
There was a time when small increments of power were obtained through hard work and perseverance, but that time had faded ushering in the Epoch of Empires, a new era of politically motivated manipulation. Fantastic federations of unparallelled sophistication had been birthed by men and woman of such visionary excellence that the World had initially applauded their innovative genius. But soon the race was on, alliances were forged, dominions sectioned off and expanded, and the Earth fell to those with enough ingenuity to rule it. Monarchs cultivated re-established lines of territorial claim with such effective proficiency that preexisting governments offered little to no resistance. Political red-tape handcuffed many of the World heroes, those who had not yet chosen sides that is. And others fell in line with the new regime changes offering their services to nations who's ruling class seemingly shared their standard of moral ambiguity. Armies, backed by futuristic technology, swayed even the strongest of wills, the bravest of souls, persuading their once unflappable nerve to simply surrender and conform. Presidential candidates dare not broach the subject leading many to speculate and ponder the idea of corruption and back ally deals with foreign nations who's military superiority was simply frightening on a level not witnessed since the early years of the Cold War. Superhero factions had simply vanished. Fabled name stays like the Justice League International were gone overnight. The Champions of Peace had not been heard from since before the rise of Empires. Even the vaunted Tb-In, who had been engaged in a war that the rest of the World simply felt unaffected by, had not been heard from on a political stage in months. With the U.N. seemingly helpless as the United States was unwilling to get involved, there was little resistance, if any, to oppose the authoritarian might of the Empires.
Until now!
Indebted to the self-proclaimed King of Kings for his selfless act of sacrifice and bravery during the final war of the Tb-In, New France's population not only adored, but idolized their favorite son, Jean Luc LeBeau. But having retired from the political landscape years ago, the legendary assassin was helpless to dictate policy and even further hindered in his efforts by the Last Daughter of France, Morgaine de Bourbon. Who's friendship with Cassidy O'Rourke complicated matters as the ronin assassin had cemented a fruitful relationship with the Iberian Emporer himself, Impero. Any proposed sanctions against the almighty Portuguese authoritarian would be instantly shot down forcing the Cajun to take matters into his own hands. Assassinating the French caretaker opened up the opportunity Gambler needed. Installing a capable shadow parliament of, "Yes Men" the Arashikage Assassin officially had himself labeled as an enemy of the state. Any persons caught with or around the deadly killer at the time of his arrest would always be treated as such. But unofficially his plans ran much deeper and convoluted. Orchestrating a guerrilla styled unit of so called freedom fighting libertarians code named, "The Shadow Initiative." Their mission, simple. A fast paced group of run & gun outlaws designed to sneak behind enemy lines and unleash holy hell. Rarely if ever would they sleep in the same place twice, each man or woman loyal not to the man, not to Gambler, but to the cause.
Si vis pacem, para bellum
"You want peace, prepare for War"
-The Shadow Initiative-

Terrorists to some, Freedom Fighters to others, This small band of renegade free thinkers have dedicated their lives to a purpose, an ideal. The systematic rise of Empires must be quelled not matter the cost. Tactically elite, weapons proficient, some of the Worlds greatest combatants have aligned themselves with Gambler's latest faction in hopes of distributing chaos to imperialistic rule of the Empires. Demolitions, assassinations, kidnapping, espionage, and plethora of covert maneuvering, make this squad of versatile esprit de corps the most feared band of rebellious killers. Who persistently and consistently, in pursuit of a common purpose, show the testicular fortitude to stand together with unwavering resolve.
Vehicles/Transportation:
With a multifaceted compilation of vehicles, the S.I.'s traditional mode of transportation are the military upgraded Sandrails. Or DPV (Desert Patrol Vehicle). Fast and lightweight, these all black 3 man tacticals come standard with two M60 machine-guns, and a mounted 50 cal. Of course each member of the Shadow Initiative takes great pride in adding their own ounce of lfiar to the their ride, so theres no telling what might be rolling up on ya. Some, but not all, of the SI's weapons systems have been calibrated for meta-human combat. Meaning, we're not just loaded for bear, for loaded for Capes.


D-Day -
D-Day is an Akula class Russian Submarine. Its full state of the art capabilities have yet to be uncovered. Its secret location and guard deployment have been purchased by Jean Luc LeBeau through a shadow corporation. Its retrieval shall be the teams fist mission.

Helios -
Shadow Squad employs three versions of the helicopter. Two are highly maneuverable CIA edition copters, and the third is a heavy duty attack Helio loaded to the teeth all the toys that make a little boy wanna blow some sh!t up. Only the most experienced aviators are granted permission behind the controls of these badboys. As Frances unofficially black out squad their founding is extremely limited. All requisitions of weapons, vehicles, food, and supply are preferably obtained through self sustaining methods.



The Suicide Squad:

A team within a team. You sign up for this unit and you know you're never going home again. It takes a special kind of mentality to cut it in this unit, only the craziest sons of bitches witha grade a death wish or hero complex join this regiment. Code named the Suicide Squad, cause its a guarantee that at least one man is going home in a body bag eachtime they go out for a mission.
*( this squad is for alternate characters who are disposable. At least one character per mission must die if they are in this unit. Just to clarify, if you are using an Alternate account (or any account for that matter) you do NOT have to automatically join the Suicide Squad portion of the team. No one is required to join that. Its completely voluntary. )
Rules:
In character, all members identity are concealed unless you obtain prior permission from them first. Same goes with their location in France.
It is unknown and we remain unknown that this team is secretly founded (on occasion) by France. Publicly France has labeled the Shadow Initiative a terrorist organization.
This team will (or would like to be) heavily involved with rpgs concerning Empires. Either through thread interaction and or story rpgs. Lets open the lines of communication if interested
Only Neutral and Villains allowed.
If your only interest in joining is to play the "betrayal role" I'd rather avoid that simply because its been done to death. But if you have an interesting take on it hit me up and I'm open for some dialog.
Since this team will be moving around alot, make sure to post the location of the scene (where you are interacting). Meaning there can be several small stories going on at the same time within the thread so make sure everyone knows where in the World its actually happening.
As always have fun.

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