The Pastel (Space location)

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Vrakmul

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#1  Edited By Vrakmul

The twelve sects of the lanterns have had no small amount of trouble getting along. Differing philosophies and outlooks on the world have resulted in many a conflict between these representatives of twelve key parts of the universe. The eternal sects see the infinite sects as children, the blues abhor the yellows, the violets will oppose the reds to their last breath, Vilak the Orange Avatar despises the Indigos. Overall it's a recipe for fratricide between the sects, one that has resulted in numerous light wars throughout the ages.

In the interest of forming some measure of co-operation not based on the temporary basis of a common enemy, the Masari founded the Pastel, a place where all the lantern corps (and other space based polities) could come together and speak to one another as equals on neutral ground. The Masari Ecumene has long since passed away into the mists of history, but the machines that they have left behind now preside over the area to ensure that the truce between the twelve sects and other negotiators is maintained.

But of course, neutrality is just a piece of paper, is it not?

The Pastel under construction millions of years ago
The Pastel under construction millions of years ago

Areas of interest:

The Pastel is constantly maintained in peak condition by the Masari machines that have incredibly survived without their creators for more than a hundred thousand years. Made to appeal to Masari aesthetics, the Pastel looks the part of a high-tech artificial world made to withstand even the most staggering of forces, and maintains a harmonious balance between it's artificial nature and the nature preserves placed on it. Embassies placed on the Pastel are allowed to deviate from the norm, but given that the Pastel is a parsec wide, there's more than enough space for everyone. The Pastel has multiple layers, going ever closer to it's core; which is a seething portal to the Glow, a universe constantly in a state of big bang that provides infinite energy.

719 Warm Embrace with a Sentinel
719 Warm Embrace with a Sentinel

  • The eternal halls - Meant for members of the sects of Eternity to meet and gather, the Eternal Halls cater to the wielders of these awesomely powerful forces, expecting nothing less than the politest of diplomacy. Coloured with the five spectra of the eternity sects, the eternal halls are far bigger on the inside than on the outside, in addition, time is massively compressed here, allowing for month long negotiations to be concluded in an instant in real time.
  • The infinite halls: Meant for members of the sects of Infinity to meet and gather, the Infinite Halls cater to the wielders of these awesomely powerful forces, expecting nothing less than the politest of diplomacy. Coloured with the seven spectra of the eternity sects, the infinite halls are far bigger on the inside than on the outside, in addition, time is massively compressed here, allowing for month long negotiations to be concluded in an instant in real time. Compared to the Eternal halls, the Infinite halls are substantially larger.
  • Prime center: Managed by the chipper Masari Installation monitor A.I 719 Warm Embrace, the Prime center is where the Monitor manages all the various systems that run the shield world, as well as all the myriad A.Is that it delegates tasks out to. It is often consulted for it's vast knowledge on many things regarding the Masari, questions it is always glad to answer, though it refrains from answering technical questions so that Masari science remains out of the hands of the unworthy.
  • Embassies: The Masari machines provide embassies for each and every nation that asks, folding space if they need to in order to ensure that everyone has enough space to say their piece and ensure the peace. There are no requirements for an embassy, Warm Embrace is a rather generous automaton. However, the Masari machine keeps tabs on each and every single embassy,
  • Residential areas: Made for permanent inhabitance, the residential area contains an untold number of sapients, all of whom are forcefully innoculated against the Thoughtsin plague because "I've been there, I don't want to go there again" as 719 Warm Embrace is fond of saying. It also ensures that many of the visitors are on their best behavior, as acting out could threaten the lives of more sapients than entire galaxies hold inside them.
  • Portal Rooms: Spread across the Pastel are countless portal rooms that allow for easy travel across the pastel and from the pastel to other locations in the universe. It speaks to the power of the Masari that these portals are easily capable of reaching anywhere in the universe, including it's orbiting dimensions such as Asgard or Tir Na Nog, all with just a thought.
  • Core: RESTRICTED UPON PAIN OF DISINTEGRATION

Security

Masari Sentinels constantly patrol the area, ensuring that all remain calm and keep the fighting to a minimum, as well as responding to attempted invasion with extreme prejudice. Being capable of being constructed out of energy from the Glow converted into matter in moments, there are always about a hundred times more Sentinels than 719 Warm Embrace deems necessary, with this overkill being to ensure that in case of abnormal situations, it will not be caught totally unprepared. Sentinels come in many kinds, all containing fantastic displays of the technology of the Forerunners to us all. Special modifications such as anti-magical capabilities are sometimes placed into sentinels as the need arises.

Aggressor sentinels: Roughly the size of an adult human, aggressor sentinels use hard-light incinerator beams capable of instantly vaporizing the materials used in Earthly main battle tanks, shielding capable of shrugging off modern air to air missiles, hard-light projectors to detain select individuals, highly sophisticated scanners, and thrusters that allow for speeds that need to be measured in kilometres per second with casual ease.
Aggressor sentinels: Roughly the size of an adult human, aggressor sentinels use hard-light incinerator beams capable of instantly vaporizing the materials used in Earthly main battle tanks, shielding capable of shrugging off modern air to air missiles, hard-light projectors to detain select individuals, highly sophisticated scanners, and thrusters that allow for speeds that need to be measured in kilometres per second with casual ease.
Sentinel Enforcers: Made for serious heavy duty enemies, the Sentinel Enforcer's beams are fully capable of tearing through Secondary Adamantium, it's missiles can deal with class one hundred+ opponents, it's hard-light constructs can match rookie infinity sect lanterns, it's shielding can take nuclear weapons to the face and be fine, and it packs cryogenic energy pulse weapons to freeze up enemies.
Sentinel Enforcers: Made for serious heavy duty enemies, the Sentinel Enforcer's beams are fully capable of tearing through Secondary Adamantium, it's missiles can deal with class one hundred+ opponents, it's hard-light constructs can match rookie infinity sect lanterns, it's shielding can take nuclear weapons to the face and be fine, and it packs cryogenic energy pulse weapons to freeze up enemies.
Sentinel majors are made for dealing with more powerful threats than Aggressor Sentinels, and function as upgraded versions of their original counterparts in every way. They're faster, capable of pulling a single digit percentage of light speed, their beams can burn through vibranium, their shields can withstand a drubbing from a class one hundred, and they now have variable warhead missiles to take down many different types of targets.
Sentinel majors are made for dealing with more powerful threats than Aggressor Sentinels, and function as upgraded versions of their original counterparts in every way. They're faster, capable of pulling a single digit percentage of light speed, their beams can burn through vibranium, their shields can withstand a drubbing from a class one hundred, and they now have variable warhead missiles to take down many different types of targets.
Super Sentinel: Made for threats even the enforcers cannot handle, Super Sentinels can pierce through primary adamantium with their beams, utilize space-time warping devices to better contain threats, can hang with even high level lanterns in terms of construct usage, have missiles that can deal catastrophic damage to a planet, cryogenic pulses that work at the barest fractions above absolute zero, shielding that can withstand planet destroying impacts, and super-luminal combat speeds.
Super Sentinel: Made for threats even the enforcers cannot handle, Super Sentinels can pierce through primary adamantium with their beams, utilize space-time warping devices to better contain threats, can hang with even high level lanterns in terms of construct usage, have missiles that can deal catastrophic damage to a planet, cryogenic pulses that work at the barest fractions above absolute zero, shielding that can withstand planet destroying impacts, and super-luminal combat speeds.

Nations with an Embassy

Imperium of Man: Owned by Vrakmul

Novus Army of Revengeance: Owned by Vrakmul

Droid Republic: Owned by Vrakmul

Vhozon Grand Judiciary: Owned by Vrakmul

Hierarchy Secessionists: Owned by Vrakmul

Continuation Reich: Owned by Vrakmul

Allied Nations Space Command: Owned by Vrakmul

Cosmic Comintern: Owned by Vrakmul

Empire of the Rising Sun: Owned by Vrakmul

Nova Roma Fasces: Owned by Vrakmul

Eldar League: Owned by Vrakmul

Tau Empire: Owned by Vrakmul

Sangheili Union: Owned by Vrakmul

RURUSS

  • This is an open RPG location. Your first post should indicate how you managed to get here, seeing as it's well beyond the milky way. It is however, a well known location in space, and 719 Warm Embrace gladly portals in those who request it.
  • It’s up to you to RPG the enemies and NPCs here; I won’t be responding to every post. Sell them as much as your power levels allow. For lower level characters, there are lower level sentinels than those listed above, and even high level characters should find dealing with Super-sentinels in large numbers a pain. For NPCs, you can make up just about any polity or figure you want, they'll probably have an embassy or a residence here. 719 Warm Embrace is an exception to this rule, and of course; as are nations that have an embassy here.
  • Collateral damage is A-okay, just prepare for the Sentinels that will almost certainly come your way if you get too excessive.
  • Looking for loot? The Pastel has not only the Masari's technology, but those from various embassies. Stealing from them is perfectly possible, though the Sentinels will respond to attempted theft of Masari technology.
  • Standard RPG rules apply: no godmodding, no-selling, all that good stuff.
  • ENJOY YOURSELF OR DIE!

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Nordok

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#2 Nordok  Moderator

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Vrakmul

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@nordok: You can have an embassy here too. Everyone is welcome!

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Nordok

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#4 Nordok  Moderator

@vrakmul: Now there's a thought. I'd have to find an ambassador, first; my dealings are not generally so peaceful. ;)

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Vrakmul

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@nordok: I fully expect everyone to try and make off with Masari tech. :P

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#6  Edited By _Prometheus

For a font of purity, The Pastel was as close to pure as it got in the harshness of space. Thaddeus was hardly a veteran lantern, having been chosen years ago, mere seconds to some of his more immortal fellows. However, he'd made a point to seek this place out, asking older members of his sect about its location. It had taken a simple direction to his ring and he'd found the nearest portal. That had been awhile ago, and he thanked himself for it. When he was here, the constant obsession with pursuing the law was allowed to subside. Of course, he was still vigilant. Even in the eternal halls, he kept his ring charged. Despite their evidence of far superior technology, Thaddeus didn't trust his otherworldly hosts to administer justice correctly. That was the ring talking, though.

When not in the eternal halls, his time was spent in the residential areas. Patrolling, mostly out of habit. He rarely ate, consuming just enough food to keep his body running at full capacity. The muttered remarks of a brown lantern as he passed were meant to provoke. Thad managed an annoyed grunt, but kept pacing down the area. Zealous he may be, but the law was peace here, and he followed that law to the letter.

Eventually, he sat. Summoning up a construct displaying a map of nearby sectors, he began plotting out the course of his next patrol.

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ShadowSwordmaster

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Thumbs up , this is pretty cool.

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Strigidae_23

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Enjoy yourself or DIE, hehee, I chuckled.

Nice work!

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Vrakmul

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@_prometheus: "Welcome to Installation Phi Beta Kappa, otherwise known as the Pastel. Please enjoy your stay at this facility so thoughtfully made for us by our forerunners." An intelligent message stated, managing to find just the right speaker to address him in particular, with a holographic symbol one could swear was the Masari equivalent of a :-) smiley flipped turnways. If the message's A.I was at all aware that it's creators hadn't been counted among the living for a hundred thousand years it showed no sign of dampening it's incessant cheeriness and nondescript pseudo-British accent.

The Sentinels, for all their lethality, had a worriyingly lax policy with regards to laws. Oh they enforced them alright, but the laws of the station were based around the laws of the Ecumene, who's people generally didn't need much regulation. The Sentinels typically let people resolve their own matters and make their own law unless they came to them for help or applied for ecumenical citizenship or threatened the running of the installation itself. 719's trust in the altruism of others was however, rather catastrophically naive.

A patchwork of fiefdoms only held in check by 719's ability to crack down on anyone who got too uppity. And given the staggering size of the installation and the wonky warpage of space, that was plenty of room to hide some seriously shady shit. Such as of course, members of the continuation Reich attempting to use Warm Embrace's portal systems to smuggle a Hierarchy scientist to the heart of the Third Reich's space colonies. The Irony of Nazis trying to bring in Scientists guilty of heinous war-crimes under a genocidal regime to benefit their own research seems to be lost on them.

Though the scientist had to be kept in one of their hover-cars to prevent the standard mass outbreak of violence that occurs when people realized that one of the genocidal Hierarchy's members is among them and is lacking in the protection of their galaxy sweeping armies, the measures used to hide him were no match for the powers of a purple ring's ability to sense corruption. Besides, anyone of human shape wearing a swatzika on a red and white background was clearly bad news.

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Lord_Johnathan

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Giving this a quick bump.

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deactivated-59c716930b8a6

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Quintus

Though this place wasn't somewhere that the transcendent would have usually visited, he had decided to pay a visit to this place, ever since being inducted into the Yellow Sect. Well outside of the solar system, getting here wasn't the easiest thing in the world (Or outside of the world). Traveling here by flight wasn't easy. Quintus had only refrained from simply teleporting here merely because he wanted to test his new found abilities...

Upon his arrival to The Pastel, he immediately took time to marvel at its structure. He was almost instantly impressed by the vastness of the location. Still wearing an awed expression, Quintus hovered forward, descending upon the Pastel.

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_Avatar_

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This.

This is the place I was thinking of. Cool Cool.