And You Thought Carmen Sandiego and Waldo Were Hard To Find...
Plot & Action: This is another establishing issue as the Justice League International continues to explore the world post Max Lord's mind wipe. There's an explanation of why those four JLIers are the only ones to remember, and Max makes a swift plan to deal with that. I still would like to get an idea of what Max wants to do, but so far the pace has gone pretty well.
Character Wise: Booster Gold continues to be the shining star. I love how he's characterized here, and, if done right, this storyline can really elevate him in the eyes of the reader. Even though Max is the man behind the curtain, in a manner of speaking, I love that he's got the quick plan to deal with this team.
The Art Team: The art is okay. Joe Bennett, mostly, draws a nice issue. Some of the body types look recycled and there's some odd faces here and there, but the art is simply okay. It's not terrible distracting, but it doesn't wow me either.
Generally Speaking: I like this issue pretty fine, but I'm missing something here: Max's endgoal. I got the world set-up, got what the heroes want, but I need to know where Max is going so this book has a ticking clock or some more inherent drama. With the ending (who made an appearance and Fire heading off to check something out), I'm hopeful that issue three will shine some light on this. Overall, I like the concept and what we've seen. It's still early enough for people to jump on and I'd recommend it if you're considering picking up this book.