I only have two things to point out if we're going to converse upon the subject.
I've seen people judge the quality of a post based on how many paragraphs it had...that's just silly. Honestly sometimes it gets tiring trying to add extra content to a post that doesn't really need to be very long. I am roleplaying with a friend of mine in my Team's thread and since most of our posts right now are conversational, they're also fairly short. Some here would say that makes them bad...I think that's one thing that scares off new people. "Oh god I have to write like 5 paragraphs to say hello."
The other thing, I think, is that there needs to be a consistently operational team (even if it's just one person for awhile) specifically designed for new players to ease into things.
LOL nobody does that anymore, at least not frequently. Not even towards the end of Prime were we judging the quality of posts based on length. We may occasionally say that certain posts belong in novels but that's usually just a way of poking fun at how long they are. I haven't seen anybody here in a long, long time measure the value or quality of a post from its length. We don't do that anymore, mano. In fact, one of the biggest things to happen to Comic Vine RPG'ing was the introduction of fast-paced in-thread interactions with short posts, which was way back in Prime. So no, nobody does that anymore but I'd like to know who you've seen do that because now I'm interested in seeing who still does that.
Because all I've seen are jokes about how long some posts can be. And though people have been praised for their posts which just happened to be long, it wasn't because of its length, it was because the posts themselves were good. They could have been short and they would have been good. When we say to people, "You should write novels", and their posts happen to be long, its not a compliment directed at the length, its a compliment directed at the quality of the posts independent of their length. We've given those compliments to short posts just as we have long posts. Nobody's obligated to write super long posts or replies to anyone. We had one great RPG'er (Psyentist) who was a good example of that. You could write the longest post in the world but if it wasn't necessary, her post would be as short as she wanted and nobody would go around saying "Oh your post is less than 5 paragraphs so its not as good as it could be". If they had, we'd find and murk that fool ;P
As for teams, teams are a complicated case. For one, they take work. A lot of it. To develop the concept behind a specific team. To create the location thread or team headquarters which is usually a very well written thread. And then comes the effort of recruiting members and maintaining the team all the while consistently coming up with RPG ideas for the team to keep people interested in it. Often times people go through the effort of creating a team etc. but then they find that most people aren't willing to join because of one reason or the other, most of those reasons are valid though. The problem with teams, or one of them, is that the responsibility of creating one always falls into the lap of veteran RPG'ers.
And the way we look at it, its that the cost of creating a team far outweighs the benefits. We expend all of this creative energy and in the end we might not even acquire any members. And even in the event that people do join, if its specifically a thread for new writers? There's an issue in that new RPG'ers here either tend to be veteran alts pretending to be new users, or they're genuinely new users but they're users who will lose interest in about a week or two, so you have all these empty slots in a team that aren't being used, and you have the team creator there, having wasted a lot of energy to get the team up. Also, returning to the cost-benefit concept, to create a team specifically for new players, that's a lot of work.
Especially because new players still aren't familiar with the rules and may not have ever RP'd before so they'd need to be mentored and while that's all well and good, what if the new user just doesn't put in the effort to improve and remains stagnant? I'm not even going to lie, I've wasted a lot of energy once mentoring someone here who just could not improve. All of that time and energy I wasted could have gone to something else. The same applies with a team for newbies. Obviously you could get those who would improve leaps and bounds but the risk of exhausting your efforts with no reward is still there. Teams have been really hard to maintain. Look up the majority of the teams that have popped up here in the last couple of years and most of them have failed, they're not very compatible with this current era. Teams have been replaced by things like location threads (Venezuela) and formerly, corporations (Like Avalon) where people would get together under a common purpose and join RPGs together and were basically teams, just not traditionally.
One thing new users should know is that if they want help, they can just ask. Like really, its that simple. When I was new here some years ago, I remember PM'ing people like Gambler and Sha and Mercy and they'd respond and give advice no problem. I think new users see some RPG'ers and feel intimidated so they don't approach them. And its understandable because this is a new environment for them, they're not familiar with it or the people in it. But a lot of us here are willing to help anyone who asks for help. We're not going to be in every thread holding every new user's hand. But if they come to us and ask, we'll gladly help with any problem they may have. If they want to write with us? Just ask. If they want tips on RP'ing? Just ask.
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