Flipside part three- The Archives

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Web_Flotsam

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Edited By Web_Flotsam

Beneath the production floor, beneath the testing floors, beneath even the top secrete research floors, there are the archives. This is where the things that can never be released live, things that will ravage the earth if they ever get out. Just a few of these are:

Followers- Spherical objects, resemble silvery spheres with black camera for eye. Normally sit still in their room until something moves within about fifty yards, at which point they will rise and begin following the moving object. They will follow this object until it stops, with no known limit to their following. When the objects stop, the follower will open its shell into a multitude of pieces, revealing a mass of webs that look like they're made of raw guts. These webs will tear the target apart and form a new follower. With this reproductive strategy, they can easily overrun the earth if unchecked. Leave them alone.

Chess- A chess set of unknown origin. Harmless when left alone, and can only be used by two people with different desires (you can't both be on the same side). The rules: before the game begins, each person names all the other player's pieces, after which they take on the shape of the person they represent wearing white or black. If a piece is taken, the person named dies. Healing factors, durability, and immortality don't seem to stop this. The kings are automatically assigned to the players. Once started, the game cannot be quit. Note: The entity Web Flotsam has a fascination with this object and the one who brought it to earth. Don't challenge him to a game. He will summon this board and he will win.

Tyrant vial- A teardrop shaped vial made of a white, ivory seeming material on a chain made to go around the neck. The vial refills when drunk, but cannot be drunk more then once a week. The vial, when drunk, has the following effects:

Drink one: Drinker gains peak human stats. May become slightly more bold and boisterous.

Drink two: Drinker gains class 2-4 strength and undetermined superhuman speed. Skin becomes slightly paler and eyes become slightly bluer. Subject becomes distant to close relatives and friends.

Drink three: Drinker's abilities seem to increase exponentially, but actual increase has not been measured due to increasing uncooperative tendencies. Subject also gains the ability to fly and control energy, although the point to which they can do this is unknown. Becomes arrogant at this point.

Drink four: Drinker begins openly mocking researchers, saying there's nothing they could do if they felt like escaping. To demonstrate, one subject fired a burst of energy at the security doors, knocking them off their hinges. They made no attempt to escape afterward, instead choosing to mock the "unfortunate mortals" that had found him.

Drink five: Nobody has survived a fifth drink. Autopsies have shown massive internal organ changes that made the body unsustainable. Testing with nonhumans recommended. Notes: Vial's liquid has no effect on non-sapient animals, but is effective on some primates, Dolphins, and sapient aliens. Don't ever stay alone with a vial user, no matter how far they are in the cycle.

Infinity: Infinity is kept in a small room kept permanently locked. Originally found in a warehouse, Infinity took many of the magical heroes of earth to defeat and relocate. Opening the door to the room with reveal a cavern of flesh, seemingly endless and filled with strange moaning and humanoid things seemingly made from the raw flesh of the cavern. These creatures all have a vibrant green eye with a slit pupil, usually on their chest or back. These beings have minor superhuman strength and terrifying speed, and although they're very soft, they quickly regenerate their wounds by absorbing flesh from their surroundings and can only die by being stabbed through the eye. When Infinity was first contained, some workers were sent in to clear these creatures out. However, as the lone survivor pointed out, Infinities insides shift around, making it nearly impossible to find the exit once you're in, one of the many reasons its room is strictly off limits. From time to time, those opening the door before it was permanently locked will see a great green eye, bigger than a football field, staring back. Those who see this eye report dreams of hundreds of people suffering and dying in a sea of meat while a green eye that fills the sky watches. Their behavior becomes increasingly detached and dangerous, and they will eventually try to get back into whatever room Infinity is held in. They have no apparent plan, but they develop some odd physical and mental features, including their eyes turning green and growing another one somewhere on their bodies and developing an affinity for magic of an unknown source. It's likely that there will never be any answer to what this entity wants.

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Charlemagne

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#1  Edited By Charlemagne
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Web_Flotsam

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@the_last_arashikage: Thanks. This was just added as a sort of homage to the SCP Foundation, although Infinity and the Tyrant Vial might actually lead to something interesting. I've actually been thinking of a character that can interact on a more reasonable level with others, and a Tyrant Vial user might be just the thing.

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Clutch

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Yo. This is cool.

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Web_Flotsam

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