Nolob Blub
The History
At the peak of the Merethic Era, the Orsimer and their leader Trinimac attempted to halt the movement of the prophet Veloth and the Chimer. Boethiah the Daedric Prince took affront to this sentiment and decided to devour Trinimac, corrupting his body and spirit, and he emerged the Daedric Prince Malacath.
At this time all the Orsimer people also changed into what they are now known as, Orcs. The early Orcish people founded the tribal and independent lifestyle of living. Instead of claiming one area, they would settle in multiple provinces dependent on the preferences and lifestyles of each individual tribe.
These provinces in time came to be known as High Rock, Skyrim, and Hammerfell. The Orcs would form small, tightly-knit strongholds and villages across the provinces while others gradually contributed to the formation of the predominantly Orcish city of Orsinium.
During the early Fourth Era and the sacking of Orsinium, many surviving Orcs fled east to Skyrim while others fled into the Dragontail Mountains or the Wrothgarian Mountains and successfully integrated into the clannish strongholds.
Nolob Blub was one said strongholds located in the Wrothgarian Mountains until the time of its Ascension. On the 29th of Hearthfire, 4E 202, the entire stronghold of Nolob Blub and much of the land surrounding it was abducted by extraterrestrial lifeforms known as the Warr-Shi. The leader of the Warr-Shi disguised himself as the Daedric Prince Malacath, and ordered the people of Nolob Blub to not leave their dwellings for three days and three nights time. The Orcs were tricked into submission, while their entire stronghold was hijacked by interstellar space travelers. The Warr-Shi extracted the stronghold and much of the land surrounding it with a force-field designed for the purpose of abducting large quantities of people, then transporting them safely through space for reasons yet unknown.
The Society
Strongholds are governed by a rigid class system. Every Orc has a specific job and is obligated to perform it. Every man, woman, and child is also trained from birth to defend it. The strongholds are led by a chief, who killed the previous chief to prove his strength. Only the chiefs are allowed to take wives, and due to this, they often have several. This method is to ensure that the strongest Orc becomes chief, contributing his genes to the next generation of Ocs who, in theory, should be stronger than the last.
Orcs in strongholds follow their own law called. "The Code of Malacath." The will of Malacath is clarified by the strongholds resident wise woman. The rules are simple. Don't kill. Don't steal. Don't attack people without reason. There are no jails. Offenders must pay "blood price." in which the criminal bleeds until the victim is satisfied. In cases where the victim was murdered, the chief in consulted to impose the appropriate penalty. All Orcs in strongholds belong to a faction called Tribal Orcs. Committing a crime against any of the Orcs in any of the strongholds results as a bounty in all the strongholds.
At least it once was so for the people of Nolob Blub, before they were forcefully relocated amongst the stars. Still life has carried on for the people of the stronghold, at the behest of their Lord Malacath. Unaware of the treachery of the Warr-Shi, the people of Nolob Blub believe that they were chosen by their Lord and gifted with a form of ascension. For what purpose... Only time will tell.
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