#1 Edited by Strider92 (16771 posts) - - Show Bio

British company Games Workshop has announced a MMORPG game based on its massive franchise Warhammer 40k. The designers have stated that this not a traditional MMORPG and will apparently be nothing like any other MMO that has come before it:

Conceptually, Warhammer 40,000: Eternal Crusade is unlike any other MMO, specifically because its ambitions aren’t trying to mimic what’s been done well before. Developer Behaviour Interactive takes the genre very literally. The acronym, after all, does not stand for World of Warcraft.

Massive, multiplayer, and online are three distinct but connected features at the heart of Eternal Crusade. Studio head Miguel Caron also calls Eternal Crusade a MOBA -- not because it’s similar to League of Legends, but because the gameplay fundamentally relies on the idea of a multiplayer online battle arena.

But it’s the action-oriented combat, player freedom, and rejection of existing standards that will define the next-gen MMO. For one thing, Eternal Crusade “has no concept of an endgame,” Caron explains. “Where most MMOs end, we begin.”

It remains to be seen exactly how that will play into Eternal Crusade, which, after almost a year of design planning, is just coming out of pre-production. But the intentions are pure: Players will begin playing the Warhammer 40K MMO without worrying about grinding through fetch quests. “When you start the game, objectives will be given to you by other players who’ve moved up the food chain,” Caron says. “These objectives will give you bonus XP if you follow them, [which] you don’t have to do.”

It makes sense: townsfolk don’t tell Space Marines what to do. The Eldar do not hunt pests for their pelts. Orks barely obey their own Warbosses, which plays into the logic of making them the only free-to-play race in Eternal Crusade. Caron’s thought is that most players will, like Ork Boyz, ignore their superiors’ orders anyway, opting to do their own thing instead as they learn the ropes. They’re a fine starting point for players that will, when they’re ready to obey the orders of the Imperium, ideally pay a little to join the Ultramarines or Dark Angels.

The game features the traditional starting races that have become almost synonymous with 40k. The technologically advanced and psionically gifted Eldar, the crazy and ambitious Orks, the Imperium's genetically enhanced angels of death the Space Marines and their corrupted, psychopathic former brothers the Chaos Marines.

Choosing one faction doesn’t wall you off from the other, however. If you opt to play as Eldar, you may not have the necessary strength to brute-force your way through a Space Marine force head on. Teaming up with Chaos in a temporary allegiance gives you the opportunity to see how they work not only as warriors on their own, but in conjunction with another faction. What are their strengths? What do they have that your race doesn’t? What are the weaknesses you could later exploit? All factions are not created equal, and that’s by design.

“Chess is a balanced game,” Caron says, “but a pawn against a queen is not balanced.” Chaos forces are great for pushing the frontline, he explains, while Eldar are better suited for sabotage behind enemy lines. Each team has advantages over another -- Orks up close, Space Marines at a range, etc. -- that factor into each’s play style, while allying with another group throws off any potential rock-paper-scissors guarantees.

The designers have also decided to try and implement a new way of looking at MMORPG combat and likened the brutality and graphics to Gears Of War and Space Marine (another 40k game but a hack'n slash one):

Caron says, “This is a really stupid excuse that someone in marketing one day decided to say: ‘Don’t judge our combat too hard compared to a console game, because MMOs cannot have the same beautiful, visceral combat you can in a console game.' That’s bulls**t.”

Combat from Relic's Space Marine

Caron wants to be judged against other action games, not MMOs, when it comes to Behaviour’s combat system. He uses the word “visceral” more times than I can count when explaining how fights play out. Behaviour wants players to brutalize each other in gory fights that combine great gunplay, crunchy melee hits, and shocking executions inspired by Relic’s Space Marine and Epic’s Gears of War.

This definitely makes a change from Games Workshops habit of making RTS games like DoW:

The developers intend to take this onto a huge scale to a point that the warring factions are fighting over entire planets. So before you can take a planet you have to completely eradicate any enemy presence on that planet by taking over all the territories on said planet? That is insanely big.

From the big picture perspective, you’ll use your soldier to kill hundreds of other player-controlled characters in the biggest, most populated battlefields ever seen. Eternal Crusade’s unforgiving slant toward PvP combat may leave some feeling intimidated, but a dash of PvE against the Tyranid, a non-player race, keeps combatants from focusing exclusively on each other. Caron tells me to imagine the MMO with the most dense player count on a server today -- Planetside 2 comes to mind -- and double it. That’s Eternal Crusade.

Double the size of Planetside 2? That is insanely big.

Not only that this game seeks to cause consequences with everything that happens and expects you learn from and live with the mistakes you make as well as strategize on keeping hold of resources and choosing when and where to attack:

Pursuant to that, permanence is important to the developer. Caron “hates with a passion” games that don’t have consequences when a fight ends, and when there’s no clear winner declared. Eternal Crusade adds a sense of meaning to battles -- perhaps, if I’m reading into Behaviour’s hints correctly, by having factions fight for territorial control. Again, Planetside 2 comes to mind.

“We want people to live with their mistakes...but just because you lose a campaign does not mean you’ve lost the war,” says creative director David Ghozland. The intention is for you to create a history that will live for years after Eternal Crusade’s release. More importantly, you’re meant to learn from failure and apply a new strategy to the next massive battle in hopes of scoring new skills, items, upgrades, and resources, which you can use to spend on vehicles. “Controlling resources is very important,” Ghozland says. The team is still too early in development to elaborate on where else you’ll spend your earnings.

A Black Templar Marine
A Blood Raven Marine

For me this is where it gets interesting the customization does not follow any other MMO's stereotypical set of characteristics. They are basing themselves on the table-top game of 40k itself.

Some, certainly, will play into Eternal Crusade’s customization, which goes against the grain of established MMOs. Those inspired by World of Warcraft give every player enough options to give them a unique look.

“We’re not comparing us to other games. We’re comparing us to the tabletop game.” Warhammer has lore to adhere to. You’re one soldier in an established army, after all, and a red Ultramarine borders on heresy. “Your identity is in your armor,” Ghozland explains. Symbols, and probably patterns, apply to your housing, space ship, and headquarters. You can change the way you look, but a Dark Angel will always look like he belongs in the Dark Angels.

In a universe whose races obsess over war, a game about nothing but fighting each other makes sense. But where does it all lead, especially if “endgame” isn’t in Behaviour’s vocabulary? Eventually, “players will be able to investigate and explore the underworld” of the planet they’re fighting for. Ghozland hints that it holds a “dark secret.”

That, along with additional story, presumably resides in the collectible artifacts hidden in procedurally generated dungeons.“Different dungeons and different underworld entrances will be controlled by different factions,” Ghozland explains. “Sometimes you control them. Sometimes you don’t. So you will have to sneak through enemy lines and try not to be noticed to enter the dungeon you want to explore.” Every time you try to run through them and hunt down artifacts, the underworld’s randomized layout changes.These are sizable ambitions, particularly for a game that’s still so early. That said, Ghozland and Caron have until the “end of 2015” to achieve their studio’s goals.

Both are well aware of the skepticism toward Behaviour -- the developer of Naughty Bear -- taking the reins on this one, too. Caron’s hired many ex-Funcom devs with MMO experience. Former Vigil employees who worked on the failed Warhammer 40K: Dark Millenium sent resumes immediately after Eternal Crusade’s announcement.With next-gen hardware, a strong and passionate staff, and a solid two-year development cycle, Eternal Crusade could very well turn out to be the Warhammer 40K MMO fans have wanted since, well, World of Warcraft defined what an MMO could be -- but not necessarily where the genre would end up.

Well i'm in! If they really do everything they've said they are in the way they have said they are going to do it this could be an awesome game!!!!!

I only have 2 requests to make!:

  1. PLEASE, PLEASE, PLEASE, have Kharn the Betrayer in it. As a boss or ally or whatever just find away to put that loveable psychopath in there!
  2. I want honor guard armor!
Space Marine Honor Guard

#2 Posted by Strider92 (16771 posts) - - Show Bio
#3 Posted by nick_hero22 (7090 posts) - - Show Bio

Sounds cool!!!!!!

#4 Posted by Pokergeist (22351 posts) - - Show Bio

@cadencev2 @chaos_prime I think you guys might be interested in this.

Sweet, however I am skeptical. They made a statement awhile ago on a MMO with factions like Imperial Guard, Space Marines, and Cultist.... what happen to that? It never made it past Beta.

so I am very skeptical.

#5 Posted by Strider92 (16771 posts) - - Show Bio

@cadencev2: It got scrapped due to a company dispute. In fact some of the developers are working on this now.

#6 Posted by nick_hero22 (7090 posts) - - Show Bio

@strider92:

What is the pricing model? Is it free-to-pay or is there a subscription fee involved?

#7 Posted by Pokergeist (22351 posts) - - Show Bio

@strider92:

What is the pricing model? Is it free-to-pay or is there a subscription fee involved?

Game workshop is all about squeezing dollars, look at their freaking Table top and price of Game Material! I assume a fee will be slapped on.

#8 Edited by Strider92 (16771 posts) - - Show Bio

@nick_hero22: Thus far it hasn't been said. I'm hoping its a one time purchase deal but i'm a little skeptical about that especially if they plan to compete with people like WoW.
However the previous game was going to be a one time purchase thing so maybe they'll keep that idea.

#9 Edited by Jonny_Anonymous (34370 posts) - - Show Bio

.......................................

*creams pants*

#10 Posted by frogdog (3436 posts) - - Show Bio

So I ordered space marine, anything to expect?

#11 Posted by Jonny_Anonymous (34370 posts) - - Show Bio

@frogdog said:

So I ordered space marine, anything to expect?

AN awesome time?

#12 Posted by Strider92 (16771 posts) - - Show Bio
#13 Posted by Jonny_Anonymous (34370 posts) - - Show Bio

@strider92: Did you see the trailer for Space Hulk?

#14 Posted by Strider92 (16771 posts) - - Show Bio
#15 Posted by frogdog (3436 posts) - - Show Bio
#16 Posted by Jonny_Anonymous (34370 posts) - - Show Bio
#17 Edited by Chaos Prime (10857 posts) - - Show Bio

OMG just epic :)

#18 Edited by Jonny_Anonymous (34370 posts) - - Show Bio

@frogdog: you played Space Marine yet?

#19 Posted by SpideyIvyDaredevilFan26 (6514 posts) - - Show Bio

No Necrons or Tau?! >:(

#20 Posted by Guardian_of_Gravity (2979 posts) - - Show Bio

Tau, Crons, Dark Eldar, Sisters of battle, and Daemons will come later.

The lost and the damned, the Imperial guard, and the Tyranids I believe will remain NPCs only for the foreseeable future.

That being said, Orks shouldn't be the only ones with F2P cannon fodder, the Space marines have scouts, the Eldar have guardians, and the Chaos space marines have cultists that can also be filled up by freebies for the paying players to massacre.

#21 Posted by frogdog (3436 posts) - - Show Bio
#22 Posted by Jonny_Anonymous (34370 posts) - - Show Bio
#23 Posted by frogdog (3436 posts) - - Show Bio

@frogdog said:

@jonny_anonymous said:

@frogdog: you played Sale Marine yet?

Still waiting for tomorrow

wow, Sale Marine. That's a new low for my spell check

ha almost reminds of the times I couldn't tell the difference between silver and sliver.

Also is this lore video accurate?

#24 Posted by Jonny_Anonymous (34370 posts) - - Show Bio

@frogdog said:

@jonny_anonymous said:

@frogdog said:

@jonny_anonymous said:

@frogdog: you played Sale Marine yet?

Still waiting for tomorrow

wow, Sale Marine. That's a new low for my spell check

ha almost reminds of the times I couldn't tell the difference between silver and sliver.

Also is this lore video accurate?

as a basic summery of the Horus Heresy, pretty much.

#25 Posted by OmniBeast (492 posts) - - Show Bio

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!

I love Warhammer, I've been a huge fan since the first DOW games! I even played a few WH40k board games, even read the shitty novels :D. This is amazing news! @strider92 Thank you for making this post. Now I have an mmo to look forward too!

#26 Posted by Guardian_of_Gravity (2979 posts) - - Show Bio

Abnett, Mitchell, McNeil, ADB, and Swallow are hardly shitty.

#27 Posted by Abhi471990 (64 posts) - - Show Bio

is it coming to.pc

#28 Posted by Guardian_of_Gravity (2979 posts) - - Show Bio

Rather obviously yes, Warhammer 40k has been overwhelmingly a PC based franchise video game wise

#29 Posted by Jonny_Anonymous (34370 posts) - - Show Bio
#30 Posted by OmniBeast (492 posts) - - Show Bio

@jonny_anonymous: I read Dawn of War & Dawn of War Ascension by Cassern S. Goto

They're not really shitty per say but... I don't know their different.

#31 Posted by warlock360 (28064 posts) - - Show Bio

#32 Posted by Jonny_Anonymous (34370 posts) - - Show Bio

@omnibeast: You should read Dan Abnett's 40K novels

#33 Edited by warlock360 (28064 posts) - - Show Bio

Also, let the crusade begin (or continue)!

Black Templars 4life

#34 Posted by Guardian_of_Gravity (2979 posts) - - Show Bio

@omnibeast: C.S Goto is indeed a bad author, but he's hilariously bad.

#35 Posted by OmniBeast (492 posts) - - Show Bio

@guardian_of_gravity: Okay, so I'm not insane for saying he's bad. Good to know lol.

@jonny_anonymous: I've always wanted to read more, but I don't know where to start. Could you recommend one for me?

#36 Posted by Jonny_Anonymous (34370 posts) - - Show Bio

@omnibeast: Start with the first novel in the Horus Heresy series, it's called Horus Rising

#37 Edited by OmniBeast (492 posts) - - Show Bio

@warlock360: I'LL SEE YOU IN THE FIELD BATTLE BROTHER!

But I think we all know who the top dogs are :P

"FOR THE EMPEROR AND SANGUINIUS"

@jonny_anonymous: I'll check it out thanks! I'm assuming the series is mainly about the Horus Hersey. Does it continue on afterwards? Like does it go into more modern or recent events?

#38 Edited by Jonny_Anonymous (34370 posts) - - Show Bio

@omnibeast: Na there's like 24 books so far in the Horus heresy series but there all set in that time. Also:

FOR THE ALL-FATHER!

#39 Posted by Chaos Prime (10857 posts) - - Show Bio

WAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH!!!

I love Warhammer, I've been a huge fan since the first DOW games! I even played a few WH40k board games, even read the shitty novels :D. This is amazing news! @strider92 Thank you for making this post. Now I have an mmo to look forward too!

Gav Thorpe & Andy Hoare have written a few good books imo.

#40 Edited by warlock360 (28064 posts) - - Show Bio

@omnibeast: well since it's about an eternal crusade the black Templars were the first thing to come to mind since they are on a thousand years crusade, and continuing.

#41 Edited by Strider92 (16771 posts) - - Show Bio

@frogdog said:

@jonny_anonymous said:

@frogdog said:

@jonny_anonymous said:

@frogdog: you played Sale Marine yet?

Still waiting for tomorrow

wow, Sale Marine. That's a new low for my spell check

ha almost reminds of the times I couldn't tell the difference between silver and sliver.

Also is this lore video accurate?

For the Horus Hersey yes but it doesn't cover even 20% of the whole 40k lore.

#42 Posted by Guardian_of_Gravity (2979 posts) - - Show Bio

I'll probably try out all the factions, and be hopeful for additional ones as more releases come in.

#43 Posted by Mekboy (1201 posts) - - Show Bio

I'm using Orks for sure.

#44 Posted by OmniBeast (492 posts) - - Show Bio

@jonny_anonymous: Ah! I Space wolf! "For Russ and the Allfather!"

The heretics of the empire are in for a true a reckoning. They'll have to fight a BT alongside a SW and a BA.

@warlock360: Oh of course! I was on the same thought process. BT's use to be my absolute favorite. Till I read up about Blood Angels/Sanguinius and all his glory along side the emperor. I kind of band wagon-ed over. Haha.