I'm kinda waiting for the day someone puts himself or herself in his/her top 3.
1. How is your book coming along?
Ahhh don't ask about the book X____X I'm a little over one page in, and possibly scrapping it and starting anew.
2. Is there a difference between a writer and an rpger? If so can you explain them?
Yes!!! I've had this conversation with Gambler a lot, and with LL a little while ago. There are some really important differences. This is taken from a PM that I had a while back.
Writing and RPGing, although clearly cross over into each other, are two very different things. Writing, by itself, is a solitary effort. You need to have the creativity and the drive. You need to come up with plot (working on the premise of novel writing), characters, a world, all of that back history.
And then you need to structure it. Into chapters and breaks and all of that extended process. And you need to be technically skilled. There is a very structured way of writing technically. Proper sentence structure, proper grammar, all of that fun stuff.
So you need structure, and you need the creative drive, and you need to be able to pair them together.
RPGing is a very different skill set than that.
You need to be able to go with the flow. You need to be able to adapt, you need to be able to work off of others and you need to understand the concepts of RPG. Meta-gaming, no-selling, auto-hitting, god-modding. None of these apply to writing, because you're in your own world and playing by your own rules.
Ego (other than your own) never comes into the picture in writing because the only person aside from an editor that you are answerable to is yourself. You don't like the way that a certain turn in the story is going, you are free of will to change it to your heart's content.
That doesn't apply to RPG because you need to adapt to just what it is that others are doing. It's not all about you.
You could be the most amazing RPGer. You've got a flow. You've got all the concepts. You play great with others. You create captivating and intriguing posts that push a story forward and bring others into the action. But you could be a poor writer technically, or even just not a great one.
You could also have all of the above RPG skills and just not have the discipline to write. Maybe you hate coming up with extended plot. Maybe you just don't care about writing outside of RPG. None of that's wrong, or bad, maybe it's just not your thing.
And on the other side of that is being an amazing writer, but a poor RPGer. Maybe you don't have the flexibility to do it, maybe you are amazing at coming up with your own stories and plots and writing them, but not so good at working with others. A million different things.
They're not mutually exclusive by any means, but they are definitely not always paired, either.
3. Which type of conflict do you prefer and why? (MvM, MvN, Mv shimself)
When it comes to writing, I will nine times out of ten go for M vs himself. I'm a 'feelings' writer above all and there's not a lot that brings that out better than being at war with yourself. Even when I'm writing conflict against other people, or other situations, I always find a way to bring it back to that internal struggle. It's what shapes characters and brings out my best, imo.
And not much gives you a better look into a characters head, or the ability to relate to them better, than seeing what happens when they're put up against their own mentality.
4. What's your favorite rpg to date?
I don't really have a locked down favorite, to be honest. I have different ones that meant different things to me. Ashes to Ashes will always be notable as the first time I got a taste of working with Gambler, and I just loved the vibe of it. Ruin Kingdom and that little series of events will always be notable for some of the most fun I've had, and an RPG that stayed entertaining from beginning to end, which is so rare. Not to mention the insane twists, turns and character development that happened along the way. The stuff with Armistice will always be memorable because it was just...man, I really can't say enough about the RPGs that we had between Armistice and Ellie, I've rarely been that inspired and moved with a character.
If you nailed me down and said pick one, just one, it would be Ruin Kingdom.
5. Name your top 3 RPGers
Sha, why're you so mean to me. I don't know if I could name my top seven, to be honest. My top favorite RPGers change from day in and day out, usually depending on who I'm working with and reading the most at any given time. I think it goes without saying that Gambler's one of my favorites forever and always, so I"ll leave him out of the list of my current favorites.
Valerie - There's something about the two of us that meshes when we write. For two characters (Mercy and Valerie) who really shouldn't get along, we manage to have a friendship that is true and unbreakable. It reminds me a lot of the Sha and Nova dynamic minus the five thousand epic battles. We've done current and past RPGs tying a bunch of canon together and setting stuff up, and manage to add in twists and have really cohesive writing that was continuously fun.
Andres - Man....there's an energy that you have with people that just drives you to be better. He and I mesh writing wise on a level that's just....it's crazy to me, crazy crazy crazy. He is one of the rare few who is not just an amazing RPGer, but he's an amazing and captivating writer, too. I could throw in any character into any situation with him and be able to spin something out of it.
Aside from just writing with me, he is somebody who continuously pushes canon via multiple characters from multiple angles and goddamn, he's just so smart.
Lady Liberty - We don't work alongside each other a whole hell of a lot of the time, but we are in each other's concepts consistently. She's one of five or six people here who I would not only trust with any of my concepts, but actively seek them out. She has amazing concepts, she makes them amenable to others, she constantly pushes them, and CV-wide canon and she just doesn't quit. She sees things through to the end (and the stain on our interactions IC is that I haven't).
Honorable mentions to people who I haven't worked with currently, but will always take the time to read and work with when I have the time: Sha, Surkit, Armistice. This list would be a lot harder if I were working with any of you currently.
6. What do you think can be done to jumpstart activity
I don't think that jumpstarting activity is the problem. There are a number of things that can be done to jumpstart it, but eventually it'll wane off. This happens time and time again. A big event, a new universe, a new concept etc etc. They'll provide a brief spark in activity and once the novelty wears off, so does the activity.
The activity isn't the root of the problem, imo. The RPG board is just a side-board of Comic Vine, which is a comic book site. Most people are not coming here to search out our RPG board, they're coming from other boards on the site. We need to find a way to draw in more people, and to KEEP those people. Until we figure that out, any jumpstart in activity is only going to be temporary.
7. What are something's you do to get yourself "in" to a character
Here's my secret. Almost all of my characters contain pieces of me. Sometimes it's something so simple as a trait (tucking legs underneath them when they curl up in the corner of a couch) and sometimes it's something more substantial.
Sometimes it's really hard for me to get into a character, and if there's something stopping me from 'vibing' with them, I'll end up dropping them.
Mostly it's just finding something to connect with the character about. If I can't find that connection, or I can't find a motivation to drive the character that works and clicks with what the flavor of the week is in the forum, then the character tends to get dropped to the side. I've had four or five characters that I've been able to write for a substantial amount of time.
8. Are there any topics or subjects that you won't write about?
A couple of years ago I would have said no, but now I would say that there are some subjects I'll stay away from just because I don't feel like I could do them the proper justice and apply due gravitas to the situation. I said a while ago that I'd never write a miscarriage, I'll say now that I'll never write a rape, and I'll probably not do something as grievously crippling to a character like taking away their ability to walk again. I've done that twice now and it's run it's course.
Other than that, I think pretty much everything is fair game in my writing. There's not a lot that makes me uncomfortable, it's more about wanting to be able to pay due justice to situations and events rather than just using them as a onetime shock value thing.
9. As an rpging mod, how do you regulate the forum so that it’s fair for everyone?
There's not a whole lot that requires my modding on the RPG side of things because the forum is pretty self sufficient. My status as a member of the COE comes into that more than my modding does. As a mod, I'm here to make sure that people obey the RPG rules, the site rules, and to facilitate things for them. I get a lot of new members coming to me with questions and I'm happy to answer them, always.
10. What's one thing you would change if you could?
In my own scheme of things? I wouldn't have had Cass raped by Darkchild. Overall? I'd love to wave a magic wand and have a lot of new (and old) RPGers grace us with a sustained presence.
11. Is there a story arc, that you’d like to see played on in an rpg?
I always liked 52 from DC. It was an amazing character-driven storyline. What happens when the main heroes are gone? Who rises up, who falls, which bad guys create havoc? It would be something interesting to see on CV.
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