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    Bruce Wayne has a set up to track over three hundred established super powered people. None of whom are are familiar, because they are all still in a dreamlike world where normal people are suddenly "Sparking" with super powers. Bruce and Clark agree not to don their hero identities, confident the world would see Clark Kent as another "Sparker".

    Dr. Destiny is the mastermind of this dreamworld, but he is being held captive by a mysterious figure. Destiny has left clues for the Justice League to come and rescue him. As Bruce and Clark go wake Arthur and Diana, Wally and Kyle have come to similar conclusions on their own. When they all come together, the team tries to wake Martian Manhunter from his paradise dream. Only to find he does not like it very much.

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    4.3 stars

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    From The Longbox : Justice League Midsummers Nightmare #2 0

      SUMMARY : In this issue, we find that Bruce Wayne has a set up that allows him to track over three hundred established super powered people. None of whom are showing up because they are all still in a dreamlike world where normal people are suddenly "Sparking" with Super Powers. Bruce and Clark agree to not don their hero identities, confident the world would see Clark Kent as another Sparker.   We then come to find out that Dr. Destiny is behind the dreaming, but he is being held captive, and...

    3 out of 3 found this review helpful.

    The Wake-Up Call 0

    While star-gazing at Earth with his wife, J'onn's daughter carves some unusual symbols on a cave wall.Bruce and Clark come up with a plan: go undercover to wake other heroes up. On impulse, Wally books a flight to New York to track down comic book writer and penciller Kyle Rayner. Maybe he can help Wally understand the strange dreams he has been having. Bruce visits businessman Arthur Curry. When talk won't convince Curry that he is something more, Wayne shows him. It's a pretty cool sequence. C...

    1 out of 1 found this review helpful.
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