@james_vantu: I agree to that as well. Perhaps something akin to Jugghead.
So heres what I got now for powers.and personas.
Main personality ala the Original is Velvett, her power is over Plastic.Since nearly everything on earth man made (and the substances that come from the earth) has plastic in it. She can transform these plastic ridden things into weapons or tools. She is an assassin, trained by the government so this power comes in handy
Plastic shaper
Plastic is an everyday material that can be found everywhere, from trash on the ground to clothes and even the insides of cars. On the hands of an assassin they can be a nice murder tool, however on non-violent types they can be used to bind things as well. Plastic can be changed into toys to be hidden from authorities, and they are ubiquitous
The other personas come from a fractured mind, because of government augmentation her mind has been fractured. Splitting into eight different personalities.
Guen-Able to absorb light create hard light constructs. Fast Talking and bubbly personality
Jeffery-Once in motion cannot be stopped, and upon stopping of his won free will he is invulnerable for approx two hours. Super Strength, Durability, and Reflexes are pushed to extremes during these two hours. Jeff is an asshole
Gustav-Able to touch any form of debris from a destruction that he or body has caused,and transform it into a living sentient creature. Gustav is a very calm personality
Rubble Animation.
Break stuff, then create minions from the rubble and ruin. Since destruction is inevitable in super brawl then why not simply weaponise the environment to create multi-purpose minions [shield\decoy\drone]. Limitation being that you have to be involved in creating the ruin [directly or indirectly]. So if you were to blow up a skyscraper using bombs then you can 'reanimate' the debris to create a big-ass golem, whatever this golem smashes can be made into more minions or even unite with the big golem.
Susy-Able to transmute anything she touches into a weapon and or ammo for weapons on hand. Turning the object (organic or inorganic) into pure energy that can be used as a weapon. Personality is that of a young child with wild temper tantrums
Duncan-Flesh Manipulation, able to manipulate his and others flesh. Capable of being a tactic used in minor wounds and flesh loss. Cannot regrow whole body parts, but can be allowed to heal all other forms of wounds. This personality is unhinged and prone to random and violent outbursts
Flesh manipulation.
To be able to alter the salts, fibers, and other compounds found in organic muscle tissue
Doc-Bone Manipulation. Able to manipulate the bones within body in defensive and offensive ways. Doc tends to be rather silent and reclusive, rarely coming out directly rather speaks internally than outwardly to others.
Bone armory healing factor combo. He can shoot his fingers, make claws with his knuckles, and make reinforced bone dense armor exit his body. Weakness is a need for calcium constantly or he becomes brittle
Simmons-Sound Manipulation. Able to control and manipulate the sound waves given from heart beat. Only able to manipulate the sound waves given off from heart, but can force the heart to beat faster with outside means. Strongly advises against this on each use. Simmons is a very combative yet at sometime loving personality.
Pulsing Sound
Able to manipulate sound waves, but only at the same tempo as the user's heartbeat. Forced increases in heart rate can increase the effectiveness of the sound waves, but is not suggested.
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