The Guild wars have ended, but before anyone can move on, before the rebuilding can began, they must bury one of there own, they must bury a friend. The legendary Darkchild fought for and gave his live for his friends. Now it is time to repay the favor. Many of those involved have not spoken or even seen each other since the war and many questions remain unanswered.
What is to become of thee Assassins Guild? Where is the missing Last Arrow? Is Jean Luc LeBeau Sr. really dead? And in the midst of all these, something sinister brews down in the bayous. With the Assassin Guilds future in limbo, and the Thieves Guilds leader miles away, the Arcadians see an opportunity to make there move. The once believed dead Poppa Voodoo has unleashed a terrible evil upon the citizens of New Orleans.
But first things first. A Funereal for a Friend.
This is a cannon rpg.
Standard rpg rules apply: No Auto Hits, and No God Mode
This rpg takes place after the Guild Wars. The opening scene is at a massive cemetery were we are laying Darkchild to rest. The Funeral is only the beginning of a larger event.
Any questions, ask in the Ooc: coming soon.