Hello and good day! Welcome to the Kashima Art Institute, a school for gifted youth and higher learning! Our capacious campus sits on top of the Ukishima Marsh. The institution is comprised of 26 buildings, each labeled alphabetically with the majority providing free housing for our wonderful students! Quick history overview: The institution was originally a shrine built to commemorate the shinto kami, Takemikazuchi, otherwise known as Kashima-no-Kami, Takefutsu, Toyofutsu, or Ikadzuchi - the thunder god; and since its founding during the 7th century, the shrine has been a place of significance to Japanese martial artists and shinto practitioners alike; many of whom still make pilgrimages to the sacred temple! The Kashima Art Institute is also home to the legendary Kashima Shinkage Ryu, which is headed by the current shihanke, Ienao Kunii and his league of masters. During the mid 20th century the school was built around the shrine and over the years has become one of the worlds most prestigious academic institutions!
The Kashima Art Institute has several courtyards throughout its enormous campus where you'll often find students socializing in their respective cliques or engaging in typical activities such as conversing in-between classes, playing kick the sack, drawing, reading and writing, eating or even meditating! The institution has a fairly strict policy of keeping school grounds clean, however, so eating on a campus courtyard is a privilege. Students who fail to adhere to campus policies regarding foods and liquids will have their courtyard eating privileges stripped, so please refrain from leaving trash on the ground or spilling drinks and making messes. Any other physical activity besides kick the sack is restricted in the courtyards. As with the policies regarding eating, there are consequences for breaking the rules; so please, no playing catch with footballs or baseballs and no horsing around or fighting while in any campus courtyard. Insubordination will have the school's Disciplinary Committee on to you in a flash, and they've got a reputation around here to be very hard on fellow students who break the rules.
Upon entering the main building of the school, building A, you find yourself in the lobby. Approaching the elevator you see the school's community board. The community board is a complex computer designed with state-of-the-art technology that utilizes exclusive components and unique circuitry which allows for accelerated computing on a 500 x 350 inch plasma touch-screen. To use the community board, first place your ID card on to the designated ID panel on the screen. This will bring up the menu interface which you can then use to check the school's academic ratings, records, teacher faculty dossier, student body dossier, sports records and a multitude of other things, but the most important uses it has for newer and exchange students are the class scheduling and campus navigation features. A truly remarkable advice! Surrounding the elevator are several branch-offs leading to the main recreational and infirmary facilities as well as the cafeteria, the main library, and the school museum to name a few. The elevator itself will take you to the headmaster's office.
The Headmaster's Office
The Headmaster's Office is currently off limits.
Students never have to wait in line to be treated as there are numerous infirmaries spread across campus-- one in each building. In addition to the standard methods of medical treatment, the head nurse, Shelby Arredondo, along with her student med-aides, are all trained in the Kashima Shinkage Ryu's traditional martial principles of anatomy, herbal medicine as well as Chinese acupuncture.
The Kashima Culture Museum
he museum holds a large collection of some of Japan's rarest artifacts of cultural value.
Countless rows of bookshelves filled with an abundance of books, both academic and novelesque, run along the interior of the room. One would wonder at how a student is ever to find a specific book for their studies or leisure but the process is simple. The school has developed a simplified way of accessing the school's vast resources by incorporating a large digital archive network which students can connect to with their ID cards.
The Kashima Art Institute believes education to be equally important to metaphysical studies. Each classroom has state-of-the-art technology to ensure the best learning. The chalk board is completely digital, as are the desks. Each student is assigned to a digital desk and are required to swipe their ID cards on the ID panel in order to log in to their digital desk account. All Study notes and/or homework can be saved on to student ID cards and taken back to the dormitory.
The majority of the institution's buildings are housing units for students. At 40x40x15 feet, each room is larger than a typical dorm room.
One of the most popular courses at the Kashima Art Institute.
Located at the very center of campus, the Ukishima Marsh is replete with an aggregation of plant life. Ferns, azalea, camellia, cherry blossoms, maples and lotus are neatly arranged here, giving the environment a natural, warm and exotic atmosphere that leaves visitors with an experience that is truly majestic! In addition to its affinity with various types of vegetation, the wetland is also teeming with bizarre and fascinating creatures.
The Kashima Shrine Academy
At the center of Ukishima Marsh is the Kashima Grand Shrine and the Dojo where the League of Masters teach martial arts to the students. Joining the academy is not required for one to graduate.
The Student Committee Program
Participating in the Student Committee Program is not a requirement for students. The individual committees are as follows (Editions will be made).
Leadership: They act as a council that assign responsibilities among the other committees.
The Student Volunteer Program: Members of the student volunteer committee are usually charged with random tasks. They might help the janitors maintain campus grounds and facilities, or host next-generation students during campus tours.
Teacher-Aid Committee: Teacher aids help grade exams and homework assignments or assist their teachers in any other way.
Campus Gazette: The school's newspaper team. In addition to writing articles, they're also responsible for putting the school's yearbook together.
Disciplinary Committee: Those in the Disciplinary Committee are responsible for enforcing the school's policies. Most of them are also disciples of the budo and wushu academies.
Jury Duty: A select group of students chosen by the leadership council to issue disciplinary measures on other students.
Peer Watch: A division of student detectives.
The Hall Monitors: Campus student police force.
The Student Intern Committee: Student interns who take on real-world internships.
Budo Academy Cadets: Budo Cadets are adept practitioners of traditional Japanese martial arts. There are several divisions within the academy (EX: the shadow disciples and the shrine guards).
Wushu Academy Cadets: Wushu Cadets are trained in various forms of traditional Chinese martial arts. It too has several divisions.
(This thread is a WIP)
The Kashima Art Institute is a school where 'normal' kids learn alchemy (particularly eastern alchemy) and metas/mutants are taught how to harness their powers and to use them responsibly. Students may be enrolled as early as five years old and may stay for college or technical schooling. Aside from martial arts and traditional academic education, the institution offers apprenticeships and real-world experiences through its various Student Committee Programs. Also, the museum is one of the special spots at the Kashima Art Institute. A huge collection of rare and special artifacts are kept in there (that can be stolen by or bestowed on to students or teachers. The cool thing about that is if you come here looking for an item, you can make up its powers and history. Just know that the most prized artifact of the museum is the Bokuden Blade)
Coming Soon: Cafeteria, Student Lounge, Band Room, Gymnasium, Track & Field, and some other stuff.
Some general rules to follow. I may add more later.
- Standard nU rules.
- Anyone's welcome here and you don't have to be a student or a teacher to drop by.
- The Headmaster's office is off-limits.
- If you come seeking an artifact from the museum please run it by me first and we can work out the details.
- If you come to break stuff please check with me beforehand.
- And have fun, of course ^__^