Poll Which Vampire would you want to be? True Blood vs Vampire Diaries (77 votes)
So, which vampire species do you think is better? Which would you rather be if you could choose one?
True Blood Vampire Abilities/Weaknesses:
- Superhuman Strength - Vampires are noticeably physically stronger than humans, werewolves andshapeshifters. They slowly grow stronger with age and experience; older vampires can subdue younger ones with minimal to no effort. Feats of their strength include being able to press the weight of a small car, uproot trees, dismember grown men, and flip mobile homes over. Even newborn vampires generally have the advantage of physical strength when in direct hand-to-hand combat with a human; able to single-handedly lift a grown man off the ground and hurl him across a room.
- Superhuman Speed - Vampires are the fastest supernatural creatures. They are able to move much faster than humans and even faster than the human eye can perceive. Vampires themselves however, are able to perceive this movement. Their vision and reflexes are accelerated like their movement, as shown when Eric Northman was able to perceive a speeding bullet in slow motion, and himself in normal motion while moving at superhuman speed. Speed, just like strength, advances with age, as older vampires are significantly faster than younger vampires. In addition, vampires have heightened reflexes.
- Superhuman Senses - Vampires have much stronger senses than humans. They are able to see, hear and smell better and can even see in complete darkness.
- Maker Abilities: A maker can summon, command and have an empathetic link to any other vampire that they sire.
- Superhuman Durability - Vampires are able endure physical pain better than humans and can recover from attacks that would cripple, maim, or kill humans with minimal effort.
- Immortality- You will cease to age or change in anyway once you become a vampire.
- Eidetic Memory - Vampires are said to possess perfect recall and to be unable to forget. Their minds are often called "vaults" in which they store all information permanently.
- Healing Factor - Vampires have an accelerated healing factor. They are able to heal all types of wounds, including open wounds, massive burns and tissue damage. If an injury is severe, vampires need human blood to initiate the healing process. they are also immune to all disease, save for Hepatitis D andV.
- Glamour - Vampires are able to "glamour" humans and a few of the more common supernatural creatures such as werewolves. Glamour is a form of hypnosis or mind compulsion, which requires vampires to make eye contact and use their voices to make humans do their bidding. Glamouring does not affect other vampires, powerful witches,maenads or fairies. Excessive glamouring can have a negative effect on the mental stability of a victim. Glamouring is not an innate ability, as it needs to be taught and practiced. Vampires can glamour at least two humans at the same time, as both Jessica Hamby and Eric Northman have been seen to do so.
- Flight - Some vampires have the ability to fly. It is suggested that older vampires can fly, while younger vampires can merely levitate. When Sookie Stackhouse asks Eric Northman if all vampires can fly, Eric responds "can all humans sing?", suggesting that not all vampires have this ability.
- Voice Imitation - Vampires are able to imitate voices; for instance, Bill Compton has been shown to be able to imitate Eric Northman, while Eric himself has been able to mimic the voice of a guard at Governor Burrell's Vamp Camp.
- Fangs - Vampires can grow fangs that they use to feed themselves, they might come out when a vampire is close to blood or angry. The bite of a vampire can sever the limbs of humans and other creatures.
- Healing Blood: A vampire's blood can heal humans from most physical wounds and injuries. Humans drinking vampire blood also feel euphoric and "high".
Weaknesses
Vampires have a number of weaknesses, which range from irritating to fatal (it should be noted that the death of a vampire is referred to as the "true death").
Common weaknesses
- Entry to homes: Vampires cannot enter private human homes unless they are invited in by the owner of the house. Vampires do not need to be invited into public places (such as bars or restaurants). Humans can rescind their invitations from vampires, which causes the vampire to immediately leave the house. Vampires can get around this by glamouring a person into inviting them in. Ancient vampires might not be subjected to this weakness, suggested by Bill who drank Lillith's whole remaing blood and Warlow that has never been invited to Sookie's house.The death of the human owner of a residence allows any vampire to enter even without an invitation.
- Excess blood: If a vampire drinks too much blood, they will display alcohol intoxication-like qualities (such as euphoria, confusion, stupor, etc).
- Exsanguination: If a vampire is completely drained of their blood, they can become comatose, and eventually perish.
- Fire: Vampires can heal from burns, if given time and blood. However, if a vampire cannot take the time to heal from the burns, the vampire will die.
- Hepatitis D: A virus that can be transmitted through blood that weakens vampires for about a month.
- Hepatitis V: A new strain of the hepatitis disease that can be spread to them via sexually, ingestion, and injection. Once in the vampire's system, the vampire will begin to weaken and eventually die.
- Maenad blood: If a vampire drinks maenad blood, they will begin to choke and vomit.
- Magic: Vampires have no particular resistance to the effects of magic, and are vulnerable to necromancy.
- Garlic: Garlic is "irritating" to vampires. Likely vampires find the smell of garlic annoying due to their acute senses.
- Silver: Any contact with silver will burn and melt the surface of the vampire it touches.
- Sleep or blood deprivation: If a vampire does not sleep during the day, or does not feed for a period of time, they will experience the "bleeds". The bleeds refer to vampires bleeding from their ears and noses. If a vampire continues to be deprived of sleep or blood, they will die from blood loss.
- Sunlight: Vampires cannot endure ultra-violet light in any form. If a vampire comes into contact with sunlight, their skin will burn and they will be severely weakened, and, eventually, burst into flames and perish. The older a vampire is, the quicker they will burn; when Godric walked into sunlight, he perished in about 30 seconds, while Bill Compton was just severely charred after 3 minutes. UV light burns heal more slowly than regular burns, such as those inflicted by fire.
- Wood: Vampires are susceptible to wood and wooden objects, including stakes and wooden bullets. If the heart of a vampire is pierced with a wooden object, the vampire will explode, and leave a mass of blood where they were previously standing. Ancient vampires can become possibly immune to staking, as seen when Sookie staked Bill, who was able to remove the stake without meeting the final death. If so, the age of a vampire rendered immune to staking is really ancient, as neither Russell nor Warlow were immune, though they were from 2,800 to 5,500 years old.
- Decapitation: If the head of a vampire is severed completely, the vampire will perish. Breaking the neck of a vampire only causes mild discomfort.
The Vampire Diaries Abilities/Weaknesses:
- Super Strength - Vampires are noticeably much stronger than average adult humans and slowly grow stronger with time. They always have the advantage of superior strength in direct combat with a human. Even new vampires who are still in transition can toss an average size, fully grown human across a room with great speed and force. Their other feats include single-handedly lifting grown men high off the ground by the throat and snapping their necks, ripping people apart, and ripping out internal organs such as hearts with little to no effort. Their strength is also more powerful than that of werewolves that are not in wolf form. Their strength allows them to jump higher and further than any natural creature. Vampires who feed on humans are stronger than those who feed on animal blood. In Fifty Shades of Grayson, Damon, a vampire roughly 170 years of age, is seen smashing his hand continuously into a stone wall, causing a large portion to chip off. However, newbie vampires may have difficulties while dealing with truly heavy objects, such as when Caroline couldn't move the safe by herself in The Cell and asked for Stefan's help.
- Super Speed - Vampires are much faster than humans and werewolves in human form and can possibly out run a werewolf even in wolf form. Vampires can accelerate their movements to cover short distances in an instant, faster than the human eye can see. When running across long distances, they appear as vibrating blurs of motion. Their reflexes are similarly heightened. Like their strength, their speed increases with age.
- Super Agility - Vampires possess superhuman agility. They have shown that they can move, jump very high, climb, and run incredibly fast without difficulty or exhaustion. Vampires can jump with their super speed too. Vampires that feed on human blood can jump much higher than vampires that feed on animal blood. These abilities increase with age.
- Emotional Control - Vampires have the supernatural power and ability to control and manipulate the emotions of one's self, and others. They can "switch off" their ability to feel emotions - such as fear or guilt - allowing them to kill and feed without remorse and to go up against any opponent without fear. This power also relieves them of depression or sadness.
- Dream Manipulation - Vampires can control dreams and the subconscious, giving them the ability to produce and modify dreams, bestow nightmares and lucid dreaming. They are also able to distort reality and trap a human in their dreams.
- Super Senses - Vampires have extremely keen senses of hearing, sight and smell that far exceed those of humans and werewolves. They can hear whispered conversations, even ones in far of buildings and on phones, smell blood, and see in total darkness. These senses improve with time.
- Mind Compulsion - Vampires have the ability to influence/control minds, plague people's dreams, and alter/erase human memories.
- Immortality - A vampire stops aging once turned. Upon their transformation, vampires then on become immune to all conventional illness, disease, virus and infection.
- Healing Factor - Vampires heal extremely quickly, but still feel the pain of a wound before it heals. Vampires can snap their bones back into place after being broken and have been seen to fully recover from gunshots, stab wounds, and torso impalement. The only injury that cannot be healed on its own is a werewolf bite.
- Super Durability - Vampires can take a great amount of damage without being slowed down. Even vampires who have been shot with wooden bullets have been seen to continue fighting, as long as they were not shot in the heart, or the head. Knives can also hurt a vampire.
- Fangs - Vampires can grow a pair of fangs, which they use to feed. Their fangs will occasionally come out and extend when they feed, are aroused by the scent of blood, or feeling intensely threatened or angered, especially if they are new vampires who have yet to gain complete control over their bloodlust.
- Sire Bond - Although rare among them, Sire Bonds can be formed when a human is turned with the blood of the vampire whom they had strong human feelings for.
- Tactile Telepathy-As shown with sage, vampires can show each other memories through touch.
- Vampire Blood: The blood from a vampire can heal humans from any physical wound.
Weaknesses
- Decapitation - Dismembering or removing the head of a vampire will result in permanent death.
- Fire or Sunlight - Prolonged exposure to fire or sunlight will result in permanent death.
- Wood - Wounding a vampire with a wooden weapon will cause the vampire to become severely weak. Stabbing a vampire through the heart with a wooden stake will result in permanent death. Its revealed that because Enzo was experimented on for many years, he built a resistance to being hurt by wood. Its possible this applies for vervain and other weaknesses but magic has been seen to hurt him.
- Vervain - Exposure to or ingestion of vervain causes a vampire to become severely feverish and weak. Also, physical contact with vervain will burn a vampire's skin. Vampires cannot compel anyone who has ingested vervain or has it on their person. (Let's say it exists in our world).
- Heart Extraction - Removing the heart of a vampire will result in permanent death.
- Invitation - Vampires cannot enter a home without an invitation by the owner. If they somehow get in they will presumably suffocate.
- Magic - Vampires are susceptible to the powers of witchcraft - including the creation of harmful magical objects.
- Desiccation - Vampires who abstain from blood for extended amounts of time will eventually desiccate and mummify.
- Vampire Bloodline - If an Original vampire dies, all vampires descended from their bloodline will slowly perish.
- Werewolf Bite - The bite of a werewolf and the poison is extremely lethal to vampires. It will cause them to hallucinate, grow severely weak and go rabid until it kills them. Klaus' hybrid blood can cure the bite. Vampires suffering from the bite seem to always hallucinate moments from their past.
- Broken Neck - Breaking a vampire's neck will not kill it, but it will render it unconscious for few minutes. It was shown when Alaric snaps Stefan and Damon's neck they recover quickly.
- Hunter's Curse - If a vampire kills a member of The Brotherhood of the Five, they will be tormented by the hunter until they kill themselves or if the hunter is replaced.
- The Cure- If a vampire takes the cure it will become human again. The blood of last doppelgangers can be used to undo the magic of vampirism, which revert the vampires to the state of death before their transition.
- White Oak Ash Dagger - Its rumored If a vampire daggers an original, they will die when the original is neutralised.
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