The RPG takes place in the Guild Wars world of Tyria.
A terrible magical event conjured by the Charr (Large wolf-like creatures), called "the Searing". The Searing rains fire and giant crystals on the beautiful land of Ascalon turning it into a desolate, shattered wasteland. King Adelbern of Ascalon believes his kingdom can still withstand the Charr with the help of the Great Northern Wall, while his son Prince Rurik disagrees and believes Ascalons should take the initiative and take the fight to the Charr. Neighboring Kingdoms are The Shiverpeak Mountains to the west, torn by civil war of the dwarves. West of the mountains is the Kingdom of Kryta, under control of the White Mantle (A good starting place for reds). Further to the west is the Maguuma Jungle, and south of Kryta and Ascalon, is the Crystal Desert, but it is only accessible by boat.
In this there are 10 professions to choose from with a secondary profession. They are Warrior, Ranger, Mesmer (Illusion Caster), Elementalist (Uses elemental magic), Monk (Healer), Necromancer, Dervish, Paragon, Assasin, and Ritaulist (Check the wiki for more details on the professions: http://gw.gamewikis.org/wiki/Main_Page )
You may also be from Cantha (Being Canthan, Kurzick, or Luxon) or Elona (Istani, Kournan, or Vabbian) but the RPG is beginning at the same place and time as the Prophecies campaign.
Normal RPG rules apply: http://www.comicvine.com/message/official-rpg-rules/8030/&c=7&7
Put your character info in the OOC before starting.
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