- Trick Arrows- Fitted to any bow and arrow wielding character. If paired with Risky Luck then an explosive will detonate leaving 40% damage. If left to it's own devices then there is a 50/50 chance it will be a dud. (Semi-Common-Special)
- Shield of a Hero- Boosts defense by 20% Can be fitted to ICE members and heroes close to Andferne (Semi-Rare-Spceial_
- Lantern Ring- Depending on allignment and charactersistic of card the Ring will change accordingly. Boosts all stats by 100%. Can be used by anyone. Only lasts for two rounds. (Rare)
- Sha's Poke'mon- Creates attack deities. Protects any Sha-Esque character card from damage for 3 rounds. (Semi-Rare)
- World Dominance- Can only be fitted to villian cards that have come close to or been involved in a scheme of world dominance- Boosts attack power by 75%. If paired with Risky Luck and Precision- there is an 85% chance that the game will end. (Super Rare)
- Shadow Manipulation- can only be fitted to cards with the powers of umbrakinesis. Boosts attack power and defense by 40%. (Semi-Rare-Special)
- Egan's Dual Energy Blades-+2 striking when equipped to Neutrals or Villains +3 when wielded by Eganthevile1 (Special-Semi Rare)
- One Man Army INC-Doubles one characters overall ability for a single turn, at the end of that turn the characters abilities are reduced by 25% for the following turn (Rare)
- Sellout-Changes a neutral into a villain or hero (Common)
- Thermantium-Protects against any attack based on fire or ice for 3 turns (Semi-rare)
- The Black Gear-Doubles the energy attacks of Cyborg and Robot characters (Common)
- I'm here to Chew Bubblegum and Kick Ass-+50% to one strength (Semi-Common)
- Nexus of all reality - Replace a character on the field with any from your hand/deck
- Teleportation - Bring a character back on your hand
- Hells Angel- Can only be fitted to reformed villians. Boosts Attack power by 40% for two turns (Semi-Rare)
- Fallen Angel- Can only be fitted to villians that were formerly heroes. Boosts Attack power by 40 % (Rare)
- Dragon Heart- Can only be fitted to Cly/Esmerelda. Allows the two to combine and attack with the powers of both. (Speacial-Rare)
- Talons Rage- (nuff said) Can be fitted to all neutrals. Boosts attack by 75% but lowers health by 50%, [reckless behavior] (Semi-Common)
- Essense of Sexy- Works on all cards. Boosts all stats by 15%. If fitted to G'Bandit it will boost his stats by 25%. (Semi-Common-Special_
- Precision- guarantees attack to hit. If piared with Risky Luck card will do double damage. (Common)
- The Aura of Constantine- Can be fitted to any card. Boosts defense by 10%. If fitted to Constatine will boost defense by 15% (Common-Special)
- Disco Fever- Can only be fitted to CellPhoneGirl. Boosts attack and speed by 10%. Dampens others powers by 5% (Special-Rare)
- I Am Perve here me Roar- Can be fitted to only the most pervy cards (you decide). Boosts Card stats by 20% (Semi-Rare)
- Hellfire- Can only be fitted to pyrokinetic/magic weilders. Boosts attack by 80%. Can only be used when card character is in dire situations. (Super Rare)
- King of Kings- Can be fitted to male villians only. Gives a regal superiority to card, causing it to be able to deflect any attack of Common, Semi-Common, origin) (Semi-Common)
- Hunters Rage- Can be fitted to any character card. Boosts defense and attack, and speed by 30%. Heals character by 5% for three turns. [If car is a member of the Wolf Pack then effects will last for duration of game] (Semi-Common Rare)
- Prima-dona- Can only be fitted to female neutrals/heroes. Boosts Attack by 25% percent. Protects card for one round. (Semi-Rare-Special)
- Puppetmaster- Can be fitted to any villian card. Protects card by creating a substifute for one round. (Common)
- Lights Might- Can only be fitted to Light. Boosts all stats by 15%. (Special Rare)
- Nova Burst- Adds fire damage to any attack. (Semi-Common_
- Oracle Force- Can be fitted to any card that has been offered the power before, has had it, or is able of wielding its power. If paired with Hells Angel then benevolent side will be presented. If paired with Fallen Angel malevolent side will be presented. Boosts all stats by 100%. Protects Card for 5 rounds. After five rounds. Card can not be used again for 10 turns.Ninjan Blood- Can be outfitted to any Sha-esque character. Boosts all stats by 50% (Rare)
- Ninjan Armor- Can be outfitted to most non Sha characters- but can be used on all Sha-esque characters. Boosts defense by 20 % (Common)
- Hammer of the Gods- Can be outfitted to any character with true benevolence. i.e. heroes. Boosts all stats and adds Asgardian protection for three turns (Rare)
- Feral Nova Cookies- Adds health to card. (Common)
- Risky Luck- Adds a 50% chance of your cards victory in said round (Can only be fitted to Wolf Pack members) (Semi-Common)
- Gallentry- Can be fitted to all cards. Boosts attack by 10% (Common)
- Charmix Kiss- Can be fitted to only villian card. Boosts Attack and Defense by magical means by 25% (Semi-Rare)
- Charge Up Sheild- Can be fitted to any card. Protect card from damage for one round.(Semi-Special-Common)
- Ninja Strelth- Boost chances by 20%. If paired with Risky Luck and Uchiha NeVann (or any ninja like character) Will boost chances by 30% (Semi-Common-Rare)
- MOD Power- If equpped with a MOD, then card becomes invulnerable forever. (Super Rare)
- Animal Kid In Action- Can be equipped to any card. When put into play, Animal Kid appears and attacks as any animal he chooses) (Special-Common)
- Hawk Feathers- Can be paired with any card. Boosts Defense, and allows for evasion from Common, Semi Common, and Semi Rare Cards. (Semi Rare)
- Celestrion's Wisdom-Allows for forsight, to evade the next attack. Lasts for one round. Can be paired with any Card. (Semi-Common)
- Charmcasters Heritage- Magically Boosts Attack powers by 35%. If paired with Celestrion's Wisdom, the two will combine and last for three turns. (Semi-Rare)
- Holly Cross- Can be paired with any card. Boosts attack for one turn, by 10%. (Semi-Rare)
- Wisecrack- taunts opposition into attack, but is leading them into a trap. Boosts defense by 15% (Common)
- Leadership- can only be applied to current team leaders(coleaders). Boosts all stats by 30%. (Semi-Common)
- Crystal Fairy Dust- Crysta sprinkles her fairy dust upon you giving you a boost in attack and speed. Also, if paired with Risky Luck, then defense will raise by 10%. (Special)
- Malitia Force- Can only be equipped with cards that use weaponry. ie guns, swords, explosives ect. Exposses an onslaught of weaponry to the character. May choose three times from selection. Boosts attack by weapon by 50% (Semi-Rare)
- Unlock Potential- This card can only be used for characters with powers that are not fully realized yet.(Special-Semi-Rare)
- The Wanderers Hands-Can be used by any characters card. Stops time for said card for three turns, so that they can evade the attack. (Rare-Special)
- I'll Make You Famous- This card can only be used in the beginning of the round. Kurrent comes in with his electrical guns, and mounts an attack on opposition. (Semi-Rare Special)
- Shoo Fly- This card can only be paired with Mike the Fly. Boosts defense and speed by 15%, and evades attacks for one turn. (Special)
- Ghost- Brings back any deceased or seemingly deceased Vine Characters, and mounts an onlslaught. (Super Rare-as in only one card)
- Kadonian Strength- Increases durability, endurance, and strength by 90% for two turns. Can only be used by characters with strength levels above 2 tons. (Semi-Common)
- This is WAR-sman- Can be used on any allignment and any card. Revves up character card inducing a frenzy of attack. If Paired with Ninjan Blood, will increase endurance and attack by 95%. (Special Semi-Rare)
- Man I Love My Powers- This card can be used by anyone. Ensures the character card for at least another round. If paired with Holly Cross and Risky Luck then the card will be safe for 6 turns.
- The Perfect Warrior- Can be used on any card. Boosts attack by 50%, and if used in conjunction with Precision, said card will gain invulnerablility for two turns. (Special-Semi-Rare)
- Explosive Touch- Adds a kinetic boost to hand to hand combat and if paired with Mallitia Force all weaponry will gain a 10% boost. (Semi-Rare Special)
- King of the Vine- Can only be used by the KOV Champion (current) and offers protection, and when used with Unlock Potential the user will be ensured protection for two more turns.
- Veritas Unite-Doubles the attack power of all Veritas Members and long as Kurrent is on the field.
- Spartan's Rage-Increase one character card's attack by 50% for two turns
- G'Bandit's Sonic Boom-Activating this card allows it's user to select one Character card causing it to dodge any attack during the round it is activated.
- You could never duplicate my swag (TM) - opponents attack is raised by 10%, defense is reduced by 20%
- Impious little merc smile (TM) - Automatically wins next fight
- Sexy - Does nothing but make the character sexy, if played on Uchiha Nevann or G'Bandit they get a 50% bonus on attack
- Annoyingly unkillable - Saves a character from being defeated for one round, if played on Uchiha Nevann he also wins the next round
- Ninjan Nutcracker Suite - When added to any female character attack power increases 50%. When played with Sha taget card becomes unplayable for one round.
- Tackle Hug - When played speed and attack power increases 10%. When played in succession with Gimme that Cookie on Feral Nova attack power increases 25% while opponent defense drops 60%.
- Gimme that cookie - When Feral Nova is around you will lose 50 defense points
- Balanced Chi - Doubles Speed and Agility. Can be used by any card. (Common)
- Wings of the Witch- Can be used by any card.Card is outfitted with a pair of wings. Depending on whether you use Hell's Angel, or Fallen Angel, the wings will morph from Feathered Wing to Bat Wings. If Feathered wings are presented, Hawk Feathers can be added as well. If Bat Wings appear, then you may use Charmix Kiss in conjunction. If wins are left alone, they will be abstract to the cards allignment. (Semi-Rare)
- Portraits Camera- Can only be fitted to Portrait. Allows her to take a maximum of five pictures in five turns. Each turn, on picture will be destroyed, but Portrait is protected. (Rare)
- Chi Corruption - When played, this card will drop all the stats of opponents card by 25%. When used by Tenjin this card allows, the user to randomly tselect one of the oppoenents cards and make it unusuable for upto 3 turns - Card can be used by anyone, but works best when used by Tenjin - (Semi Rare)
- Matrix Hack - This card can only be played by technopaths (EG JINX) When played this card allows the user to take control of one of their opponents cards for the rest of the game.(Rare)
- Posiedens Trident- Can be used by only hydrokinetic players. Boosts elemental hyrdo/cryo power by 30%. If used in conjunction with Leadership, boost will be by 40%. (Special-Rare)
- Infinity Gautlet- This card can be fitted to any characters card. Allows for complete stat boost by 100%. But in order for the card to gain full power, the said user card must be equipped with all of the following: Oracle Force, Hammer of the Gods, and World Dominance. ITEM Card. (Super Rare)
- Psionic Chi Mastery: The user gets an intelligence boost of 65% or Speed and Agility increase of 50%.[Super Rare]
- Poseidon´s Meaning- Can be used by anyone except pyrokinetics. The user gets Strength, Agility or Energy Projection up to 55% if near water. (Common)
- Archipeligo- Envirornment Card. An Island chain appears on feild. Boosts water, and earth attacks by 5%. (Common)
- Desert- Enviornment Card. Feild is replaced by a hot desert. Boosts earth, and fire attacks 5%. (Common)
- Cloud Nine- Envirornment Card. If user can fly, or has aero(wind) based abilities, and is used in conjunction with Precision, boost attack by 15%. (Semi-Common)
- Hades- Envirornment Card. When used the feild is shaped into a fiery hot scene. Boosts fire attacks by 5%. (Common)
- Atlantis- Envirornment Card. When used, the field is submerged underwater to the lost city of Atlantis. Boosts water attack by 5%.(Common)
- Artic Poles- The feild is turned into ice and snow. Boosts cryo powers by 5%. (Common)
- Empathic Loop - when used by any empathic character this card renders both sides unable to attack for one round. If played on Despair the duration extends to three rounds. (Common)
- Photographic Reflexes - Lets a character copy the stats of another character he is facing in combat (Semi Rare) Renegade Lantern's Battery-Restore the stats of any Character that had been debuffed.(Common)
- Critical Overdrive-(Used only by Akira Overdrive)-Can Double his attack for one turn. If he kills a character card within said turn, he gets to attack again.(Semi-Rare)
Obi's Mind Trick-can be used as long as Nova or Nevann is on the field. Take control of an opposing Character card for one turn.(Rare)
The Big Three-When Obi, Nevann, and Nova are all on the field at the same time, all cards on the opposing side are destroyed.(Ultra-Rare)
Enforcing the Speed - Next turn you may place two cards instead of just one. (Common)
The Fallen shall Rise- When added to any villain character, increases their intellect, speed, strength, durability, energy manipulation, and senses by 50% for 2 turns. Caution if placed on a neutral character, can reduce their intellect to a childish beast level but increase their attributes by 80%. (Super Rare)
Nothing willpower can't handle- When used on any character with a green lantern ring, increase their willpower and strengthen constructs by 50%, available for 1 turn only. (Super Rare)
Hell's Fury- If added to a villain character, they temporarily gain powers like Hellfire manipulation, Fire manipulation, and Invulnerability to most attacks for 1 turn. (Semi-Rare)
Legendary- When used on a We are Legend character, increase any power(s) or abilitiy(s) by 10% for 2 turns. (Semi-Rare)
Magneto’s Helmet- Can be only be used by villains. Must be used in conjunction with Leadership card. Boosts attack and defense by 45%. (Semi-Common-Special
Bio-Tech- Can be used by are cards that are compatible with Bio-technologic implants. Boosts all stats, and adds health of 10% for each turn. (Special-Common)
Portrait Camera- Can only be used by Portrait. Allows her to take a maximum of five pictures. (Special)
Akwa Heal- Can be used by any character card. But, if character card has any technological implants or bio-tech, then they are nullified by Akwa’s tech jinx. Allows for full health in two turns. (Common-Special)
Sylver Bullet- Sylver is allowed to attack in conjunction with original attack. Instant K.O. with Militia Force card. (Special)
Malevolence- can be used by any card. Boosts hero/neutrals by 5%. If villain then all stats are boosted by 10% (Common)
Benevolence- can be used by any card. Boosts villain/neutrals by 5%. If hero then all stats are boosted by 10%.(Common)
Apathy- can only be used by neutrals. Boosts fighting ability by 10% (Common)
Speed Force- Can only be used with character cards that have super speed. Boosts speed by 100% for three turns. (Super Rare)
Hott Armor- Can be paired with any card. Boosts Speed, Attack and Defense by 30%. If paired with Hottness then card will boost by 40%. (Semi-Rare-Special)
ICE Dragon Aid- Can only be used by team members, also applies to former members. Will boost defense by 25% (Common)
Wolf Pack Aid- Can only be used by team members, also applies to former members. Will boost defense by 25% (Common)
Vine Titan (West)- Can only be used by team members, also applies to former member. Will boost defense by 25% (Common)
New Outsider Aid- Can only be used by team members, also applies to former members. Will boost defense by 25% (Common)
Vine Villains Aid- Can only be used by team members, also applies to former members. Will boost defense by 25% (Common)
Veritas Inc. Aid- Can only be used by team members, also applies to former members. Will boost defense by 25% (Common)
WAL Aid- Will boost defense by 25% (Common)
Crescent Rangs- Can only be used by Eclipse. Boosts attack by 15% for three turns. (Common)
Reaping of the Angels- If used in conjunction with the Ghost Card, Hell’s Angel, and Fallen Angel, Angelic Reaper comes back from the dead and provides heavenly protection, and unleashes hellish furry upon opposition. Causes 90% health damage. (Super Rare)
Andferne’s Last Strike- If used in conjunction with the Ghost Card, Hammer of the Gods, Oracle Force, and Lantern Ring, Andferne’s spirit appears and wields the power of each of these in unison. Instant K.O. and completely lowers the defense of the opposition. (Super Rare)
X-Gene- Can only be used by mutant cards. Boosts stamina by 5%. (Common)
Vigilance- Can be used by all cards. Boosts all stats for rest of the round by 3% each turn card is in play. (Common)
Fortress- Boosts defense by 50%. (Common)
Tactician- Boosts efficiency of attacks. Boosts users intellect.(Common)
Elemental Force- Boosts powers of elemental attacks by 25%. If paired with a card that does not have such powers, the user much pair with Unlock Potential to gain any power from the EF card. Powers gained include basic and subgroup elemental kinetics: Fire, Water, Earth, Wind, Electricity, Weather, Ice, Plasma.(Semi-Common)
Natural Force- Boosts power of natural force users by 25%. If paired with a card that does not have such powers, the user must pair with Unlock Potential to gain any power from the NF card. Powers include: Sound, Light, Gravity, Magnetism, Darkness, and Bio/Necron. (Semi-Common)
Copycat- Allows card it’s paired with to copy the move it has just suffered. (Common)
Holly Water- Can only be used by card facing opposition of demon decent. Card nullifies demonic power for one turn. Heals 10% of life for one turn. (Semi-Common)
Lady T’s Dress- Outfits a card with one of Lady T’s dresses. If paired with a female character will boost defense and confidence by 10%. IF paired with a male character then it will boost by 5%. (Special-Common)
Midnight Madness- Outfits character with Escrima sticks. Boosts attack by 5%. Can be uses by all cards. (Common)
Adamantium Armor- Outfits a card with an indestructible battle armor lasts for the duration card is in play. Boosts defense by 60% (Semi-Common)
Vibranium Armor- Outfits a card with a battle armor absorbs physical attacks. Boost defense by 40%. (Common)
Ball and Chain- Allows two cards to be used together at the same time. Cards must be compatible by means of alignment, sex, power set. (Semi-Rare)
Veteran Respect- If a character card is in play, and is considered a vet. (referring to the Legends of the Vine thread) If considered a vet, then card is protected for three turns.(Rare)
Passing of the Torch- Can only be used after a Veteran Respect has been played. The protection that Veteran Respect gives, is passed to character card, but lasts for one turn. (Rare)
SMRT- Boosts characters intellect by 5%. Can be used by any card. (Common)
Sword of Gemini: When all 3 cards of Gemini are gathered they create the sword of Gemini and equip the wielder to use it. When all three are together they are to be retained and when used will grant the user the ability to grant any card of the users choosing to boot defence by 50% and attack by 60% and grants the user to take a card of their choosing from another’s deck. (Collection of all 4 rare active for 5 rounds)
The Soul of the Warrior: (First of the 3 Gemini cards) Doubles attack points, and enables user to have two free strikes at any opponent on separate or same turn.
The Bonding of the Elements: (Second of the Sword of Gemini cards) Grants the user to use any of the four elements adding to their attacks to do 50% more damage that before. The Sacrifice of one: (Third and last of the Sword of Gemini) with this card you are able to trade places with one of your cards that are currently gone through the worst on the field and in the line of fire with another of your choice. Boosts defence of both cards by 40% and minuets the attack strength of either by 20 %.
Phoenix: grants the ability to replay a card or character that could have possibly been over powered or discarded. Also boosts stats of that card by 60%.
Neighborhood Vigilante-Plus 10% Fighting Ability and strength to a Neutral Character (common)
Pillar of the Community- Plus 10% Fighting ability and Strength to a Hero Character (common
- Scourge of the Underworld- Plus 10% Fighting and Strength to a Villain Character (common)
- Power of Love - Raises Attack, Defense, intellect and Fighting ability of The Love members (MR,Cat Burgalar, Taki,Feral Nova, Prima, Franky, and Tisu) - Rare.
- Bass@$$ Sunglasses: These cool pair of shades don't just make you look tough but 'don't mess with me' tough. Increases power by 50%. (Rare)
- Don't Worry, I can bend reality: This may only work if DaggerKlutz is in play. Choose one card in play and take it off the field. DaggerKlutz can not do anything for one turn. (Ultra Rare)
- Bazaar-O: Not the faulty clone of Superman but a chain of flee-markets. You may automatically activate anyequipment card you have. But equipment's conditions must still be held if any. (Common)
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