Enoch Val Errys

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Enoch_Val_Errys

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Name: Enoch Val Errys

Alias: The one that can't stay down, the one who was awaited, The one with a thousand Fathers, the undying one.

Gender: Male

Age: 5000/75(check bio)

Date of birth: Not known exactly, it was during summer.

Place of birth: Anatolia

Nationality: English

Height: 6'4''

Weight: 215 Kg

Eye color: Grey/Yellow

Race: ReIncarnation of a......Let's just say Meta Human

Hair color: Grey

Occupation: Vigilante/Broker/Scientist/Killer/Teacher.

Powers:

Enhanced physical structure:

Being a being created to fight by an antique and powerful magic, Enoch's body is far superior to the one of a man, even when he does not use his Psionic Powers.This can be translated with:.

Ageless: Enoch's physical Body is spawned with the appearance of a seemingly 25-years old, then ages up to seemingly 55-60 years old, and stops aging.This means Enoch can't die of Age.

Enhaced strength: Even without a Psionic boost, Enoch's strength is far above the one of any Human. He can easily lift a car with one hand,trowing it dozens of meters away with no struggle, and with some struggle lift a large lorry over his head. A mark can be put considering him a 40 tonner.

Enhaced speed: Enoch can easily move at blur+ speeds,outrunning arrows and crossbow darts and out-speeding cars with ease.He has never been able to break the sound barrier without psionic boosts tough.

Enhaced perceptions: Enoch can think, react and perceive incredibly fast. Even without a psionic boost, he can perceive bullets at point-blank range, parrying them and avoiding them with ease. He does have some issue with point-blank multiple automatic fire or multiple-direction shrapnels tough. He can also assimilate faster than normal, being known to have read books in minutes and planned tactics in seconds.

Poison/illness immunity: Enoch's body is immune to any non-magically spawned Illness or poison.

Enhanced Regeneration: Enoch can heal superficial wounds in seconds, deep wounds in minutes and missing limbs and damaged organs in hours. He is not able to heal brain damage as well, tough being able to regrow pieces of his heart and keep going even if the blood circulation isn't active for a few minutes.

Enhanced durability/stamina: Enoch's skin is generally quite hard to cut, resembling a 2 centimeter-thick steel layer(9mm standard bullets bounce off, just like non reinforced sub-machine guns ones. Higher calibers could start annoying him). Other than that Enoch is resilient, being able to keep fighting for days if necessary and not considering pain debilitating, but encouraging, and he has resisted easily hits from beings as strong as him when psionically boosting himself (thus hits from 70-100+ tonners). He is also incredibly resistant to Heat,Cold and Electricity, being " the Daemon" and elemental creature, and his body is naturally impervious to not-top level magic, being magic-based itself.

Enhaced Senses: Enoch can hear frequencies between 5hz and 500kHz(with humans only hearing between 20 and 20k) and can focus on particular sounds, magnifying them. He can see infra-red or Ultra-violet, and magnify his sight to see very far away or very small objects.

Psionic Powers:

Enoch had to be the ultimate Shaman. He is not. But, insted of having a nigh-unlimited magical power, Enoch obtained Psionic powers.

Psionic powers are a series of abilities Enoch can activate with mere tough. Whilst being very different from each other, all of them corrode Enoch's Psionic "pool", that, unlike his stamina, is all but limitless.

I.E. unlike mutant powers, psionic powers sensibly tire the user if used all out , and can't be used a lot or combined easily.

While he is using anyone of his powers Enoch's eyes turn yellow and shine.

These powers are:

Psionic physical enhancement: The power Enoch uses more, enables him to boost his physical abilities such as strength, speed and durability.

While boosted he can reach hypersonic speeds(but with his perceptions enabling him to actually fight just above mach 3), fly if needed, lift up to 200+ tons, and becoming next-to impervious to physical damage).He can also boost his regenerative factor, up to the point he can regrow libs and renew large damaged parts of his body in seconds.

A slight enhancement( a 50% speed or strength boost) can be kept up for a few hours, maybe more, whilst the maximum enhancement level is hard to maintain for more than a few minutes).

Pirokinesis: One of the most used powers due to it's usefulness in combat situations, it enables enoch to create 800-2500C° flames and control them. He can also heat any metal in sight with ease, and control pre-existing flames.

Telekinesis: Very tiring, thus avoided by Enoch most of the times, enables him to apply a force of up to eight tons and to create shields and platforms in mid-air. Whilst his lifting limit is low in comparison with his physical strength, this power's range is quite good, enabling enoch to move/hit/protect effectively for over 2 miles,given he has a line of sight with his objective.

Telepathy: While being highly resistant to telepathy thanks to his origin, Enoch is a terribly bad telepath. He can access and link minds easily if the mind's owner is willing to let him enter. If he's not, Enoch needs physical contact and peace to break into a mind, and hours to brainwash someone.

Energy projection: Enoch can cast semi-magical rays/spheres/bolts with either a blast or a cutting effect. While limited in power in comparison with his close combat hits, these powers are "low-cost" and enoch does not fear to use them frequently.

I.E. his bolts can easily kill a man through a bullet-proof vest or pierce a reinforced vehicle or a normal wall, they do have some issues with military vehicles, thick plates of steel and beings with enhanced durability.His cutting rays can cut through concrete and thin steel. His spheres can send a car a few meters a way, barely lifting it from the ground, while probably killing a man with a direct hit and lunching him easily dozens of meters away with the AOE.

Respawning-Immortality: Just after his physical body dies, another one, is created in the furthest Binding respawner.

But,his appearance is different, and Enoch suffers total amnesia and is depowered for 76 days. After that he gradually re-acquires memories and powers.The mind is always the same though.

Omnilingual: Enoch knows any language he has ever heard or will ever hear.This power is a mystery to himself, not being something useful for daemon-fighting.

Latent magical power:

Enoch has a large latent magical power, that he can't use easily.

But it can turn useful in some occasions:

Magic tracking: Enoch can track down any magical being simply touching a thing he has enchanted/blessed/attacked with it's magic.

Magical battery: Enoch can allow wizards to use his latent power as a "Battery" with a psionic link for complex and power-taxing rituals or spells.

Abilities:

Above-average intellect: Enoch is not a genius, but is surely above average, with a IQ of 120.

His true gift stands in his incredible charisma, his being cunning, smart and intuitive.

Swordsmanship: Given that two of his binding objects are bladed weapons, Enoch just had to be a great swordsman.

He has trained for 5000 years, knowing any and every way of sword fighting humanity has come up to, and is able to fight both with one swords or a combination of double sword or sword-dagger/shortsword/Knife.

He somehow dislikes Greatswords though.

Photographic memory: Self-explanatory.

Martial arts mastery: While knowing the great fights have to be fought with a sword,Enoch has a true passion for martial arts, and has mastered a dozen of them during the years,going from numerous Asian arts(Wing Chun, Muay Thai,Sambo and Karate in particular) to the more western ones like Boxing, Capoeria and Savate; he is able to mix them handily, thus having an unique style of close combat. This has helped him when he couldn't access his swords or the enemy was particularly resilient to cutting attacks or had to be taken alive.

Marksmanship: Good, but nothing above any special agent normally. It becomes above avarege when paired with his movement and reactions speeds though.

Economic foresight: Enoch has grown rich from the establishment of free trade, being incredibly good in speculation and brokering moves.

Scientific knowledge: Enoch is very interested in many fields of science.

He has studied a lot in his current spawn-life, and has an expert-level knowledge in: Microbiology, Medicine, Engineering, chemistry and nanotechnology, while having a more limited, but always academy level, knowledge in geology, physics and Mathematics.

Equipment:

Binding Items:

These three objects where created with Enoch, and cannot be wielded by anyone else(whoever tries to handle/wear them instantly feels a strong nausea and his skin burning where he is touching them).They vanish every time his physical body dies, and reappear where he respawns. He has a psionic link with them, thus always knows their exact location.

All the artifacts are made of unknown materials, with different properties both between each other and in comparison with known materials.

The Incarnation's Blade:

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Enoch tends not to use this sword as much as him more "mundane" ones, because it is easily recognizable. It is long 4' 5" from the tip to the end of the hilt, with a 2'10" blade.

As hard as carbonadium, sharp enough to cut through reinforced steel by simply placing the blade on it, with no additional surface, the Incarnation's blade is the ultimate weapon for a swordsman.

While not Conducing Electricity, Enoch can heat the blade very easily, with almost no Psionic power expense, up to 5000 C°.

This blade is known to block regenerator factors of any kind and for it's ability, rarely used because of it's durability, to "regrow" damaged parts .

Concentrating his psionic power on the edge of the blade and swinging it as if he was "cutting the air", enoch can create specific wind blades, that allow him to effectively cut from a distance.While doing this the blade shines a dark red light.

With this technique he has cut cars, small boats and even train wagons.

It's effective range is just under 100 meters.

The seven Souls Dagger:

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This dagger is not commonly used by Enoch, but he always carries it with him.It is long 1'8" from the tip to the hilt, with the blade being long one full feet.

It totally paralyzes the enemy it hits,if it draws blood, but requires quite a bit of psionic power to be active. It also banishes any demon it hits, and blocks any magical ability of any kind of witch/wizard/shaman it draws blood of for a whole day.

While not "active", it is a common dagger on sight, while emanating a red light while active.

It can cut easily through steel, and has resisted multiple clashes with vibranium and hits form Enoch while Enhanced.

The Gauntlets of the Awaited one:

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Enoch tends to wear these gauntlets all the time, only taking them off when he needs more sensibility in his fingers( I.E. reading, eating, typing)

While never have being even dented by anything Enoch has encountered in 5000 years of combat ( including vibranium weapons wielded by 100 tonners, molecular manipulation, magic),thus enabling him make even more damage with his close combat hits and to parry using his forearm and hands, the main propriety of these gauntlets are their magic gems:

The left one, colored dark blue, is the electric gem: enables Enoch, with no psionic activation required, to cast lighting bolts or continuous lighting streams up to 500'000volts(going from a simple paralysis effect to death) and to transmit the same voltage directly from them to any surface/object/being in contact.

The right one, colored pail red, is the healing gem: Once a day it totally refills Enoch's "Psionic pool", and it can be used, with a mid-high psionic cost, to heal other beings in contact from injuries and poisons, but not from illnesses. The injury healing can even regrow limbs, but only if the limb has just been lost. The healing speed is more or less the same of Enoch's own regenerative factor.

Additional gear:

Wazamoto blade:

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A pure vibranium blade with a particular magical enchantment: when electricity runs trough it, it blade's edge becomes sharper, reaching molecular levels of sharpness.

Enoch uses this propriety in pair with the electric gem.

Not being particularly recognizable, unlike the Incarnation's blade, Enoch tends to use this sword more than the former if he wants to keep his identity secret.

2 G17c Glocks:

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Both standard and FJM bullets.

Shark teeth titanium knife:

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Origin:

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^Enoch during one of his early Incarnations^

Once, thousands of years ago, a council of shamans existed.They ruled on a conglomeration of tribes, using their, somewhat limited, powers to help their people.

They had their peaceful life, until they came across a powerful entity, a Daemon, who wanted the blood of their family and people.

For Years the shamans fought the creature, but it's power was too great, it mind too deep, it's moves too fast.

The Leader of the Council persuaded his fellow shamans to resort to their most powerful, never used, technique: the soul combined Binding.

Seventy-six shamans gave their life to create something greater than the sum of it's single parts, something that could stop the Daemon.

Enoch was created that day.

Enoch is a man, from nearly every point of view. His mind is just like the one of a normal man,if we don't consider it's speed and, currently, the amount of memories it has to hold.He, toghether with his three objects of binding, defeated the Beast.

And at that point something went wrong.

Enoch did not die. The shamans had created hundreds of Binding respawners, situated all across the globe. Invisible to the most, these sanctuaries permitted Enoch to be born again every time his physical body died.

The shamans had this system created if the Incarnation of their combined souls had to fail his first attempts to defeat the beast.

But no safelock was featured. Enoch did his work, he had killed the beast. But now?

Enoch is "Respawned" every time with different somatic traits(they are always a mixture of the ones of his 76 creators),even if he's always Caucasian ,tall and male, and for the first 76 days after his respawn, he is depowered and suffers total amnesia, after that he gradually requires powers,and memories, but not how you would expect he would:

He starts remembering from the beginning of his life,Thus meaning the more he lives, the more he takes to get his latest memories back.

After the last death, that happened 75 years ago, it took Enoch a full year to remember his death day.

Given this, Enoch's current objective is to find a way to avoid this black-out period that comes after his "deaths".