The Knights of Dawn have always lingered in the shadows of grander heroes, of Champions, always working out of sight and far from the light. In recent days, the team has fallen into near oblivion. Teammates are scattered across the globe and communications have become infrequent. The Beacon has become nothing more than Longshot's remote homestead, a mausoleum of an order slowly crumbling before his eyes.
Today, that changes.
Today, their weakness becomes their strength. With the eyes of the world turned on the Trinity, the Champions, all of them still reeling from recent events, no one bothers with the lowly, decaying Knights of old. This presents an opportunity for them to seek out what hides in the darkness, to find the secrets that pass under everyone else's radar.
Ever since the invasion of Dathron, there has been an organization, developing in secret, with malicious intent. Longshot has begun preliminary investigation, but he quickly realizes he can't do it alone. He'll need to call in some old friends.
(This RPG is for Knights of Dawn only)