Court of Arcani
In times long lost to the mists of history Kratesis founded the Court of Arcani. An eternal organization devoted entirely to the liberation of mutants, and their eventual mastery over earth which they regard as their evolutionary birthright.
Long centuries of scientific study have granted them a myriad of advanced technology. Often guiding the progress of human research for their own mysterious ends they have maintained their hard won technological edge through the application of gold, toil and blood.
Among their numbers are geniuses with mutant intelligence selected for by generations of ruthless eugenics programs, and educated from birth in the most advanced scientific theories available. Many magnificent breakthroughs are mad before the stress of hyper intelligence, and brutal pressure inevitably drives them to insanity.
Hand picked from among those blessed with great mutant gifts, physical ability and personal loyalty to Kratesis they act as her personal body guard. Equipped with the best technology available to the Arcani, and trained in combat by Kratesis herself they are each a deadly and devastating warrior in their own right. When brought together and lead by Kratesis they are simply devastating beyond compare.
For generations a brutally enforced eugenics program, combined with genetic tampering have created psychics of staggering power. Physical deformities, bizarre and horrific mutations and twisted minds run rampant.
Each wears a simple porcelain mask, embedded within it pysco-reactive crystalline fractal structures. Constructed by means of arcane and terrifying quantum techno-sorcery they link the minds of each member of the Choir together, forever. So deep and strong are the bonds that to remove the mask is certain death.
Apart their minds would each be exemplars of terrifying psychic power. Together they create a telepath of Alpha level mutant might.
What Kratesis has done with such a tool is perhaps best left unsaid.
In the world there are many who would fight for the cause of mutant kind but do not desire to join in the strict life of the Court Proper. Yet Kratesis would not turn away a weapon in the eternal crusade for the destiny of all mutant-kind.
Over the centuries their ranks have included mutants of all stripes, good and evil, strong and weak, warrior and magi. Patriots and traitors both have graced their ranks. Great heroes have been made, and mutant martyrs born in blood and fire. Legacies have been forged in the struggle and sagas written on the bones of the fallen. Of all the forces of the Court it is perhaps the Tytonidae that are the most influential to the outside world.
Mutants are virtually always accepted, and non-mutants are not turned away so long as their heart seems true. Even mercenaries who serve only for coin are gladly accepted, and even those whose motives lay darker still. The origin of a blade matters little to Kratesis, it cuts down her foes all the same.
Long ago Kratesis determined one central location was far to vulnerable to infiltration, or outright destruction by the far more numerous forces of the humanity. To often she was forced to flee what seemed to be a impenetrable base. Worse yet one base limited the Court to operations close to that area, seriously reducing their offensive reach.
Yet the Court needed places to sleep, to eat, to rest and interact. They needed a place to live, to love and raise their mutant children, the hopes of the future world. They could not live on the run and still fight at full strength. The needed safe places, they needed nests.
As such she utilized the vast monetary resources the Court had accumulated over the centuries to buy, build and steal a vast number of smaller properties all over the world. Dozens of 'nests' for the Court to flock too.
No two are exactly alike. Some are dimly lite caves stuffed with equipment, weaponry, computers and trophies of war. Others are high towers hidden among the grim masses of humanity, others yet are massive mansions to entertain visitors. Some are small private schools to train the next generation of mutant crusaders, and everything in-between.
This is a CVnU team! We're going to be focused on interactions, and short, fast RPGs. This is a team about character development, and activity.
You can join the Tytonidae just by asking :-) You can even join to be a spy or traitor, I don't care.
There is more then one base, in fact there are as many bases as there is need for bases OOCly. You CAN destroy them! So feel free to run story-lines in which bases get blown to bits. Base defenses are as strong or as weak as is needed for your story-line, because each base is different.
Feel free to establish bases whenever and however you please. I've set it up for maximum stylishness, and player usability. Have fun with it.
Obviously all the CVnU rules apply, including rules about selling. ]]