Behind the boorish portal lies a secret. A secret only few had the delight of savvying. Renowned due to its mystery and, mostly, thorough execution. Endowed with a library on its front, those who say the hidden password will be responded. The door cannot be pierced nor invaded by any means, it's believed that it might be from some sort of magic material. The library has over 500000 different books and its workers acknowledge every single masterpiece laying on its endless shelfs. Yet, if you force someone to speak, someone that met and used the Agency's service, you have a pass.
"All animals are equal, but some animals are more equal than others."
The quote itself is of no connection, just the fact that it is a notorious phrase from Animal Farm. Once the doors are openned, you will be directed to the backdoors, where a tiny yet rapid platform will promptly take you into an obscure tube, descending meters into darkness until the initial part of the base appears with its impressive technology. There is no come back now, you either do business or leave on a trash bag. The first monitors will phatom your whole body, others try to magnetize anything and after many processes of security, the doors will greet you with an openning clang.
"The Agency is an acquainted agency that works within a big range of personal protection or profit. A politic rival is disturbing your campaign? We end him for you. Are you about to do a dangerous recon somewhere on a disturbed country? Our men will protect you. Need more soldiers to triumph at war? We can borrow some. All for an adequate price. Our assassins and highly skilled soldiers are equipped with the best and will overcome any challenge, even superior being such as heroes or villains. They are relentless and unhesitating to kill. From our newest and quite callow members to Agent Zero himself, they will complete tasks with rather ease, giving their lifes for another man's goal. An immense group of mercenaries and assassins for hire, all craving for money. So trust me when I say they can and will accomplish the most impractibable assignments."
Known Agents/Teams:
"Ruthless and scatterbrained, this troop is known thanks to their contribution as reinforcements. Their heavy weaponry and, surprisingly, flawless organization, they won't think twice before pulling the trigger. Never stay in front of their mighty Chainsaw Rifles, the diverity of magazines adds even more lethality. Albeit they leap onto battle with no caution, they can protect from hazard. Trained soldiers, secluded from their respective armies, they are trained to combat, and pretty skilled at it. The armour will avert several blows and outbursts, boasting from protective layers and energy shields. Their arsenal is also unorthodox, so you cannot guess which gun they are bringing in. This troop constantly improves and also receives even more members, so if many die, there are plenty others to be bought. They have no ranks and look after team-mates, rendering the troop a great connection, some even know what the other supposes and acts. Use them for wars or invasions."
"The Helljumpers, our second batallion. They are mostly composed by clones of tacticians and trained marksmen. A little bit of your average mercenary with a tactical mind. That explains why we have many of them. Their maturity process is increased and they grow perfectly in, say, four years. The production is endless, so we have many agents as Helljumpers. Mostly the smaller ones are the team's scout, they run onto action and distract enemies or place traps, the job of an orthodox scout. The bigger ones are powerhuses, superhuman in some senses, they garnish sky with blood and bullets. They will kill, cheat and transform everything into hell. Yet, they are used when the situation is ugly. There are also the snipers, usually wearing a skull-carved helmet and wielding a powerful rifle to clean the way. They act either alone, on most tactical missions or aiding the Dark Renegades, it depends on what you want to do or kill. I would recommend them as additional forces and, sometimes, a demolition team."
"A muteless man, compenetrated only on his job. He is quite an unique man. We really don't have much info on him. Actually, he is the only independent agent. We communicate through letters and, rarely, e-mails. He refuses to chat. Nearly impracticable to reach, even worst to make accept a contract, He seems to want bigger challenges, not money. We never got to acknowledge his weaponry, but he knows how to handle it. The better info you will get from him will just come out of his lips. He is nameless, ageless, his clothing can't be tracked. He has no cellphone nor computer. The trail to reach him is invisible. He is invisible."
Rules:
- This is a location thread (even if it doesn't look as one) where your character can either hire mercs or even apply to become one and work for the Agency. Oh, I forgot to say it's on New York, didn't I?
- The Agency is secret and the people they served once are constantly tracked. So you can't just 'Poof, found it'.
- There is no security but all the armed guys above. Sell wisely.
- More info will be given as they are put into action. (if I am not lazy)
- New members will have to write a quick intro for themselves and then will be added. Also, I can find a nice pic for ya or you can choose it.
- Agent Zero is the main character for this account and he will be written by me. Same goes for the Director.
- No major destruction nor invasions unless you PM me and I agree with it.
- Vine rules still apply.
- Have fun =)
Log in to comment