Underseer Vulkoros (Space Villain bio)

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Lady_Rosalina

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#1  Edited By Lady_Rosalina

The Scourge of the Universe, the Hierarchy has been responsible for the depopulation of vast swathes of the universe in it's holy war to eradicate the lingering legacies of the Masari from the cosmos, meaning the deaths of each and every species that shares the Masari's general phenotype, a quest to eradicate every near-human species in the cosmos that has seen much of the universe embroiled in a war for a hundred thousand years. Throughout this war, a great many beings with great powers have been battled by the Hierarchy, and so fire was fought with fire. Cadres of metabeings were created or recruited, some as little more than elite fodder such as the infamous Brutes, others were so much more than that.

Underseer Vulkoros falls into the latter group. A Zudjari, Vulkoros enjoys a special relation with the Overseers that lesser favoured species in the Hierarchy do not. Relations that let him easily transfer into the ranks of the Underseers, among the most elite of the Hierarchy, after a distinguished career as a fleetmaster and part of the Overseer guard. There he underwent a supersoldier project of his choice, meant to allow him to handle ultra-high end foes. A veritable grocery list of metapowers were given to him, turning him into an undeniable powerhouse.

As Underseer, he would be given command over vast numbers of forces to go along with his newfound powers, and would take on the most important and glorious of missions for the greater glory of the Hierarchy. Countless scourings, a vast number of species wiped out for the Hierarchy's honor, conquest after conquest, innumerable foes were laid low by Vulkoros. His name became a legend both among the Hierarchy and it's allies, and among all it's enemies and even those who tried to stay neutral in the universe shaking birthstar war.

The times of conquest were good for him. Glory and prestige were his and the exhilarating thrill of combat flushed through him. Wondrous battles across the stars were to be had, with him at the forefront. It was an exciting time to be alive. Though a true believer in the Hierarchy's genocidal mission, the chance to engage in a level of combat he never could before was what really got him interested. It was this that he lived for above all else, and he grew a sort of respect for many of his opponents, though they were certainly still enemies to be vanquished. Even the Novii he grew to respect as he took part in the eradication of that species from the stars.

Vulkoros in a stripped down ersion of his normal suit
Vulkoros in a stripped down ersion of his normal suit

But as the millenia wore on, it became clear that the Hierarchy would not have the quick victory it imagined itself as having. Though many polities allied with the Hierarchy for one reason or another, even more nations rallied against the Hierarchy to fight against the threat of annihilation that the Grand Overseers had presented to them all. The resistance just kept on growing and growing, and despite initial great gains, even standing at the very doorstep of Chiron in their invasion of the Imperium of Man, standing so close to the Platinum Palace that they could make out it's spires, a goal that was always first in their minds, the Hierarchy began to stall.

Lantern sects threw themselves whole-heartedly against the Hierarchy, Ork Waaaghs drew themselves to the Hierarchy in search of a battle against the invaders, the Protectorate increasingly began to plague their efforts, cosmic entities deemed their empire to be a threat to the continued existence of the cosmos. Resistance movements flared up in already conquered territories, and old foes found second winds to press them back. Vulkoros went from leading countless conquests and deep territory grabbing maneuvers to stalemates, retreats, and having to battle with his all for every centimeter of territory he sought to take for the Hierarchy.

Even as other fronts for advance were sought, bringing them into conflict with yet more powers and taking in more allies for their cause, Vulkoros found that the Hierarchy had thrown itself into a situation that it could only come out of either in total victory or in total surrender. And that was before the troubles hit the Hierarchy, the secession of a number of important member states, the loss of their capital to the thoughtsin, the loss of two Grand Overseers in rapid succession, wildly successful offensives against the aliens, the surrender of many allies to the coalition built against it.

Now Grand Overseer throws his last rolls of the dice in hopes of winning what seems to be a losing war as the enemies of the crusade circle around it. And Vulkoros has been tasked with ensuring that these gambles pay off by any means necessary. Whether it be accessing the resources of Hierarchies of other realities, finding superweapons or ancient artifacts that could turn the tide, recruiting new allies, or throwing what he can spare into offensives or defensive actions meant to stem the tide of a Universe lashing out against millenia of evil.

A hundred thousand years of total war changes a man
A hundred thousand years of total war changes a man

Powers

Super strength: As part of his alterations, Vulkoros was made into a titan of physical prowess. Capable of shattering even godly weapons and armor with his hands or towing/pushing the often light years wide installations of the Hierarchy and easily taking on entire teams of metahumans, Vulkoros' physical might has very ill defined limits, and he grows more powerful as a fight goes along to seemingly no limit, resetting to a certain base if he has gone without conflict for an hour.

Super durability: Vulkoros is of course, as durable as he is strong, having pushed through supernovas, godblasts, planet atomizers, and he is similarly also tremendously resistant to matter, spacetime, reality, and energy manipulations such as transmutation, timestops, attempts to meddle with his history or reality, or steal his speed. That is not to say he is immune, sufficient force can in fact overcome this resistance or partially affect him. Like his strength, his durability increases across the board over time. His immune system is also similarly enhanced, being immune to all disease, toxins, and radiation, and the Me'traaynid vaccine has given him protection against the thoughtsin.

Super-speed: Vulkoros is tremendously fast and nimble, capable of engaging in hyperluminal combat with mega-gauge frankensteins, primalborn, or others possessed of the speed of the Zephyr. In terms of pure travel speed, he is quite capable of traversing inter-galactic distances within short spans of time, though for gulfs of space covering quadrillions of light years it is usually faster to just use a metaspace drive capable ship. In addition, his speedy metabolism can allow for much faster healing and renders him tireless, though not the regeneration of severed limbs without aid. Like his other powers, this increases over time as a fight carries on.

Enhanced senses: All of Vulkoros' senses are highly enhanced and capable of being fine tuned as the need arises. This includes all wavelengths sight, olfactory sensors capable of detecting any chemical, all frequency hearing, and so on. If tuned to the maximum of any particular sense, sensory overload can become a severe problem, resulting in ignominious defeats by things such as bright lights when his vision was set to maximum. The maximum limit of his senses can increase as time goes along in a battle.

Flight: Flight is of course, a necessary power to truly compete in the big leagues of metapowered beings, and Vulkoros is no exception. A skilled flier, Vulkoros has had a great deal of time to practice this particular skill.

Bio-energy: Vulkoros' most unique ability is the ability to project biologically generated energy effects, as well as manipulate other forms of energy. Commonly expressed through heat vision capable of burning through Adamantium, electricity that can burn away much of a planet, energy draining torrents that result in deathly cold, kinetic energy amplifications for more force behind whatever he needs doing at the moment, or lethal ionizing radiation effects to quickly put down organic foes, the Underseer can also engage in energy manipulation or absorbtion if he is aware of the energy source. Energy attacks that catch him off guard still harm him normally. Energy abilities increase over time with a fight. Sufficiently powerful energy attacks can simply overwhelm his manipulation and absorbtion abilities.

Psionics: Psychic abilities are quite ubiquitous among the Hierarchy, and Vulkoros is no exception. Primarily focusing on Telepathy and Biokinetics, Vulkoros is capable of mentally disabling a foe or hijacking the very organic structure of their bodies, or using said powers to enhance others, healing them or even granting them powers of their own. Technopathy and Telekinetics are skills that Vulkoros is also picking up, but his ability with this is substandard compared to his preferred disciplines of psionics, generally only being capable of basic or moderately complex effects of this nature. The limits of his psionics increase as time goes along, though his skill does not.

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Abilities

Intelligence: The Hierarchy for all of it's faults, does a good job at preventing fools from getting into power. This particular Underseer's keen mind for combat, politics, and warfare helped him get where is now. Though by no means an omnidisciplinarian, he's well educated and does his best to ensure that he can at the least understand the gist of anything he's told.

Skill: Though experience does in fact, plateau in terms of returns, it's hard to discount someone who has had a hundred thousand years to train and practice and an unspecified but long time to get used to his abilities. He knows his abilities inside and out and customizes his fighting style to make use of his powers and experiences as best as he can.

Equipment

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Power suit: Made out of Omega Alloy, a material that is about as strong as the laws of physics will allow, his Power Suit serves primarily to provide him with sensory enhancement such as all angles sensory ability, technological interface, constant communications, as well as a booster for his own energy generation abilities. Though it does have physical enhancements, they're relatively minor, a simple tripling. The suit also possesses high grade multi-layer shielding, scanning equipment, and femtoparticle composition that allows it to reshape itself, usually to assume a more shock absorbing structure in anticipation of impact. Though resistant to technopathy, the suit is by no means immune, and he requires special modules to stop intangilable opponents. On rare occasions he can access suits that incorporate Primordium for truly high level play, but the substance is extremely precious among the Hierarchy and the material is usually needed elsewhere.

Hard-light omnitool: An all purpose device, the omnitools on his wrist can serve just about any purpose he can need them to as the technology allows photons to mimic being matter while still being easily reconfigurable. In battle the most relevant usage would be to form focusing or amplification devices for his energy generation or psionic powers, or to create melee weapons if he feels that being unarmed would be too much of a disadvantage. They can also augment his shielding, though as it draws on his power generation, repeatedly striking the shields with sufficient force literally exhausts him, and breaking them takes all the wind out of his sails.

Weaknesses

Needs outside assistance to regenerate severed body parts: Self evident.

Energy manipulation and absorbtion only works when he is aware of the attack: Self evident

No explicit resistance to magic, cosmic energy, or psionics: Other than refocusing his psychic powers to defend his mind and body and attempting to absorb or control incoming energy, he does not have any special resistance to these energies. A spell that directly targets his soul such as hellfire, a cosmically empowered artifact attempting to entrap him inside of itself, or a psychic scream to flense his psyche all bypass his usually formidable resistances unless he brings outside devices for protection.

Energy X: Energy X powered attacks cause him significantly more damage to him than they should otherwise do, something about the nature of his empowerment means that this mysterious empowering force does not agree with him unless carefully dosed to him, otherwise what would simply knock a hundred tonner off their feet could blast a hole in him. He is not capable of absorbing or manipulating this energy either. Energy X charged substances cause him physical discomfort to excruciating pain or even risk of death depending on how much of the energy they are radiating outwards.

Technopathy: Other than powerful computer security systems and attempts at shutting out unwanted signals, his equipment has no special resistance to technopaths, rendering these usual assets a dangerous liability, especially the suit as it is strong enough to actually restrain him entirely or move against his own will. His suit can also flush him with special energy X batteries, a special failsafe mechanism in case he goes rogue, one that a technopath could access and immediately use to put him out of a fight.

Human-esque anatomy: Save for some differences, such as having a dual diaphragm/air sac lung structure, a redundant heart, a completely different mouth structure, a front/back hemispherical brain structure, a six chambered stomach, and purple iron and cobalt based blood, Vulkoros' body has an anatomy that would be quite familiar to an anatomist. It would not take long to figure out the slight differences in pressure points and generally any weak point of a human is a weak point of his.

BFR: While directly attempting to teleport him is usually futile, there's nothing stopping someone from opening a portal in front of him and entrapping him somewhere he cannot easily leave or rejoin a fight from. Though his transponders allow him to be located across dimensions, he has to either wait for pick up or find a way back on his own if he were to be trapped in for example; Asgard.

Blood Knight: Vulkoros loves to fight, so much so that he will take steps to actively prolong a fight if he senses an opponent is a worthy challenge, doing foolish things like offering them back their weapons, letting them recover, or offering them tips and advice to provide as much fun for him if they can. A flaw of personality that has lead to a number of defeats at both the personal and strategic scale.