The Planet Ephemera (Open CVnU planet)
The Planet Ephemera is located in a solar system far from Earth, although the environment that developed there is similar enough that most of Earth’s life could exist here unassisted. What makes this planet notably different, however, is that many of the flora, fauna, and minerals possess some manner of unusual magical property.
Unfortunately, it was these properties that brought Ephemera to the attention of Nordok’s Abyssal Imperium. Under the command of the ruthless Zedracus, the Imperium swarmed into the planet’s capital city. The Ephemerans, possessing no magic and only medieval-level technology, were quickly overrun, and their simple yet beautiful cities were transformed into industrial monstrosities, centers for extracting, experimenting upon, and processing the planet’s unique resources.
However, the Ephemerans were unwilling to admit defeat, and quickly organized a guerrilla resistance to fight against the occupation of their home. Though outnumbered and outgunned, they are prepared to fight until the very last of them falls.
That time may be sooner than they feared, for Ephemera has recently undergone a truly cataclysmic series of events. As the Imperium prepared to withdraw from the planet in the wake of Lord Zedracus decision to turn it over to Trinity Blue, Lunaris City, the world's capital, came under a devastating assault from Contingency. In the wake of this devastation, the Destructor finally made her arrival known by crashing the abandoned hull of an abandoned Imperium space station filled with aberrant genetic horrors into the already-ravaged metropolis.
Rules:
- All the standard RPG and CVnU rules apply, of course.
- Your first post must explain how you arrive on the planet.
- If you want to make Ephemeran characters/NPCs (detailed below), go crazy.
- Feel free to use any basic Imperium forces (detailed in my blog), as part of this RP. The only units that are off-limits are the capital ships and the commanders.
Locations:
Lunaris City: this once stately Ephemeran city bore the brunt of the Imperium’s invasion. It had been rebuilt into a grotesque military and industrial hub, a gaping and infected wound upon the otherwise pristine world. Once again ravaged by assaults from beyond the planet, it is now little more than a collection of rusting ruins, through which Trinity's newly adopted "children" hunt increasingly desperate and small numbers of survivors.
The Forgotten Woods: an enormous, primeval forestland, the Forgotten Woods is quite literally a place that time forgot, as dinosaurs and other creatures grown several orders too large call it home. The trees exude a strange aura that creates a dead-magic zone, as well as emitting a powerful EM field that renders most technology inoperable. Originally, the Ephemeran Resistance made their headquarters here, but the woodlands were adversely affected by the impact of the Lost Station.
Now, the bizarre fields that affect magical and technological forces remain in place, but the creatures seem to have succumbed to some twisted form of rage, and the grounds beneath the leafy canopies has become a place of horror as these primeval monstrosities now compete with the genetic abominations in a never-ending killing season.
The Mountains of Power: a range of volcanic peaks that divides the planet along its equator, these mountains contain rich veins of arcanium, a remarkable metal that enhances magical energies. As a result, any magical effects or abilities activated in this area have a vastly enhanced power level. It is here that the Resistance has relocated, taking up residence in abandoned arcanium mines and vacant Imperium outposts. The leadership keeps moving, seldom staying in one location for more than several days at a time, in an effort to make themselves as difficult to hunt as possible.
The Sands of Chaos: this vast desert, which encompasses most of the southern continent, contains sand laced with arcanium particulates from the Mountains of Power. As a result, the magical energies of this area are random and unpredictable, and any magic used here will almost certainly behave erratically. The desert is largely uninhabited, a result of both the inhospitable climate and the massive, carnivorous worms that burrow beneath the shifting sands. The desert has remained largely unaffected by the recent catastrophes that the planet has suffered, although the rare Ephemeran who has much experience with this area and yet lives will likely be quick to point out that it would have been difficult to make the environment more hostile, in the first place.
Ephemerans (new race): Ephemerans are physically identical to humans. They cultivated a civilization that was roughly on par with Europe’s Middle Ages prior to the Imperium’s invasion. They have no magical traditions, and in fact have a genetic resistance to magic, a trait that becomes more potent with age and can also be enhanced with meditation.
Log in to comment