter, such as water, for various purposes such as a construct that acts like an energy construct but can block something yellow and may serve a purpose that an energy construct couldn't perform.
    • Mind Control: The wearer of the Ring can use it to plant post hypnotic commands or control a person.
    • Mirages: The Ring can create mirages/illusions.
    • Phasing: The ring allows the user to go through walls.
    • Power Absorbing: In the JLA's first fight with Amazo, it was GL who defeated him by drawing out all of Amazo's powers. In Green Lantern/ Silver Surfer: Unholy Alliances, Kyle defeated Parallax with SS' power and Thanos with Oa's energy by drawing out all that extra energy from them which made them unconscious. However he couldn't hold all that power nor could his Ring like Hal did with Amazo's powers, so that move isn't often used with so much power.
    • Probing: The ring can probe the Lantern's or another person's mind, allowing him to uncover memories or the person's thoughts.
    • Radiation: Besides light based radiation used to create the energy constructs associated with a Green Lantern, the ring can simulate various forms of radiation. One example of this is the ability to simulate the radiation of Green Kryptonite, a form of radiation that is harmful to Superman. However, this ability is no longer valid and has been retconned. 
    • Recharging: The rings need to be recharged by means of a Power Battery. Other large sources of power may be used to recharge a power ring, however effectiveness may vary. The internal power source of a Manhunter Android is, in effect, the same as a power battery, and can be used to recharge a power ring. During the JLA / Avengers crossover, a Cosmic Cubewas used to recharge a depleted ring, although this is not an ideal solution and is available if there are no other options.
    • Ring Duplication: Each ring can duplicate itself, creating a second ring which may be given to another as a backup, for protection, or to help the lantern in times of great need. This duplicate ring is exactly like a normal ring.
    • Temperature Control: The Ring can increase or decrease the temperature of anything, even something as large as stars, or even create bubbles of intense heat or cold, even down to Absolute Zero.
    • Transforming: The ring can transform anyone or anything, be it into an animal, altering their state of appearance, or their size. Once Hal and Alan turned the two Flashes ( Barry and Jay) to light protons in order to free them from prisons.
    • Electro-magnetic scanning: The ring can allow(through the use of x rays) the user to see through walls, without the people on the other side knowing. it can also scan along the Electromagnetic spectrum.
    • Wormhole/Warps: The ring can open wormholes to cut down on distance.
    • Time travel: The ring allows the wielder the ability to travel through time, though the process requires great willpower.
    • Healing: A wielder can command a ring to heal him/her/itself of any injures incurred. It can also heal others.
    • Energy twin: The ring can create an energy copy of the wielder which is connected to the ring wielder, any information the twin gathers is transferred to the wielder upon touch while others cannot see this twin apart from fellow Green Lanterns.
    • Pocket dimension: Within the ring is a pocket dimension which can altered to the wielders specification. It can be used to contain opponents.
    • Sub-routines: The power rings have inner programmings or mechanisms which can executed without the users permission. One such sub-routine is the autoshield. This shield automatically protects a wielder from external harm and has been proven to be capable of protecting the wielder from planetary level attacks. 
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