Shootout
Name: Desmond McLeod
Occupation: Mercenary
Gender: Male
Age: Thirty-five
Species: Cursed human
Education: High-School Diploma
Nationality: Scottish
Origin: Desmond McLeod was just an average, run-of-the-mill assassin before he accepted an offer he couldn't refuse. Was it actually the Devil, or some sort of imposter? Well, in the end it didn't really matter to Desmond. After all, he'd gotten what he'd wanted. Powers. All his life he'd watched the superbeings push the world around with their oh-so-special abilities, and now he had a way to join in on the fun. Branding himself the best shooter on Earth (still a hotly contested argument) he wormed his way into the criminal scene as Shootout, (one of) the planet's most efficient killer(s).
Powers
"Infinite Bullets": A truly baffling power, and at first glance one of the most nonsense-sounding ones to ever be bestowed upon a man. Whenever it seems like Desmond will run out of ammo for whatever gun he happens to be firing, there's always one more bullet in there. And another. And another. He could shoot for days, never running out of metal. Whenever someone else tries to fire the gun, it would empty as it always would. Where do the bullets come from? How is his power even possible? With an ability that defies conventional scientific explanation, it would seem that Shootout's powers are somehow mystical in nature. The exact nature of his ability is undefined; it would be scientifically impossible to truly replicate his abilities. Matter cannot be created or destroyed; is he collecting material from elsewhere, instantaneously molding it into bullets within the very barrel of his gun? The world may never know...but Desmond doesn't care. He just keeps shooting.
"The Satchel full o' Guns": Shootout possesses the ability to hold many, many firearms in one bag. Theorized to be an extradimensional one-way portal, he can hold more guns than an entire squad of marines. Machine guns, sniper rifles, pistols, shotguns, everything. Like his other abilities, he has no clue how it works; is just does. Occasionally, he has produced highly advanced weapons from this bag, but in most cases, he is only able to pull out normal firearms. Like all his other powers, it would seem as though the weapons he draws from within the Satchel are based entirely on luck.
"The Devil's Spandex": Despite the humorous name Desmond gave to his costume, The Devil's Spandex is actually quite impressive. Composed of an unknown polyfiber, it seems to be enchanted, much like Desmond himself. It mystically repels blunt impacts to Desmond's form, allowing him to stay alive in incredibly harrowing situations. While his body remains mostly intact, the impacts to his form still cause him pain, and he thus works to avoid direct combat most of the time. The suit also came equipped with miniature, rapid-fire projectile launchers mounted on the wrists. The mask contains an advanced HUD that tracks targets and notifies Desmond of their capabilities.
Cursed Aim: Shootout is the victim of an otherworldly deal, a contract that dictates the results of every shot he takes. In some instances, it seems as though he can never miss; he'll bank shots off of walls, through wine glasses, even firing directly upwards into the air and having the bullet come straight down on his target. Other times...he'll miss consistently at point blank range. Shootout's bullets have, on occasion, been reputed to curve while in mid-air, but this may just be a rumor.
All in all, hiring Shootout is like playing a game of Russian Roulette; he might wipe your target off the face of the Earth effortlessly, landing a perfect shot right between their eyes...or, he might fail miserably, falling victim to unexpected gun jams, misfires, and just plain bad luck. It seems as though a being beyond comprehension has made Shootout his toy, existing only to be played with; everything may go right, or everything will go wrong.
Abilities
Above-Average marksman: Shootout has a unique dilemma; the nature of his power sometimes means that he'll hit every target, or he'll never hit the side of a barn from ten feet away. Were his powers to be removed, however, he would retain the ability to shoot with the skill of a trained gunman, most proficient in sniping.
Trained Hand-to-Hand combatant: Due to the erratic nature of his powers, Shootout has also trained himself to deal with foes without the use of his firearms. He is proficient in unarmed combat, using his durable costume to soak up hits while getting in close. Most of his strikes are blows to the head, focused on disrupting his foes senses.
Paraphernalia
The Devil's Spandex and the Satchel full o' Guns: See Powers
Numerous Knives and Blades
Explosives: Predominantly C4.
Medical kit: Split up into the many ammunition pouches on Shootout's suit.
Compound Bow: Rarely used, if ever. Shootout's curse doesn't just affect his guns; arrows will re-appear in his quiver, and his aim will also be affected likewise.
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