Justice League: Generation Lost

#2 - Max'ed Out is a comic book published by DC Comics & released on 7//2010
User Rating - 26 votes, 4.1 avg.

Plot Summary

Spinning out of Brightest Day, DC's new biweekly event begins here! Someone is targeting the old members of the defunct Justice League International. Now, surviving members Booster Gold, Captain Atom, Fire and Ice have to figure out what unseen mastermind is threatening to destroy the entire Super Hero community! There are no gray areas here – it's black and white and red with blood all over for this lost generation of Super Heroes as original Justice League International writer Keith Giffen is joined by superstar scribe Judd Winick (Batman, Green Arrow) for a new era in excitement!

Creators

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Hi-Fi Design cover
Jack Jadson inker
JD Mettler cover
Joe Bennett penciler
Judd Winick writer
Keith Giffen writer
Pat Brosseau letterer
Rex Ogle editor
Tony Harris cover

Characters

Teams

Locations

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Concepts

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Objects

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Story Arc

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User Reviews
And You Thought Carmen Sandiego and Waldo Were Hard To Find... Reviewed by lostlantern13 on May 27, 2010. lostlantern13 has written 162 reviews. His/her last review was for The Secret Of Life. 1,478 out of 1,588 users recommend his reviews. 11 out of 12 users found this review helpful.

Plot & Action: This is another establishing issue as the Justice League International continues to explore the world post Max Lord's mind wipe. There's an explanation of why those four JLIers are the only ones to remember, and Max makes a swift plan to deal with that. I still would like to get an idea of what Max wants to do, but so far the pace has gone pretty well.

Character Wise: Booster Gold continues to be the shining star. I love how he's characterized here, and, if done right, this storyline can really elevate him in the eyes of the reader. Even though Max is the man behind the curtain, in a manner of speaking, I love that he's got the quick plan to deal with this team.

The Art Team: The art is okay. Joe Bennett, mostly, draws a nice issue. Some of the body types look recycled and there's some odd faces here and there, but the art is simply okay. It's not terrible distracting, but it doesn't wow me either.

Generally Speaking: I like this issue pretty fine, but I'm missing something here: Max's endgoal. I got the world set-up, got what the heroes want, but I need to know where Max is going so this book has a ticking clock or some more inherent drama. With the ending (who made an appearance and Fire heading off to check something out), I'm hopeful that issue three will shine some light on this. Overall, I like the concept and what we've seen. It's still early enough for people to jump on and I'd recommend it if you're considering picking up this book.    

Now u see it now you don't! Reviewed by comicbookheretic on May 27, 2010. comicbookheretic has written 114 reviews. His/her last review was for The Signal Masters, Epilogue. 494 out of 538 users recommend his reviews. 7 out of 7 users found this review helpful.

 Some spoilers may be contained in this review!  YOU HAVE BEEN WARNED

 

 

When I first read about this series I was not at all impressed or even remotely considering picking it up.  Brightest Day, hell yeah!  Not JL: Gereration Lost.  Then the concept started to evolve a bit and started sounding interesting to me.  The final nail came when I read an interview with Winick and Giffen on another site.  I liked how the two seem to work off each other and I said to myself (yep talking to myself is common) that if these two can work like this in an interview what do you think they can do in a book.  So issue one came around and I were on board and were impressed.  Winick's script was smart and well paced.  The breakdowns worked well with Lopresti's art. The series was out of the gates well! 
 
It should be noted that the series will have 3 rotating artist whose style and quality is differ a bit.  This separation could lead to some issues being out of the park and others well not so out of the park.  The writing, if it remains strong, will carry the book with whichever of the three artists is drawing, even inspire of them.   
 
With my preamble done, onto the review of this the second issue of Generation Lost. 
 
Our team, Fire, Ice, Booster, and Capt Atom, find out that they can't make anyone see what they see!  Some criticism of the series after the first issue was that there had to be pictures of Max and they would just have to show them to the super hero community to get them to know that this maniac was on the loose again.  Well I'll say that is answered very well in this issue.  We are treated to a tour around the DCU finding out that our protagonists are in deep trouble or just being ignored.   
 
Giffen and Winick have these characters down.  I love what they are doing with them.  On a sad note I dropped Booster because I didn't want to return to the JLI days, I know odd that I am buying this and not that.  My answer is that this is not full of BWAHH or whatever moments that the JLI was nor is it filled with the forced humor that I read in Booster #31.  This story is fun but not silly.   
 
The art this week is done by Joe Bennett and I'll say he still is not my favorite artist.  Some panels were good while others not so.  As compared to Aaron Lopresti, Bennett’s not in the same league.  Serviceable and that is it. 
 
If we had a better artist I would have given it a 5.  With all that said it is still a great book that you all should be reading!

Nothing Happened in this issue! Reviewed by harleyquinnhawkgirl on May 31, 2010. harleyquinnhawkgirl has written 255 reviews. His/her last review was for Codename Sailor V. 1,245 out of 1,360 users recommend his reviews. 2 out of 4 users found this review helpful.

Story

We start out where we left off last time. Nobody remembers Maxwell Lord except for Fire, Ice, Booster Gold, and Cp. Atom. These four try to remind all the heroes who Maxwell Lord is. Maxwell now has a high place in authority and Cp. Atom tries to stop him. It's Magog and U.S. Army versus Cp. Atom. Cp. Atom gets away. Now people think that Ted Kord killed himself when Maxwell shot him in the head. The issue ends with the four being sent to the new Blue Beetle. 
Writing: For me this was a filler issue. It just restated what we already knew from the last. 
Character: I love the characters in this series. I like how they are all written in handling the situation as a team. 
Dialogue: I really only like Skeet and Guy's dialogue. 
 
Art: The art for me was pretty good. 
Cover: I thought the cover was interesting. 
Penciling: I thought it was good, but I didn't like how Fire and Ice were drawn in this issue. 
Coloring: Very good. 
 
Favorite pages and why. 
I really didn't have a favorite page in this issue. 
 
Reasons to and not to pick up. 
Reasons to pick up:
Great to see where Ice and Guy stand in their relationship. 
Reasons not to pick up: Nothing happened in this issue! 
Verdict: Do not pick up! 2 OUT OF 5!

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Added by: junkmasterzero
Date Added: May 26, 2010
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Date Added: Aug. 28, 2010
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