The ‘League of the Gentlemen of Stayler’te’ (TLotGoS…stylized as T.Lot’GoS) is a small club of a handful of men. There are five initial members of the club. The shadowy figure that stalks the blackness of the night, Shadow. Zeus’s chosen grandson, and representer of the God realm, Theron. Sheng, the holder of the Warrior Scroll’s power. Tin ‘Data, The wise ‘Strong Artificial Intelligent’, whom was exiled by his race. The cool-minded super human who protects the one who need him, James Wolf. And, Olli, the gentlemanly, psychotic, being out of the realm of his darkness.
After these figures have interacted with one another too many times, they eventually accepted their fates of being together. They agreed to create the club out of this acceptance. Though, they rarely acknowledge the T.Lot’GoS. All of them had their own motive and reasons for forming the team. Through powerful connections, they have many was of staying together and helping each other out. Though the formation of their group, they have created the Awekam City to be their home city.
The League is separated into houses of primary leadership. Giving the group dividing hands of power and control, it is meant to prevent mass corruption of the group. Starting with the House of Jest, which consist of most of the family that bares its name, the second is the House of Data. Then, the House of Barbaros and the House of Vu fills out the remainder of the parties that build the League.
Three colonial storefront buildings make up the headquarters of the club. 221B, 222B, and 223B, those are the addresses of the three locations. All stretching two floors high, they together form the exclusive club of gentleman. Built in the 1880s, they are antiquely structured. In a colonial style of architecture, the grand buildings are constructed to hide the true usage of the location.
Purchased by Olliver Jest, the club’s mysterious owner, the area in ran by his second eldest son, Leo Jest. With his private guards watching over the location, it is protected and secure of danger, in the presence of its lively life. In cobblestone and brick, the storefronts are well faced with historic beauty. From glass windows dressed in classic fonts, lantern.
Basement
Transportation Station
Large and grand, the Transportation Station is the blockage building that clarifies entrance to the base. It sits with five floors, covered by dark wood. Walls and railing, made of wood, create the perimeter of the lobby. The area holds many statues and painting to give the room an antique look. A huge chandler hangs over the lobby, shining a light that engulfs the entire room in a golden illumination of warmth.
The front desk sits in the middle of the lobby. Two desk clerks could always be seen as of assistance for clarification into Stayler’te. Furthermore, the building sits right outside of the town. It is heavily guarded by the android guards that Tin'Data programmed. The station is connected to a railway that sits behind it. As well, there is a landing strip that lies near it. Along with the docks that lay on the closet river, it is meant for any form of transportation to reach the station.
After a person is granted entrance into it, they are greeted by a long, winding, road. Stretching far through the jungle, the road is surrounded by huge trees, which nearly covered the path in shade. Built in a tightly grown jungle, the road is very slim. It's covered by the trees, which stretch far up and far out, the road gets very little light. So, the way is lit by oil ignited lanterns, which dangle from the branches that hang above the road. The path leads the enterer through the jungle-like hallway, to the main hall of the Stayler’te headquarter.
Ground Floor
The Round Table Garden
On the cross streets of the clubhouse, 220B is not a part of the main headquarters. However, it is connected to the club, since it is owned by the Busters. As the headquarters of the Monster Buster organization, as well as the main hangout of Blaze, it is usually faintly full.
A traditionally built of clay brick and stone, it is almost always lock to the public, as the backrooms and upstairs usually locked from non-members. With the Buster 's office being the only area open to costumers, along with the garage.
The Royal Crown Pub
Flat on the corner, this pub is the first address of 221B, as it faces the intersection. With an exterior wall of dark brick, the Royal Crown in a classic piece of Awekam history. Dating back to the old country, it was originally owned by Olli Jest Jr., who had debt on the land. Many years later, his son bought the pub. Now, the pub stands with two centuries of rich history.
Quiet and quaint, the establishment is filled with wood and antiquely objects of the bar's heritage. Specializing in the cultural love of dark liquors and wine, ale and beer, brands like Whiskey and Rum are the favored in the Royal Crown. Usually the home of Leo Jest's mob family, it is a hefty sized place, with a full patio area outside.
Noblemen's Tailor
Listed under 222B, Noblemen's Tailor is a classy home of tailored clothing. The Victorian shop supplies the best English, American, and Italian suits. From the British Traditional, to the Ivy League, these trailers know how to dress one in the style they may want.
Patterned with distressed plaster and polished wood, Nobleman's is a moderately small building. From front to back, the warm establishment is cozy and comfty.
Second Floor
The Den
The first room of the league's private headquarter is their personal recreation room. Used as a casual meeting hall for the members, it is modeled in the same Victorian architectural style as the rest of the club.
Lit by candle lanterns, the game room is separated into two areas. One taking the second floor of both 220B and 221B, the Pool Hall room is long and casual. Warm and lively, a jukebox stands on the wall, as the floor is filled with a pool table, table tennis table, cards table.With a dart board on the wall, many portraits and trinkets cover the walls in Victorian class.
The Private Pub
Sitting down the hall from the den, the private pub is a extension to the entertainment room. With a oakwood bar standing at the long stretching wall, the hall is a cosy little liquor path. As stools stand by the bar,the shelves behind it hold all of the drinks that the members like thinking. From scotch to sake, the two robotic bartenders are there to serve anything that the club members may desire.
Sitting directly over the Royal Crown, the private pub is closed off by a locked staircase, in the pub's backroom.
Roosevelt's Flat
A second story office room, Roosevelt's home is a medium sized flat. Centered around a sitting room, with two brown leather chairs and a burgundy sofa, the Victorian room is surrounded by an earthy coat of browns and greens. With a brownwood oak table as a centerpiece, as a cosy fireplace holds the right wall, his brown desk sits at the window. Covered in the letters and papers that he writes, his desk is his work space. As stacks of envelopes and loose files stand to the ceiling, the window space is the main hub of his work.
On the further side of the room, opposite of the fireplace, stands a bookshelf. Stocked with novels and information, many dictionaries and encyclopedias fill the shelves. With many portraits, photos, mirrors, and new reads filling the empty wall space, the room is decorated in the history of Roosevelt.
And, on the fourth wall, closest to the door, a chemistry table stands ready for experiments. As another door leads to the only bedroom, his small space sits as his sleeping quarters. With a mini-fridge inside, the detective compensates for the flat's lack of a kitchen. As a small hand-built cabinet rest for the foods that shouldn't be left cold.
Third Floor
Shadow’s Office
Sitting on the far side of the second floor's left wing, Shadow’s office is a two story, brown brick built room. The inside of the office is on the second floor of the building. Kept clean and organized, the office is where Shadow speeds nearly all of his time when he’s in town. From the wooden framework of the room, 1940s table top radio, classic leather furniture, to the black & white photos on the wall, old-fashion evidence board, and standard filing dressers, the entire room gives of an early 40s noir feel. His computer, as well as Shadow’s mobile phone, is the most modern thing in the room.
The office has documented files of everything the group has ever faced and/or seen since the time they met. It holds the files to everyone the group have ever met (mostly threats). This office is usually the place planning place for most of his cases. It doubles as a home, since the downstairs floor hold a kitchen and a bathroom. So, he spends all the time he can in his office unless he has to leave it. And, he keeps it heavily locked up, so he can keep his privacy; though, being in a group he is in, it doesn't help.
Tin ‘Data’s Laboratory
Home to the self-aware data, ‘Data’sLaboratory is a great representation of himself. Sitting on the right side of the bottom floor, the inside of the lab is a very advanced, high-tech laboratory. The area is twice as strongly built as the Grand Hall. Also, it holds enough power to energize everything within a country’s radius. It keeps every electronic in the base up and running.
The lab holds information about all of the being and places that the team had been. As well, information on everyone the team has encountered. Like ‘Data, himself, the makeup of the lab’s coding is constantly updating, and thickening itself, to prevent even the strongest types of viruses. It has a direct connection to Shadow’s phone, car, and other mobile devices.
While the computer rooms are upstairs, a lot of the lab lies underground. An area, built as a holding cell for all of the blueprints of human invention from his world, rest far underground. Over it, a room for ‘Data’s scientific studying is done.
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