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Following the bullet-ridden finale to the best-selling video game, Kane and Lynch decide what's best for everyone concerned is that they go their separate ways. That is, until a contract is put out on their collective lives for a huge bounty – and every assassin and two-bit goon around the world is gunning for the volatile pair. Can the unrepentant traitor and medicated psychopath work together once more to save their lives and get to the bottom of this blood-drenched conspiracy?  

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Review: Kane & Lynch #1 0

Kane and Lynch chew through ammo, putting the hurt on assassins who belong to the 7 after they attempt to kidnap Kane's estranged daughter.  The Good This gets big points from me for being one of the most unrelentingly badass comics I've read in I-don't-know-how-long. Disregard anything about the plot or the art or whatever... I enjoyed sheerly on the virtue of this duo being the meanest SOBs imaginably who're going to put thorough hatchet job on whoever crosses them.  Edginton knows exactly wh...

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