The Dynamic Duo's Bio

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Edited By superstay
No Caption Provided

Side: Good

Super Name: The Amazing Captain Super

Real Name: James Jameson

Base of Operations: The Hall of Freedom

Place of Birth: Nessax, Ranchville, Awekia

Super Power Origins:

Identity: Unknown

Occupation: Vigilante

Known Aliases: The Colorful Crusader, the Blue Baron, Fist of Freedom / Justice, Ol' Star Chest, The Champion of Awekam (Awekia),

Avatar Appearance: Captain America

Mini Biography: Born on an alien planet, Jameson was a mere infant when his parents placed him in a rocket, and sent him away from the world war that was sure to doom the entire species. Set off to space, he was sucked into a wormhole, and spat out into the Milky Way. After a while of aimlessly floating, the ship was sucked into the gravity field of Earth’s. Ripping towards Earth, the ship landed in the rural countryside town of Nassex, Ranchville, Awekia. .

While there, the baby was discovered by the agricultural couple of George Jamesons and Martha May Seigel-Jameson. They took him in and raised him as their own, naming him James. Instilling the ideals and beliefs of their traditional lifestyle, he was raised with ethical way of what was right. However, one night in town, he witnessed the death of his parents, at the hands of a shadowed bandit. Because of this dark event, James was sent to live with Martha's older brother, Bob Seigel. A wealthy owler of an multi media organization, he welcomed James into his home.

As James aged, he started to discover his biological powers. Mr. Seigel soon discovered his abilities, and decided to look into the unnatural issue. With the discovery of the ship, in the Jameson's old farm house, he realized that the boy was an alien, and agreed to keep them a secret. However, his trusted physician, who helped his study the boy, was unknowingly working for the a secret military group; one that had been watching the boy, knowing that he was an alien. The doctor partook in kidnapping the boy, for a military agency who have been following him, since he landed on Earth.

Knowing of his alien background and durability, they decided that he would be the perfect test subject for their SS Project. Though, In the possess of the kidnapping, the distressed Seigel was quietly murdered.

But, because of his constant struggling, the first test went horribly wrong. Radioactive gamma radiation exploded within the lad. While allowing Jame to escape, his cold hatred for the ones who killed his uncle, he left the scientist to die in the furious fire. Though, upon exiling, he saw the terror in the eyes of one of the workers.Remembering the teaching of both his mentor and his parents, he knew he had to save the dying innocent.

After doing so, he realized that with his abilities, he could help others. So, after inheriting the wealth and technology of Mr. Seigel's company. He took the fun childish ideas of adolescent youth, and made his knew heroic persona around it. Designing his costume and tools around these toy-ish themes, and becoming the crusader of Awekia.

Influences: Captain America, Superman, Spider-Man, Batman, Captain Kirk, Green Hornet & Kato, The Phantom, El Zorro,

---------------

Gender: Male

Birthdate: May 31, 1915

Age: 35 (77+)

Ethnicity:

Hair Color: Black

Eye Color: Blue

Height: 6'2

Weight: 200 lbs

Shoe Size: 12 1/5

Measurements: (M: 48-17-32)

=========================

Likes: His parents, His mentor, Fun Factory,

Dislikes: Crime, murder,

Best Friend: His butler: Stanley Kirby, King Tizoc, Sheng, Mr. Roosevelt

Style Inspirations: Action Figures

Favorite Fashion Accessory:

Favorite Places:

Favorite Musical Artist/Style:

Favorite Movies:

Favorite Songs:

Heroes:

Motto: "The hands that hold the power, holds the responsibility" /// “I am the fist of freedom, the knight of justice, the beacon of what’s right…and all evil-doers will face my might!!!!!”

Ideal Vacation Destination: A place where justice always prevails

Favorite Hobby:

Favorite School Subject:

Favorite Foods:

Favorite Drinks:

Favorite Book:

Dream Job:

=======================

No Caption Provided

No Caption Provided

Side: Good

Super Name: Beast-Lad

Real Name: Peter Buchanan Robin Potterton

Base of Operations: The Hideout

No Caption Provided

Place of Birth: Awekam City

Gender: Male

Hair Color: Brown

Weight: 160lbs

No Caption Provided

Age: 23

Eye Color: Brown

Height: 5'8

Ethnicity: Awekian

Super Power Origins: Many animal-like abilities

Identity: Unknown

Known Aliases: The Dynamic Kid, Buck, Bucky Robin, Robin

Avatar Appearance: Bucky / Robin (Spider-Man)

Mini Biography: Born in the upside of Awekam City, Peter grew up with his aunt Fay. After the death of his parents, whom were both ex-circus acrobats, his aunt and uncle took full custody of him. Raising him New Settleland, he grew up with little knowledge of their life. Having a very average life, he was a science lover, while in high school. Fascinated with biology and zoology, he visited the Denton Lab of Animal Research. In the lab, he was taking photos of a unique baboon, when the creature bit him once he got too close to it. Irradiated the radioactive blood, the monkey gave him the abilities that he would later possess.

However, he wouldn't dawn his superhero life until his uncle's unfortunate death. At the hands of a fleeing armed robber, his uncle was shot and killed in the streets. Leaving Pete with the pain of loss, the boy decided to look for work, to help out his aunt. Eventually getting a job as a intern photographer for a newspaper company, he was met with the chance to photograph Captain Super.

Remembering his uncle's liking for the hero, and his act of taking what's right into his own hands, Peter jumped at the chance. And, in the meeting, Petie was moved to the idea of following the captain in becoming a hero. Creating his own costume and name, he left to the big city of Los Haven, which sat across the river. After a few successful boats with crime, he gained the attention of the media and the country's main hero. And, with many accusations of aiding the blue-eyed baron, the older hero eventually asked the kid to join him, as a sidekick. To which, the lad agreed.

Influences: Spider-Man, Dick Greyson, Robin, Bucky Barnes, Beast Boy, Flash,

---------------

Gender: Male

Birthdate:

Age: 23

Ethnicity: Awekian

Hair Color: Brown

Eye Color: Brown

Height: 5'8

Weight: 160lbs

Shoe Size: 10

Measurements: (M: Chest-Bicep-Waist) (F: 39-13-31)

=========================

Likes: Aunt Fay, Biology, Animals, the Tizoc Rainforest, Captain Super, King Tizoc,

Dislikes: Crime, Killers, Black Rock Prison,

Best Friend: Captain Super, Sheng and Kumi, King Tizoc,

Style Inspirations:

Favorite Fashion Accessory:

Favorite Places:

Favorite Musical Artist/Style:

Favorite Movies:

Favorite Songs:

Heroes: His uncle, Captain Super,

Motto:

Ideal Vacation Destination:

Favorite Hobby: Taking photos,

Favorite School Subject: Science, Biology,

Favorite Foods: Hot Dogs, Cheeseburgers, Pizza,

Favorite Drinks: Shakes,

Favorite Book:

Dream Job:

d^_^b

d^_^b

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lorbo

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#1  Edited By lorbo

I have had worse in fact. I solved it with a flash drive loaded on with an OS. Try linux. Boot from it.

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#2  Edited By superstay

@lorbo:

What is linux

=================================================================

Personas

Captain Super

The symbol of freedom and justice, Captain Super is a shining knight to the Awekian people. Colored in red, white, and blue, he represents all that is right and just. Standing brave and bold, the star of freedom faces any wrong-doers, and punched all evil-doers. James dawns this symbol most of the time that he battles crime. With a bright smile and a broad posture, he joyfully steps into the line of fire for the protection of innocence.

Captain Super stands as a never-endig symbol of justice. He never sleeps or tires; fighting until he absolutely couldn't anymore. Speaking in dramatic words and bombastic tones, he acts as a character. A larger-than-life figure, his act helps distance him from the nature of any actual person (expecially his secret identity of James Jameston).

Beast-Lad

The young sidekick to the captain, Beast-Lad is the assisting hand to Captain Super. Drenched in his mentor's red and blue, he stands for the same truths that the cap holds. With kindness and friendly acts, he potrays himself as a friendly teenager. Lighting up with jokes and laughter, the lad comes off as a kid, full of life and love. Fighting crime behind his mentor, he stands beside the mighty Captain Super.

Powers and Abilities

Captain Super

The soldier of justice, James powers were increased versions of his original alien abilities. While, as a patriot of assistance, he holds back fully, only relying on his gadgets and equipment to fight crime, he rarely uses the full extent of his power, unless he has to. Most observers are even unknowing of his natural abilities.

  • Super Strength

Outside of being peak human, Cap holds a superhuman degree of strength. Being able to lift 15-23 tons with ease, he is a powerful man of strength. Although, with his suit's upgrades, he could slightly top his max strength. His durability is parallel to his strength. Being able to take 15-23 tons of force, Cap is very much tough and strong.

  • Super Speed

Superhuman in speed, his speed can reach that of a speeding bullet. He holds a huge bit of agility and pace. Reaching speeds up to 800 mph, Captain Super is able to catch racing cars. He could fully dodge bullets with ease, out run cars, and keep up with trains.

  • Super Sense

Holding peak human abilities, Captain Super has enhanced sense. Super to the normal man, his eyes and ears are microscopic and telescopic in usage. He holds and type of echolocation, which he call his 'Super Senses'. Most prominent, his echolocation is able to alert him of looming danger.

  • Combat

Having never joined any school of combat, the Captain is no master of any style. Thought, he has created a style of fighting, which fits him. A style that focuses of quick take-downs and strikes, he meant for it to be used to subdue a attacker as quick as possible. Being more of a defensive style, it is more for the usually attacking criminal. But, it can work fine in the cases where Cap would have to strike first.

Starting from James' high school wrestling and boxing background, he had a basic foundation in grounding opponents, with accurate punches and combinations. As well as with holds and locks, he knew how to keep them down. But, after studying under Jeet Kune Do, he realized that it would be best for him to use other forms and methods that would work better.

So, after adapting the quick and agile aspects of Jeet Kune Do, he added the easily effective elements of MMA and Military Combat. Along with that, he adapted Jiu-Jitsu and BJJ into his ground grappling.

  • Weakness

Captain Super's biggest weakness is the remnances of his destroyed planet. Brought to earth by the Comainians, it was given the name 'Krymainite' by the being who blew up the home. Ancient and glowing a rotten green, the rocks are now spewing a toxic that's highly radioactive. With the ability to infect human after inlonged contact, even potentially being cancerous to life forms, it can bring fatel resuts to James. Just a simple contact with the mineral could weaken him, strip him of his powers, and/or potentially kill him.

Beast-Lad

Like his mentor, Peter holds back most of his abilities. Bitted by a radioactic bug, he was gifted with the powers of insects.

  • Super Strength and Speed

Beast-Lad can lift up to 10 tons in brute strength, and punch through brick wall. Hold buses and cars, he bares the strength of insects. Although, at his max, he could match his the strength of the captain, lifting 20 tons at his heights. And like most insects, his bodily tissue is inhanced to the point of than the ordinary human. However, he is far from invulnerable, still being capable of injury from human attacks. Though, he's metabolism does quick heal from most injuries.

Furthermore, Peter can outrun fast moving cars, and dodge bullets with reasonable ease. Out moving even James in fights, he is more than capable to out moving a average human.

  • Super Senses

Outside of the enhanced versions of his human senses, but not exactly superhuman, Peter has a awareness called the 'Beastie senses'. Being able to feel air currents and vibrations, he's Beastie senses manifest in the form of a tingling feeling in his brain. Alerting him of personal danger, the varying on the degree of said danger (large threats tingle harder, while small issues tingle less). He could uses his senses like a echolocation and navigate without sight.

  • Acrobatics

One of Beast-Lad's most prominent abilities is his reflexs and flexibility. Peter has a very nimble body, which could flex and contort intro positions that would kill the average human. Because, Beast-Lad's body is many times more elestatic compared to the normal body. His insects powers grants him wall crawling abilities, and body weight control. With the ability to balance in any circumstance, he could hold himself perfectly on a wire, if need be.

dô¡õb

dô¡õb

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Okay...you've messing with me.

But, I like it...

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#4  Edited By superstay

Captain Super's Gadgets

  • Plasbranium

No Caption Provided

A metallic alloy which lied deep under the sea, Plasbranium is a metallic substance that holds the ability to absorb vibrations and kinetic energy. Jameson discovered the rock on a journey to the deepest abyss of the ocean. Upon discovering, the strange color of the rock lied James to believe that it was a plastic. As his labs examined it, he originally planned to make more durable toys out of it.

However, he found that the alloy was too tough for the usage of children. So, he left the metal in the sea; until he dawned the uniform of Captain Super. The Cap put his skills in work, and formed many of the armor of his use out of Plasbranium. Similar to Vibranium or Adamantium, Plasbranium differs in being more flexible and having more give than the other two metals. Where this might make the metal more durable as the other two alloys, it's not as strong, and could easily fall to those metals.

  • The Action Armor of Justice

No Caption Provided

Captain Super's armor was based off of the popular action figures of Fun Factory's past.

Created out of an enforced Kevlar, and the lower level Plasbranium, Cap's armor is nearly as indestructible. A spandex-like material, it is very flexible and free-forming. It durable shapes itself to fit any situation. Cap's entire suit is made out of this material. His uniform, being made out of the material, is highly durable against bullets. Being able to absorb the set force and momentum of them, it could halt bullets that are shot into it. However, it does show less strength against piecing objects with higher levels of continuous force and driver.

Furthermore, his chest and shoulders are covered with a modernized chainmail. Thick and plated, created out of lower Plasbranium, it is strong than nearly all metals, and holds a surprising amount of give. His helmet is also constructed out of a Kevlar-coated Plasbranium. His gloves, boots, and pants are also armors with similarly durably but agile material. Captain Super is able to take the blows of most assault rifles, shotguns, and even attacks as strong as trucks before falling.

  • The Ultimate Disguise

No Caption Provided

Furthermore, his suit holds a feature, which turned the outfit all black. Used in situations of sealthy importance, it was added as a reaction to his bright uniform often alerting criminals. So, in all black, he stalks the night and the shadows.

And, with this black atior, he dawns a more bruting attitude. Often called the 'Black Knight', he still holds the same code of honor and justice. However, he act in a far more violent and cold manor. One which leaves criminals in fear, his black atior is the dark enforcer to Captain Super's fist of justice.

  • The Utility Belt

No Caption Provided

A well steeled belt of black armor, Captain Super's belt is the source of his gadgets. With many compartments, all of his little tools are held in one of the varying pockets; with holsters on the hips, he also holds his gun, radio, and mobile communicator.

His belt holds compartments for trackers, recorders, first-aid kits, extra Stararangs, hand-cuffs, webbing cartridges, mobile and wall-planting cameras, monitors, the Freedom phone, ect...

  • Shield of Freedom

Created out of a seemingly unbreakable metal, the Shield of Freedom is his trusted weapon and defense. Because of its durability, it is at his front in battle, always. Able to repel bullets, rays, layers, blast, and forceful attacks, he wields it high in his presence.

No Caption Provided

While, the shield is a defensive tool. It could easily be used as a attacking weapon. With sharp edges of metal, a thrust could equal the effect of a blade. As well, the blunt front could be slapped or thrust forward, to create a brute attach of force. Even more so, the with training, the shield could become a projectile. Being a full circle, if tossed with enough force, it with whip through the air. As well, like a boomerang, it always finds it's way back to its thrower.

Built to be retractable, the torso-sized disk is able to fold, with slats which revolve around a pivot (the centering star) so that it can be closed, when not in use.

  • Stararang

Even more than the boomerang shield, Captain Super does actually possess boomerang-like shurikens. Shaped like his signature five-sided star, the boomerangs bare five razor edges. He holds many of them, and is well trained with marksmanship of them.

As well, he has different types of these weapons. Explosive Stararang, homing Stararangs, electrical / EMP Stararangs, visual or audio recording Stararangs, Cap's arsenal is filled with man variations of this weapon.

  • Wings of Justice and the Cape of Freedom

Being a hero who runs the roofs of the city, Cap needs a way of getting around the rooftops. And, while Parkour helps, curtain gaps are to vast to leap across. So, he has two ways of fixing this problem. The Wings of Justice and Cape of Freedom are two retractable means of souring through the sky.

Both made out of the same durable material as his armor, they both can survive the winds of the sky. As well, they can make a fine aerial defense against projectiles.

  • Freedom-Gun

No Caption Provided

Cap's Freedom Gun is not actually a gun, but a tool that varies in use. With the appearance of a gun, this weapon is a tool for many things. With a grappling hook, he could scale large heights with this weapon. As well, he could shot and trap enemies in the robe, bolas, and anchored nets.

The gun also holds an adaptation to his explosive glue, which is potent enough to blow through metal and concrete. The firearm can also shoot smoke pellets, knockout gas,

  • Electric Gauntlets

His gloves possess fingertips that are used for many uses. But, in battle, they hold the ability to surge electrical charges into his fist. Or, shoot electricity. However, unless he has a source of power (which he usually doesn't), he is unable to utilize this projectile as much.

  • Freedom Batons

No Caption Provided

One of his go-to weapons, the Freedom Batons are two foot-and-a-half long sticks of a multi-purpose weapon and tool. Strong and hard, they make a obviously great weapon; especially if the wielder holds the abilities to properly use them. As well, the two sticks could be conjoined by a lengthy steel wire. Along with that, they each bare a grappling hook within them. They could also be adapted into long staffs and extended batons.

  • Explosives

Portable and easy-use, these weapons are varying in many cases. Smoke pellets of many different sizes and frequencies, he could cover himself in smoke or fog out an entire room. With detraction-causing flare grenades, he could use these for his get away, as well. Cap bares knockout gas, EMPs, Frost grenades, and defrost grenades.

As well, with his Freedom-Gun, he could fire bullet adaptations of these devices.

  • The Helmet Visors

No Caption Provided

A feature of his suit's helmet, Captain Super's visor connect to his phone and satellite. Pulling a thin sheet a plastic over his eyeholes, they act as glasses, to enhance his natural vision. Appearing white or black from the outside, depending on the position they're being seen from, they give his different looks at the world around him. Microscopic, thurmalvison, and infared are a few of the visor's views. But, they can also upload the blueprints of a location and x-rays of a person, to help the Cap.

(Still in the works)

d^_^b

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@superstay: Freedom Mobile and boat of freedom. lol

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#6  Edited By superstay

@rocketraccoonthingy:

LOL, yeah...someone needs to stand for freedom...

=================================================================

Beast-Lad's Gadgets

  • The Costume

No Caption Provided

Recreated by the captain, Beast-Lad's costume has been reworked. Covered in plasbranium, the suit can not withstand a minor degree of intense wear. Bullets and blunt trauma, the light metallic fabric wraps Pete in a shield of flexi metal. With a kevlar-like chainmail web design around it, it absorbs high amounts of pain. Covering him from head to toe, the suit also covers his many costumed attachments. His arm guards and boots are formed out of plasbranium, as well. With his many projectiles wired up to his guards, he fired them through the wrists of his outfit. As his utility belt hugs his waist, his eyes are covered with visors that assist his vision.

  • The Utility Belt

No Caption Provided

A well steeled belt of black armor, Beast-Lad's belt is the source of his gadgets. With many compartments, all of his little tools are held in one of the varying pockets. With a radio and mobile communicator built into its side, he is connected to his mentor. As well, his belt holds compartments for trackers, recorders, first-aid kits, extra webbing cartridges, hand-cuffs, smoke pellets, mobile and wall-planting cameras, gas ect...

  • Double W (Wired Web) Cartridge

No Caption Provided

Created out of a special synthetic polymer adhesive, Double W cartridges are a very versatile tool for Petie. Like spider-webs, they are flexibly durable and surprising strong. They have the strength to halt a train, and easily bond an advisory. It stands against heat, frost, and many other temperatures. Very high amounts of power would have to be applied to it, to break it.

Using a metal bracelet-haltered shooter, it gives him many abilities. He could spray the web for mass range. As well, if concentrated, it could spread across the length of skyscrapers.

  • Battle Batons

No Caption Provided

His only blunt weapon, the Batons are two foot-and-a-half long sticks of a multi-purpose weapon and tool, which are modeled after his mentor's Freedom Batons. Strong and hard, they make a obviously great weapon; especially if the wielder holds the abilities to properly use them. As well, the two sticks could be conjoined by a lengthy steel wire. Along with that, they each bare a grappling hook within them. They could also be adapted into long staffs and extended batons.

  • Stingers

But, unlike the Freedom batons, the Sting batons are lined with electric charges, arming them with shock taser along their tips. These 'stingers' are adaptible, and can even be deattached from the batons.

  • Explosives

Portable and easy-use, these weapons are varying in many cases. Smoke pellets of many different sizes and frequencies, he could cover himself in smoke or fog out an entire room. Shooting them from his arm guards, he fires them with great speed and accuracy. With mini-detraction-causing flare grenades, like the Cap's, he could use these for his get away, as well. Beast-Lad bares knockout gas, EMPs, Frost gas, and defrost flamethrowers.

  • The Mask Visors

No Caption Provided

A feature of his suit's mask, and a attachment added by the captain, Beast-Lad's visor connect to his phone and satellite. Pulling a thin sheet a plastic over his eyeholes, they act as glasses, to enhance his natural vision. Appearing white or black from the outside, depending on the position they're being seen from, they give his different looks at the world around him. Microscopic, thurmal vison, ultravision, and infrared are a few of the visor's views. But, they can also upload the blueprints of a location and x-rays of a person, to help the lad similar to how the Cap's help him.

  • M.P.D (Mass Particle Device)

No Caption Provided

Lined through his suit, this device allows the lad to alter his size. Shrinking down to the size of an insect or atom, he could ease through situations with this ability. He could handle miniature problems, and well as ward off tiny enemies. He still possesses his full size abilities, making him very much more powerful to those at his size.

Also, he could maximize his size to become a giant version of himself. Duplicating his power to match his size, he could potentially become very powerful. Lad could grow to the size of a skyscraper, and gain the power of a giant.

  • Bugsy

No Caption Provided

Essentially a backpack, Bugsy is a robotic carrier animatronic that holds extra equiptment for Peter. Holding a supply of web cartraiges, W.P.D packs, explosives, and sting charges, the robot grips to Beast-Lad's back.

Built out of mild plasbranium, his durability keeps his protected in battle. As his antinas bare laser shoots, and his back holdswings, he helps Peter in the line of combat.

d^_^b

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Duhna duhna duhna duhna...

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#8  Edited By superstay

d^_^b

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valken

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This has such a classic superhero feel about it. I really enjoy it. I've been thinking of doing something similar myself actually!

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#10  Edited By superstay

@valken:

Yeah...I love the vibe of the old pulp heroes and golden/silver age comic heroes. I kind of have their influence in some of my other characters. But, with this dude, I went full camp...and, so far, I love it...

=================================================================

The Hideout of Freedom

The Coverup Base, this is the first section of the Hideout
The Coverup Base, this is the first section of the Hideout

Hidden in the center of a hill, in the middle of the Tizoc forest, the Hideout of Freedom (or just the 'Hideout', for short) is the secret base of Captain Super. Hidden by aches and aches of open forest distantly around it and miles of rocky tree covered hills immediately around it, the lair is a haven of the crime fighter's deeds. With secret entrances scattered through the thick landscape of the forest, the Hideout is a well disguised system of caves and caverns. With the entrances led to the Coverup base, the true hideout is well hidden. As the first section is separated by two secret codes, and motion detection sensors, the real Hideout is a few yards under it.

The main cavern of the Hideout
The main cavern of the Hideout

Centered around a huge computer, the Hideout is in the middle of a underground cavern. With a lake underneath it, it gives as an secret exscape. However, while heavily guarded, it is hard to see and reach the hideout from the water, unless your Cap, of course. Furthermore, the main section of the cavern is dim and plain, to appear to be just a cave. Though, the many caves lead to smaller rooms.

Cap holds many of his tools, special vehicles and suits, and dangerous weapons within the system. As well, the walls and rooms hold the memories of his many crusades for justice.

Vehicles

  • Freedom Mobile
No Caption Provided

Built to be similar to the RC cars, the Freedom Mobile is a costume-made vehicle of custom, highly-modified road vehicle that far exceeds the capabilities of any vehicles on the open-market. A variable tank on wheels, each Freedom Mobile is armored, highly maneuverable and possesses numerous non-lethal deterrents to be used in Cap's war on crime.

Armored to resist direct collisions and small arms fire, the vehicle is even durable enough to take shot from a tank. Multiple LTL armaments, shield tracking profile reduces thermal/radar footprint. However, he later rebuilt the vehicle, to add more necessary bulk. The car was constructed into a tank.

The new model had better traction, shielding that could resist ten tons of pressure per square inch, extra resistance to explosions, faster response time for driving remotely and several experimental prototype technologies. It bares everything from immobilized missiles to multi-round mini-guns. With non-lethal knockout rounds, riot suppressors, and taser rays, it is well prepared for the wrong-doers of crime.

With an internal power core, electroshock defense, missile barrage, and a EMP deactivator, it is durable and nearly unstoppable.

  • Freedom Craft
No Caption Provided

A modified jet plane, the Freedom Craft is a true beauty among aircraft. Built with adaptable wings and framework, it can comfortably hit near-supersonic speeds at any altitude. Staying as silent as a needle, the craft is among the quietest plane on the market. With the hovering abilities of ahelicopter, the Cap could patrol the streets with the plane.

Prepared for offense and defense, the plane has many is nearly EMP-proof, only being vulnerable to high-powered frequency. It can take drastic levels of pressure and threats of attack. From tracking missiles, explosive missiles, anti-tank missiles, and high-powered EMPs, to turrets guns, sentry guns, machine guns, and anti-tank/aircraft guns, the Freedom Craft is very much ready and dangerous.

As well, the Freedom Craft has retractable wing. With a waterproof body, it could double as a submarine and/or boat. With the abilities to dig to the deepest areas of the sea, Captain Super could explore the Abyssal zone, if he wished. Furthermore, from the deepest levels of our oceans, the ship could sour to the highest levels of our sky. So much so, it can survive the vacuums of space.

(Still in the works)

d^_^b

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@superstay: Maybe we could make an old school JLA team? If you're interested of course!