Orcs were chanting in the eaves of Caras Dol; seemingly every inch of the place was occupied by one, making the hilltop stronghold shake with the noise of drums and yells. They stood in ragged armor, either stolen from fallen enemies or beaten in their forges from old iron forced from veins of ore underneath the stronghold. With weapons in their hands more suited for butchery than war, they continued their uproar.
If one were to journey into Caras Dol, they would have to climb stairs carved from the rock in its cliffs, a treacherous climb that made foes seeking entrance targets from the countless towers that lined the gatehouse and the walls that stretched like the coils of terrible iron snakes from either side. Heads of fallen royalty or those of dead prisoners would be hung on either side of the stairway on pikes, which set on fire after great victories in wartime, leaving skulls with gaping jaws and broken teeth.
Then the gatehouse they would pass under, though they would have to have permission through it or a miracle to break it down, for the gate-doors were made of black iron, a material rare and strong enough to be valued even by the Dwarves of the Thranabad Mountians.
Finally, within the fortress itself, a journeyer would be met with scaffolding lining the interior, all of which would be lined with archers, leading from fortification to fortification, each minor in comparison to the centerpiece of this morbid place: a great tower built upon a seat of red marble, called "Dodorim" by many, or "Tower of Black Flame" in other tongues.
There, in Dodorim, lies the ruler of this place - a great sorceror named Morick, known to some as Warsman.
At the gesture of a hand he calms the army that follows him without question. Armored and crowned in black iron, Morick leads his armies south, due for Phalas Ilgor, his ultimate goal - to capture the city and create a seat of power there, crushing any who make their stand in his way.
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