@frogdog: Way to rip my words out of context there mate.
Almost all the games that have been just recently announced at E3 have not showcased anymore gameplay besides their stage demo's to the public. Some behind doors stuff but that's only to a select audience.
Additionally, it's not about "spoiling" their games mate but reserving content to show at later dates. It's similar to an early film teaser. They show little so they can hype a game early and build anticipation as the release date nears. :)
No where in that statement do I once mention Ryse itself. It's a clear indication that I insinuated games in general.
Additionally, all those articles posted showcase the same five minute demo that was shown during the press conference. One five minute segment doesn't determine the entirety of a game, especially one that is most predictably used to showcase a game's engine and visuals.
Whatever "hype" there may be is all based around a person's personal preference and opinion. Someone may like how the game looks, someone else may not. Doesn't mean either is wrong.
I’m on the battlefield. I’m stomping through the corpses of my comrades swinging my sword at anything that moves. I begin a combo, I slash twice and then whooom slow motion is initiated, shit is about to get ‘cinematic’. A button prompt hovers elusively above the sword I’m about to drive into the throat of my enemy… argh I’m too slow! The prompt flickers, disappears.
I missed it. Damn.
But then somehow, for some reason, I still complete the cinematic ‘kill’.
What?
Maybe it’s a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.
What is going on here?
I ask one of the Crytek people hovering at the booth – is this a bug? Why am I completing kills when I hit the wrong button prompt? Or, worse, no button at all. Turns out it was a deliberate design choice.
“We don’t want the player to feel frustrated,” I am told.
http://www.kotaku.com.au/2013/06/why-ryse-is-the-most-frustrating-game-of-e3/
From this article, the game is even easier than what the demo shows and it's pretty much the core of the game.
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