Kane and Lynch chew through ammo, putting the hurt on assassins who belong to the 7 after they attempt to kidnap Kane's estranged daughter.
The Good
This gets big points from me for being one of the most unrelentingly badass comics I've read in I-don't-know-how-long. Disregard anything about the plot or the art or whatever... I enjoyed sheerly on the virtue of this duo being the meanest SOBs imaginably who're going to put thorough hatchet job on whoever crosses them. Edginton knows exactly what the audience is looking for this title. He gets thing off to a terse, intense start and makes sure the action's never in short supply. I'd make a favorable comparison to Miller and Ennis' work here, in that once the figurative foot stomps on the gas, it never eases off, not even a bit.
The Bad
The differences between Kane and Lynch themselves seem less pronounced here than they are on the cover and in the promo art for the game. I had trouble sometimes telling which ornery bearded, middle aged hitman was which, as they didn't exactly have a ton of ticks to differentiate them, either.
The Verdict - 4/5
My exposure to Kane & Lynch outside of this is really just limited to playing the game's demo once. The realism was notable, but I recall the gameplay not having enough gimmicks to intrigue me into playing the rest of the game. That aside, I enjoyed this comic for it being quite single minded about this duo's charming barbarism while still keeping it a smart read.