that all anime and sometimes, comics obey. Quite funny so I just HAD to share it.
https://www.cs.utah.edu/~duongsaa/more_htm/jk_100animeRules.htm
#1 - Law of Metaphysical Irregularity- The normal laws of physics do not apply.
#2 - Law of Differential Gravitation- Whenever someone or something jumps, is
thrown, or otherwise is rendered airborne, gravity is reduced by a factor of 4.
* Some things have been known to "Float" for a few seconds before plummeting to hit
the ground, vehicle, or someone’s cranium.
#3 - Law of Sonic Amplification, First Law of Anime Acoustics- In space, loud
sounds, like explosions, are even louder because there is no air to get in the way.
#4 - Law of Constant Thrust, First Law of Anime Motion- In space, constant thrust
equals constant velocity.
#5 - Law of Mechanical Mobility, Second Law of Anime Motion- The larger a
mechanical device is, the faster it moves, Armoured Mecha are the fastest objects
known to human science.
#6 - Law of Temporal Variability- Time is not a constant. Time stops for the hero
whenever he does something "cool" or "impressive". Time slows down when friends and
lovers are being killed and speeds up whenever there is a fight.
#7 - First Law of Temporal Mortality- "Good Guys" and "Bad Guys" both die in one of
two ways - either so quick they don’t even see it coming, OR it’s a long drawn out
affair where the character gains much insight to the workings of society, human
existence or why the toast always lands butter side down. *NOTE: Sometimes, Anime
heroes or villains never really die! In these rare cases they were a clone or cyborg
and the real hero/villain’s suspiciously missing in "Malletspace", or something.
#8 - Second Law of Temporal Mortality- It takes some time for bad guys to die...
regardless of physical damage. Even when the "Bad Guys" are killed so quickly they
don’t even see it coming, it takes them a while to realize they are dead. This is
attributed to the belief that being evil damages the Reality Lobe of the brain.
#9 - Law of Dramatic Emphasis- Scenes involving extreme amounts of action are
depicted with either still frames or black screens with a slash of bright color
(usually red or white).
#10- Law of Dramatic Multiplicity- Scenes that only happen once, for instance, a
"Good Guy" kicks the "Bad Guy" in the face, are seen at least 3 times from 3
different angles.
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