89% of parents believe videogame violence is a problem.

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#2 Posted by The_Lunact_And_Manic (2986 posts) - 5 months, 5 days ago - Show Bio

My mother plays God Of War.

I'm that lucky :P

#3 Posted by Glitch_Spawn (15458 posts) - 5 months, 5 days ago - Show Bio

It's funny because they all watch FOX news!

#4 Posted by Glitch_Spawn (15458 posts) - 5 months, 5 days ago - Show Bio

Oh and IGN? ...

#5 Posted by Apathy_ (195 posts) - 5 months, 5 days ago - Show Bio

And all of those parents are to stupid to read the game rating on the front of it. Parents complain all the time that this, that and the other thing is to blame for their childrens bad behaviour but it comes down to the parenting. Planting a twelve year old down in front of a tv is not parenting; but the majority of parents today have the "out of sight, out of mind" mentality.

I worked at a video game store for awhile and I can't tell you how many times you'd go a middle aged woman come in trying to figure out what game they were trying to buy and them tell me its for their son. I'd always ask how old their child was and the large majority were 12-14 years of age and the majority of the games were unsuitable and not rated for their children. I refused to sell which is store policy and they couldnt understand why.

#6 Posted by _Zombie_ (9615 posts) - 5 months, 5 days ago - Show Bio

89% of parents are fcking stupid.

#7 Posted by BiteMe-Fanboy (6660 posts) - 5 months, 5 days ago - Show Bio

Theres a game rating on the box for a reason. A 10 year old kid isn't suppose to be playing Grand Theft Auto.

#8 Posted by SC (9996 posts) - 5 months, 5 days ago - Show Bio

A similar thing happened with comic books (arguably it still happens with comics) and its not so much a parental thing but a human thing. Humans are notoriously horrible at adapting new social trends past a particular point in their lives unless say they happen to be particularly invested in it. So they end up using their personal experiences as a reference and things that fall out of line with what they consider appropriate and normal becomes warped and unnecessary. They struggle to fathom that experiences that fall out of their own are as valid and normal as their own. That being said this isn't a pattern that you can see with just video games and parents, you can find similar around this site as well.

#9 Posted by mikethekiller (7184 posts) - 5 months, 5 days ago - Show Bio

parents really need to pay more attention to the rating system.

#10 Posted by mrdecepticonleader (11192 posts) - 5 months, 5 days ago - Show Bio

@SC said:

A similar thing happened with comic books (arguably it still happens with comics) and its not so much a parental thing but a human thing. Humans are notoriously horrible at adapting new social trends past a particular point in their lives unless say they happen to be particularly invested in it. So they end up using their personal experiences as a reference and things that fall out of line with what they consider appropriate and normal becomes warped and unnecessary. They struggle to fathom that experiences that fall out of their own are as valid and normal as their own. That being said this isn't a pattern that you can see with just video games and parents, you can find similar around this site as well.

Yeah it did happen alot of with comics in the past,but they aren't mainstream enough any more,so its video games that are sitting in the blame seat right now.

#11 Edited by Super_SoldierXII (5080 posts) - 5 months, 5 days ago - Show Bio

It's not just "violent" video games. It's the advent of video games, T.V., internet, ipods, facebook, twitter (etc.) turning us all into mindless zombies pretty much. Exactly where the powers that be want us. Easier to manipulate that way.

Fact is, many modern day difficulties lie in a plethora of mental addictions brought on by today's various forms of media. Sorry, but the obesity rate and number of troubled teens / kids is a HUGE f'n problem and if you don't think so, and if you choose to believe media content has little to do with it, continue to act like cattle prodded to consume, and little else, by modern entertainment. See how well that works out for us. We defend it like an alcoholic defends his daily consummation habits replete with slurred speech while tripping over his own two feet.

Multiple studies actually prove that video games, T.V. and their ilk stimulate the same part of the brain, and in similar ways, as cocaine. It's a mental addiction peeps.

Not saying "it's all bad" and your damned should you choose to power up your X-box tonight. What I am saying is moderation people. Parents need to moderate their child's intake along with the brand of media they're ingesting on a daily basis.

Moderation. But hey, the way the young parents of today were raised is so similar, that it's like the blind raising offspring to be likewise blind.

So yeah, we're seeing a combination of bad parenting and disjointed societal values, feeding our youth a shallow identity through the likes of Jersey Shore and the Kardashians, leaving the last few generations with little depth, distorted ethics and a huge hard-on for the inane.

#12 Posted by SC (9996 posts) - 5 months, 5 days ago - Show Bio

@mrdecepticonleader said:

Yeah it did happen alot of with comics in the past,but they aren't mainstream enough any more,so its video games that are sitting in the blame seat right now.

Yep, plus society has slowly become more accepting of dark and supernatural themes. Not just that but there is a greater responsibility taken upon parents as far as say what falls into the hands of their children. I mean a book like Crossed would probably cause a lot of outrage today still, it has explicit violent genital mutilation on some of its alt covers, but aside from as you saying not being as mainstream, its also a bit of a niche comic among hundreds of different type of comics, and there is no way a 10 year old should end up with Crossed. If they did its really the fault of the people that allowed it, not the actual comic. Another factor is that movies have become a lot more mainstream since then and so moving visual imagery with sound, such experiences can tend to make comics and other 2D media flat by comparison, pun slightly intended. Video Games also advance with technology, I mean comics having changed as much from the days of Pong to today the same way video games have, so a lot of older people, a lot of ignorant people can be taken back by how realistic and advanced video game experiences are. The more realistic and advanced say the graphics and sounds, and experiences the more realistic or gruesome the violence can be. Oh and also the more violent and deadly the game concepts can be.

So yeah comics have been overtaken by video games as far as its "danger to the youths" and "oh won't somebody think of the children" mentality.

#13 Posted by mrdecepticonleader (11192 posts) - 5 months, 5 days ago - Show Bio

@SC said:

@mrdecepticonleader said:

Yeah it did happen alot of with comics in the past,but they aren't mainstream enough any more,so its video games that are sitting in the blame seat right now.

Yep, plus society has slowly become more accepting of dark and supernatural themes. Not just that but there is a greater responsibility taken upon parents as far as say what falls into the hands of their children. I mean a book like Crossed would probably cause a lot of outrage today still, it has explicit violent genital mutilation on some of its alt covers, but aside from as you saying not being as mainstream, its also a bit of a niche comic among hundreds of different type of comics, and there is no way a 10 year old should end up with Crossed. If they did its really the fault of the people that allowed it, not the actual comic. Another factor is that movies have become a lot more mainstream since then and so moving visual imagery with sound, such experiences can tend to make comics and other 2D media flat by comparison, pun slightly intended. Video Games also advance with technology, I mean comics having changed as much from the days of Pong to today the same way video games have, so a lot of older people, a lot of ignorant people can be taken back by how realistic and advanced video game experiences are. The more realistic and advanced say the graphics and sounds, and experiences the more realistic or gruesome the violence can be. Oh and also the more violent and deadly the game concepts can be.

So yeah comics have been overtaken by video games as far as its "danger to the youths" and "oh won't somebody think of the children" mentality.

Yeah that is true.I mean films like the Texas Chainsaw Massacre was banned in cinemas in the UK and the Exorcist was very controversial but look at the number of films today that are far more gorier yet no one really notices them.And again that is because films in cinemas are harder to get into than to buy a video game.I mean I am sure I am not the only but nearly every child grew up watching violent films weather they where action,sci fi horror etc we did.And I watched films when I was below the age rating just like I am sure most people have.And it hasn't made me violent or go out and kill people.Its not the media (films video games,comics etc) that effects the child but how the child is brought up.

So I think it might have something to do with the fact parents who do blame media are in a state of denial they dont want to admit how there child perceives violence is on them and how they bring them up.I mean there are plenty of murders who where never exposed to violence in films but where mistreated by their parents.

I also think context is important as well.

#14 Posted by minigunman123 (3115 posts) - 5 months, 5 days ago - Show Bio

@SC said:

@mrdecepticonleader said:

Yeah it did happen alot of with comics in the past,but they aren't mainstream enough any more,so its video games that are sitting in the blame seat right now.

Yep, plus society has slowly become more accepting of dark and supernatural themes. Not just that but there is a greater responsibility taken upon parents as far as say what falls into the hands of their children. I mean a book like Crossed would probably cause a lot of outrage today still, it has explicit violent genital mutilation on some of its alt covers, but aside from as you saying not being as mainstream, its also a bit of a niche comic among hundreds of different type of comics, and there is no way a 10 year old should end up with Crossed. If they did its really the fault of the people that allowed it, not the actual comic. Another factor is that movies have become a lot more mainstream since then and so moving visual imagery with sound, such experiences can tend to make comics and other 2D media flat by comparison, pun slightly intended. Video Games also advance with technology, I mean comics having changed as much from the days of Pong to today the same way video games have, so a lot of older people, a lot of ignorant people can be taken back by how realistic and advanced video game experiences are. The more realistic and advanced say the graphics and sounds, and experiences the more realistic or gruesome the violence can be. Oh and also the more violent and deadly the game concepts can be.

So yeah comics have been overtaken by video games as far as its "danger to the youths" and "oh won't somebody think of the children" mentality.

Though I question why anyone would want to read such a comic, that has those kinds of images. There's just no reason to subject yourself, at any age, to those things.

I actually agree violence is becoming too mainstream and people don't understand it for what it is... Appalling. It's not that we're being conditioned to be murderers or something, but we are being conditioned to be idiots via many video games. Allow me to explain that a little bit.

I'll bet that at least 90% of the people who play tons of violent games that have little story, like GTA4 or whatever, would throw up if they saw a real murder committed or would pee their pants if they were thrown in a war zone...

But at the same time, many people who play such games rather consistently, fall very short in the intellectual achievement category. I'm sure many of them, probably not people on this site (people on comicvine seem to have greater intellect on some issues than is normal for the internet), would, however, probably make fun of soldiers or policemen who were having trouble coping with witnessing deaths of others, or victims of crimes, because they think they're conditioned to those things... But they're really not. If they saw those things firsthand I bet they'd freak out.

So no... Videogames are not turning us into murderers. They are, along with most pop media and "culture", turning the majority of people into vegetables, and making them think they're smarter or better than they actually are.

An example of a videogame that features violence that I think is fine, would be Halo. Minecraft is a game that features almost no violence, but is extremely creative and fun. Happy Wheels is extremely violent, but the game tries to be comedic and creative, rather than destructive.

So, essentially, moderation, as has been said, but also try to determine if the redeeming factors in a game outweigh whatever violence is present, and whether or not the person playing will actually pay attention to these factors. For example if you simply ignore and skip the story of Halo and use it to blow stuff up, and play multiplayer and swear through the microphone (or more generally just act like a jackass in the game) etc.... That is definitely not a good game for you!

Games should be constructive in some way. They should teach lessons or stories, or let our minds wander and create. Wanton destruction isn't usually a recipe for success... I don't think games are any different in that rule. Halo has a great story, for some people. Many people love playing Minecraft to build things. Spore is fantastically creative. Happy Wheels lets us laugh at our computers and create fun levels to test our skill. If a person doesn't like or appreciate the good/constructive things about a game, and only recognizes the destructive portions, it's probably not a good idea to play the game.

#15 Posted by SC (9996 posts) - 5 months, 5 days ago - Show Bio

@Super_SoldierXII said:

It's not just "violent" video games. It's the advent of video games, T.V., internet, ipods, facebook, twitter (etc.) turning us all into mindless zombies pretty much. Exactly where the powers that be want us. Easier to manipulate that way.

Fact is, many modern day difficulties lie in a plethora of mental addictions brought on by today's various forms of media. Sorry, but the obesity rate and number of troubled teens / kids is a HUGE f'n problem and if you don't think so, and if you choose to believe media content has little to do with it, continue to act like cattle prodded to consume, and little else, by modern entertainment. See how well that works out for us. We defend it like an alcoholic defends his daily consummation habits replete with slurred speech while tripping over his own two feet.

Multiple studies actually prove that video games, T.V. and their ilk stimulate the same part of the brain, and in similar ways, as cocaine. It's a mental addiction peeps.

Not saying "it's all bad" and your damned should you choose to power up your X-box tonight. What I am saying is moderation people. Parent need to moderate their child's intake along with the brand of media their ingesting on a daily basis.

Moderation. But hey, the way the young parents of today were raised is so similar, that it's like the blind raising offspring to be likewise blind.

So yeah, we're seeing a combination of bad parenting and disjointed societal values, feeding our youth a shallow identity through the likes of Jersey Park and the Kardashians, leaving the last few generations with little depth, distorted ethics and a huge hard-on for the inane.

Great post and points, I would only add that depending on how you use the term modern day difficulties such problems arising from humanities collective successes have been developing for a long time. Today's various forms of media? Just the variety involved in excessive choice selections can stress a person and lead to negative repercussions. So how long have people had ample choice of a selection of foods and clothing? The causes of problems don't always occur the day (generation) before the problem, so identifying why mental addictions are brought on by today's various forms of media, how can we compare that to similar changes and consequences, and why/how weren't people prepared to deal with such various forms of media and or why/how weren't there coping mechanisms adequate as well?

Obesity and "troubled teens" is a problem, and the quality and potential joy to have entertainment as far as the alternatives to going outside and kicking a ball around are greater for many kids today than ever before, thats definitely a factor as far as making people overweight, but such selections have always existed, hugging and sex and music simulate the brain in ways comparable to being drugged, and well the success of whether people in the past could overcome those activities is questionable, the point is that a person ability to make educated decisions concerning their welfare and well being should always be a bigger factor than their access to forms of media. I get that you emphasis on this as well, with your post, but I believe it should be the main factor discussed, rather than the afterword.

I mean generations raising generations, which generation was the first to raise blind children? (Rhetorical question) Would parents of 200 years ago think something similar of parents 100 years ago? How well are generations ability to gauge fault with others? Identify the factors involved with faults? How far back do we really need to go? When people starting selling clothes to other people did they have the knowledge and education to know that by offering excess of choice (also the freedom to choose) they were placing minutes amount of psychological stress on their customer?

If anything the current generations are becoming more diverse. The generation types are also blurring as well because of how fast everything is moving. So the last few generations may be filled with lack of depth, distorted ethics and a huge hard-on for the inane, its also going to include and feature some of the most ethical, knowledgable, deep thinkers humanity has ever produced. Current generations are very wide and the sheer amount of variables and factors involved with making them different are constantly increasing, continuously diversifying an already diverse group of people.

#16 Posted by superstay (5552 posts) - 5 months, 5 days ago - Show Bio

@ShadowKing:

and 89% of parents are speaking gibberish

d-_-b

#17 Edited by Squares (893 posts) - 5 months, 5 days ago - Show Bio

And like 70% of statistics are made up on the spot.

EDIT: After reading some of the other posts a bit more thoroughly, I have to say that kids today really aren't that bad. Every generation goes through stuff like this, it's not like this one is going to be much more screwed up than the rest of us are.

#18 Posted by mrdecepticonleader (11192 posts) - 5 months, 5 days ago - Show Bio

@SC: I would say alot of the media we have today helps us to be more diverse,but its not really the mainstream media that does.I suppose it really depends on what kind of things in media you expose yourself to,weather one remains as one of the sheep or goes beyond and ignores that.

#19 Posted by SC (9996 posts) - 5 months, 5 days ago - Show Bio

@minigunman123 said:

Though I question why anyone would want to read such a comic, that has those kinds of images. There's just no reason to subject yourself, at any age, to those things.

You question but then you answer yourself. Is it possible your making an argument from incredulity? What do you mean there is no reason? There is always a reason.

@minigunman123 said:

But at the same time, many people who play such games rather consistently, fall very short in the intellectual achievement category. I'm sure many of them, probably not people on this site (people on comicvine seem to have greater intellect on some issues than is normal for the internet), would, however, probably make fun of soldiers or policemen who were having trouble coping with witnessing deaths of others, or victims of crimes, because they think they're conditioned to those things... But they're really not. If they saw those things firsthand I bet they'd freak out.

Your evidence, reasoning or proof for this? What definition of consistently are you using? What do you mean by fall short on the intellectual achievement category? How do you gauge that Comicvine users seem to have greater intellect on some issues than is normal for the internet?

@minigunman123 said:

and making them think they're smarter or better than they actually are.

This is a human nature thing. Its always existed.@minigunman123 said:

Games should be constructive in some way. They should teach lessons or stories, or let our minds wander and create. Wanton destruction isn't usually a recipe for success... I don't think games are any different in that rule. Halo has a great story, for some people. Many people love playing Minecraft to build things. Spore is fantastically creative. Happy Wheels lets us laugh at our computers and create fun levels to test our skill. If a person doesn't like or appreciate the good/constructive things about a game, and only recognizes the destructive portions, it's probably not a good idea to play the game.

Excellent point, I agree completely.

#20 Posted by ShadowKing (751 posts) - 5 months, 5 days ago - Show Bio
@superstay:  
 
I agree.
#21 Posted by Necrotic_Lycanthrope (2387 posts) - 5 months, 5 days ago - Show Bio

If 89 percent think video games are the root of all problems, I think 89-100 percent of parents are to blame for even letting it start in the first place.

#22 Posted by PowerHerc (52478 posts) - 5 months, 5 days ago - Show Bio

They're probably right.

#23 Posted by PowerHerc (52478 posts) - 5 months, 5 days ago - Show Bio

Do the other 11% work for the video game industry?

#24 Posted by YoungJustice (5737 posts) - 5 months, 5 days ago - Show Bio

89% of parents aren't living in the real world.

#25 Posted by ShadowKing (751 posts) - 5 months, 5 days ago - Show Bio

I bet these parents strongly support the NRA and their views on gun control. 

#26 Edited by Ms. Omega (3664 posts) - 5 months, 5 days ago - Show Bio

Ok I have a story for this topic.....When i was working at Wal-Mart in the electronics department a mother approached me and asked to buy Grand Theft Auto for her son. Curious I asked her how old her son was she told me he was 11 or so my jaw hit the floor. I asked her do you even know what this game is about. She told me her son told her that its a racing game I had to ensure her that it wasnt and went on to tell her in extreme detail what content the game had in it and about that time her son came around the corner and asked for the game. I have never seen a death stare like that mother gave her son that day. Crap like this is what gets to me parents need to do some freakin research in to what their kids are playing. Instead of buying any game a kid ask for take 2 seconds to read the rating on the damned box. Hell why not attack movies while were at it?

#27 Posted by Nordok (733 posts) - 5 months, 5 days ago - Show Bio

It's the latest parental bogeyman. If electronic media is exerting a stronger influence over your child than you are, could it be possible that the media isn't the problem? Might I suggest examining your own parenting skills before insisting that an entire industry lobotomize its products? I don't much care for being told that I cannot have my own entertainment because you can't be bothered to keep it out of the hands of your impressionable offspring.

#28 Posted by The Stegman (13719 posts) - 5 months, 5 days ago - Show Bio

People just want to blame everything except themselves.

#29 Posted by redbird3rdboywonder (3322 posts) - 5 months, 5 days ago - Show Bio

@_Zombie_ said:

89% of parents are fcking stupid.

#30 Posted by InnerVenom123 (27728 posts) - 5 months, 5 days ago - Show Bio

@_Zombie_ said:

89% of parents are fcking stupid.

#31 Posted by Alchemax_7 (347 posts) - 5 months, 5 days ago - Show Bio

I'm lucky, my parents were cool with me playing GTA when I was like 5-6 and they don't care what video game I play, or what Movie I watch. They told me I was responsible enough from a young age to play and watch games and movies featuring violent content.

#32 Posted by Yung ANcient One (2746 posts) - 5 months, 5 days ago - Show Bio
89% of parents shouldn't buy a Rated M game to a 11year old, a Rated T game to a 5 year old. But they want to complain about the game existing fools your kid can't buy it alone (+)
#33 Posted by Vance Astro (88983 posts) - 5 months, 5 days ago - Show Bio

With the lack of intelligence of so many parents..I often wonder how my generation below mine even exists.

Moderator
#34 Edited by Super_SoldierXII (5080 posts) - 5 months, 5 days ago - Show Bio

@SC:

I mean generations raising generations, which generation was the first to raise blind children? (Rhetorical question) Would parents of 200 years ago think something similar of parents 100 years ago? How well are generations ability to gauge fault with others? Identify the factors involved with faults? How far back do we really need to go? When people starting selling clothes to other people did they have the knowledge and education to know that by offering excess of choice (also the freedom to choose) they were placing minutes amount of psychological stress on their customer?

If anything the current generations are becoming more diverse. The generation types are also blurring as well because of how fast everything is moving. So the last few generations may be filled with lack of depth, distorted ethics and a huge hard-on for the inane, its also going to include and feature some of the most ethical, knowledgable, deep thinkers humanity has ever produced. Current generations are very wide and the sheer amount of variables and factors involved with making them different are constantly increasing, continuously diversifying an already diverse group of people.

Yes, the world is getting smaller everyday leading to more cultural and societal diversity. Agreed. I'm far from saying it's all bad with a view toward just how much better it was in bygone days. I'm not an extremist nor so simple minded. Fact is, every generation had it's own difficulties to overcome. I'm not advocating the parenting of the past, or romanticizing the past as a step forward. Not by any measure. Nor am I suggesting we throw the baby out with the bath water. Which, unfortunately, a lot of modern day reactions tend to promote. Let's look at religion, for example. We've managed to see through the fallacy of dogmatist religion. Hurray for us. After centuries of abuse, things got to the point where we just had enough. But then comes the extreme reaction ... we turn around and treat any kind "Spirituality" as taboo or "passe" and 'woops' there goes the baby.

There are indeed very valid reasons we've moved away from past behaviors - they ceased working for us. Sadly, we tend to curb toward extremes all too often, eliciting extreme reactions to extreme inequity. Problem is, we tend to linger a little too long in said extreme is all. The 'baby boomers' came along and enabled a 'feel good' and 'do whatever you please' kind of vibe to creep into our pop culture. Discipline and education a 'buzz kill' and little more. Platitudes and attitudes needed at the time, perhaps, but isn't it time we find middle ground? Aren't we grazing just a little too far out in left field? Modern day psychologists and sociologists would definitely say so ... as would our behaviors if we just open our eyes and care to look.

My opinion, the extreme lack of any kind of spirituality (notice I don't say "religion") in today's society leaves in its stead, nothing but a materialistic view and value. A view needed to balance inequities of the past to be sure ... but the absence of a sense that we are bigger than our day to day is sorely missed.

Take from the past what worked, and leave the rest. Take from the religions of the world what worked, leave the rest. The world is evolving, ever changing ... take the good, leave the bad. Problem is, we didn't do so and created a vacuum with little soul. We've created a culture who are allergic to the plateau searching for the quick fix, or 'constant climax'. Even our commercials highlight 2 seconds of work, then it's Miller time! Life is about running after pleasure, satiating desire, no effort needed. We're setting kids up for failure is what we're doing ...

/rant.

#35 Posted by War Killer (17715 posts) - 5 months, 5 days ago - Show Bio

My teacher tried to tell me the same thing the other day in computer class, that she believed that the reason violence is up lately is due to video games. But I disagree and personally I feel that this is just as bad as blaming guns for the problem; instead of blaming the the problem on things such as video games or guns, we should instead place blame on those who are actually responsible: THE PERSON. Because I don't care how many times you play a video game, ultimately it is YOU, the PERSON, who choices to pick up a gun, walk into a building, and start shooting people, not the video game.
 
People want the violence to stop, but until we start focuses on the real problem the violence will only continue to get worse.

#36 Posted by ALFMutant (119 posts) - 5 months, 5 days ago - Show Bio

In a way, it is pretty easy to find a game where the main goal is killing people. If we think about it for a minute, games let us kill who we want at any time, developers work on new ways to let us kill, beat and murder others beings. Let be realist, it is not the majority of children who will only play games like Mario and Disney's products until they are 18 and be satisfied with that.

I can understand why a parent would get mad to see his child of 13 years old beat a prostitute after paying her to s*ck him or chainsaw is friends online. Yes, parents are the one who needs to watch what their kids are buying in the first place. But I think it can be very difficult for an adult to choose or d what is kid can or can not be playing.

  1. Social pressure. You see his friends are playing this videogame, not him.
  2. To avoid any conflicts with your kid. That can start some serious situations in these cases.
  3. Why buying another product if at the end he would still be disappointed.

Parents have the rights to think videogames are violent just as everybody has the rights to play them. Maybe they don't understand why a young child would get some fun shooting somebody. In their time videogames were not so much realist.

#37 Posted by SC (9996 posts) - 5 months, 5 days ago - Show Bio

@Super_SoldierXII said:

But then comes the extreme reaction ... we turn around and treat any kind "Spirituality" as taboo or "passe" and 'woops' there goes the baby.

Oh yes, a yo yo effect. Peoples assumptions overlap and extreme reactions are had as often as intelligent ones.

@Super_SoldierXII said:

There are indeed very valid reasons we've moved away from past behaviors - they ceased working for us. Sadly, we tend to curb toward extremes all too often, eliciting extreme reactions to extreme inequity. Problem is, we tend to linger a little too long in said extreme is all. The 'baby boomers' came along and we've enabled a 'feel good' and 'do whatever you please' kind of vibe to creep into our pop culture. Discipline and education a 'buzz kill' and little more. Platitudes and attitudes needed at the time, perhaps, but isn't it time we find middle ground? Aren't we grazing just a little too far out in left field? Modern day psychologists and sociologists would definitely say so ... as would our behaviors if we just open our eyes and care to look.

I would say we adapted to new environments and situations as well as much as past behaviors ceasing to work. I mean generations replace each other, so to me a better way of wording would the cyclical replacement of behaviors - oh but I do understand you weren't likely meaning to be literal. I just felt I had to rephrase because replacing behavior with new behavior isn't always replacing behavior with better behavior, but I also don't think that replacement process has any inherently positive or negative connotations. My particular wording would be that the potential for ignorance and awareness is increasing generation to generation. The potential for extremes as well, sure. A natural consequence of those increases in potential. Then we are enter a discussion about what we can do versus what will just happen anyway. I mean our behavior would likely modify based on what we consider and observe but if we are in a position to consider and observe why? Is that a result of the generation we were born to? A culmination of that and the way we were raised by another generation? The environments we interact with built upon and on by other generations? How can we change future generations for the better? How do we get others to open their eyes how can we get them to care to look? How do we identify what got ourselves to care to look and open our eyes?

@Super_SoldierXII said:

My opinion, the extreme lack of any kind of spirituality (notice I don't say "religion") in today's society leaves in its stead, nothing but a materialistic view and value. A view needed to balance inequities of the past to be sure ... but the absence of a sense that we are bigger than our day to day is sorely missed.

I would ask what you mean by spirituality? To me its one of those words and concepts that seems to have as many meanings and definitions as people. I know some who consider emotions and love as spiritual things, but others that consider love and emotions conceptual ideas brought about by very real naturalistic mechanisms of which there is still much to be learnt about. Others spiritual speaks of the supernatural and etc etc so I don't really disagree with you here and otherwise agree that a problem for many living in modern day is ignorance regarding understanding of nature and things that aren't immediately obvious.

@Super_SoldierXII said:

Take from the past what worked, and leave the rest. Take from the religions of the world what worked, leave the rest. The world is evolving, ever changing ... take the good, leave the bad. Problem is, we didn't do so and created a vacuum with little soul. We've created a culture who are allergic to the plateau searching for the quick fix, or 'constant climax'. Even our commercials highlight 2 seconds of work, then it's Miller time! Life is about running after pleasure, satiating desire, no effort needed. We're setting kids up for failure is what we're doing ...

/rant.

That would be great in theory, and I know your not advertising the ease of accomplishing this as a goal, (beside it being ironic solution given the problem) Its just that humans are wired to see patterns and associate things and simplify and categorize things roughly and with a heavy hand of subjectivity. To identify and take the best of things can require abilities and skills, and knowledge and experience many people never attain. I agree with you as far as the culture that has been created, but its that same culture that could potentially deliver cheap access to the largest library ever constructed, the likes of which 99 percent of all the worlds kings, queens and emperors of history would have envied, cheap access to education the likes of which 99 of the worlds greatest scientists and philosopher's of the past would have envied. Just an amazing amount of resources available and true, whats the point of having it if no one cares to look, and there is also the problem of misinformation but I remain optimistic about the future. Its just something that takes time and always has. Extreme reactions tend to mellow out as well as grow more extreme, I mean as you mentioned the obesity problem, consider similar problems but inverse or reversed. People roiding up, people who are too skinny, people who are psychologically obsessed with being healthy (and potentially actually being physically healthy just not psychologically well) people motivated by not wanting to be obese, but failing to just apply moderation (as you advocate) and discretion or failing to have a healthy point of reference. This as well could just be a considered a failure of people who want to educate others about moderation and neglecting the many unseen consequences of things also considered ideals (hard studies about how excess choice can be detrimental and impact negatively on a persons mental state and psychology being pretty recent for example - but this is opposed by the ideals of freedom to choose between 20 different types of pants or places to eat and the idea that you create stuff that people want even if they don't need it) and since either absolute would be extremely limiting the best way to deal with such problems would be education and creating informed intelligent critical thinkers who can make good decisions and are capable of living with those decisions.

Great rant by the way - thank you for the chance to do likewise. ^_^ (oh parts of your post I neglected to quote I either agree with, or don't disagree with, but I did read naturally just didn't feel the need to address directly, thank you for your thoughts)

#38 Posted by minigunman123 (3115 posts) - 5 months, 5 days ago - Show Bio

@SC said:

@minigunman123 said:

Though I question why anyone would want to read such a comic, that has those kinds of images. There's just no reason to subject yourself, at any age, to those things.

You question but then you answer yourself. Is it possible your making an argument from incredulity? What do you mean there is no reason? There is always a reason.

@minigunman123 said:

But at the same time, many people who play such games rather consistently, fall very short in the intellectual achievement category. I'm sure many of them, probably not people on this site (people on comicvine seem to have greater intellect on some issues than is normal for the internet), would, however, probably make fun of soldiers or policemen who were having trouble coping with witnessing deaths of others, or victims of crimes, because they think they're conditioned to those things... But they're really not. If they saw those things firsthand I bet they'd freak out.

Your evidence, reasoning or proof for this? What definition of consistently are you using? What do you mean by fall short on the intellectual achievement category? How do you gauge that Comicvine users seem to have greater intellect on some issues than is normal for the internet?

@minigunman123 said:

and making them think they're smarter or better than they actually are.

This is a human nature thing. Its always existed.@minigunman123 said:

Games should be constructive in some way. They should teach lessons or stories, or let our minds wander and create. Wanton destruction isn't usually a recipe for success... I don't think games are any different in that rule. Halo has a great story, for some people. Many people love playing Minecraft to build things. Spore is fantastically creative. Happy Wheels lets us laugh at our computers and create fun levels to test our skill. If a person doesn't like or appreciate the good/constructive things about a game, and only recognizes the destructive portions, it's probably not a good idea to play the game.

Excellent point, I agree completely.

Some men aren't after anything logical. They can't be bought, bribed, threatened, negotiated or reasoned with; they don't want to create, laugh, or even have fun. Some men, just want to waste time.

- Minigunman123

>_>

My evidence for my statement of "video games tend to make people's brains mush" are studies and personal experience. If you want to question that... That's like questioning the notion that alcohol is addictive. I don't happen to have a study on me, but it's not really something that's hard to prove with simple logic and world experience.

What definition of consistently am I using? Seriously? It's relative to the person's time availability. You're obfuscating the topic.

Again, by saying "what's an intellectual achievement" you're obfuscating the topic. Let us use some simple examples.

1. Making a simple card game out of a deck of poker cards... not an intellectual achievement.

2. Starting and running a business... An intellectual achievement.

3. Graduating from college.... An intellectual achievement.

4. Posting on a website/forum like this, or Facebook, or 4chan... Not an intellectual achievement.

And, from my own personal experience, Comic Vine appears to have more intelligent users, on average, than many other websites or internet venues. Notice how I said "probably" and "seem". You don't need to take question with everything I say, as you seem to be doing (seriously? "your definition of consistently"?)

#39 Posted by KingOfAsh (1261 posts) - 5 months, 5 days ago - Show Bio

@BiteMe-Fanboy said:

Theres a game rating on the box for a reason. A 10 year old kid isn't suppose to be playing Grand Theft Auto.

Damn, this is what I'm always saying. If a parent buys their kid a violent game, it's their own fault.

Online
#40 Posted by Blood1991 (8098 posts) - 5 months, 5 days ago - Show Bio

15 years ago they would be blaming Metal and Rap music. So this doesn't really surprise me.

#41 Posted by ARMIV2 (5114 posts) - 5 months, 4 days ago - Show Bio

People and their scapegoats.

#42 Posted by SC (9996 posts) - 5 months, 4 days ago - Show Bio

@minigunman123 said:

Some men aren't after anything logical. They can't be bought, bribed, threatened, negotiated or reasoned with; they don't want to create, laugh, or even have fun. Some men, just want to waste time.

Wasting time is a reason. Relieve boredom among other reasons. The majority of men who have ever existed haven't pursued things out of logic either, rather biological and emotional urges. Nice quote though.

@minigunman123 said:

My evidence for my statement of "video games tend to make people's brains mush" are studies and personal experience. If you want to question that... That's like questioning the notion that alcohol is addictive.

No, its not like questioning that at all, aside from your assertion that it is, which seems solely designed to make your own assertion more credible than it actually is. So tell me about your personal experience and please point me in the direction of these so called studies. I mean no offense, but I am sure you remember the last time you cited having scientific proof (I think it was you asserting that homosexuality was a choice but I might be mistaken) after we actually discussed things more in depth you openly admitted you were exaggerating and only using your opinion as basis. Now that was great, I had great respect for you for admitting that. The only really credible studies I have personally seen on video games centered on how they improve hand to eye coordination and how gamers would on average make better surgeons than non gamers. So I would welcome any sorts of legitimate studies on gamers. Thanks.

@minigunman123 said:

What definition of consistently am I using? Seriously? It's relative to the person's time availability. You're obfuscating the topic.

Naturally its relative, and perhaps if you are so quick to resort to accusing the person you chose to address of obfuscating the topic, you should pay heed to address the right people? Either that or perhaps try to have some patience and approach people as if they are as sincere as you ^_^

Back to the actual topic, consistency yes, give me a run down of how often a gamer needs to play a game, hours a day, hours a week? Over a yearly period? So on to fall into your sample range.

@minigunman123 said:

Again, by saying "what's an intellectual achievement" you're obfuscating the topic. Let us use some simple examples.

No, by asking you what I did ask you, I am asking you to give specifics to make your claims credible. If you fail to see this then you fail to realize that I won't just take your claims as the truth, but that I prefer to question your claims to learn the truth and information behind them. Sincerely.

@minigunman123 said:

1. Making a simple card game out of a deck of poker cards... not an intellectual achievement.

2. Starting and running a business... An intellectual achievement.

3. Graduating from college.... An intellectual achievement.

4. Posting on a website/forum like this, or Facebook, or 4chan... Not an intellectual achievement.

I fail to see how this addresses how gamers fall short on intellectual achievements "many people who play such games rather consistently, fall very short in the intellectual achievement category" are you saying that gamers spend a lot more time making/playing card games than non gamers?

@minigunman123 said:

Notice how I said "probably" and "seem". You don't need to take question with everything I say, as you seem to be doing (seriously? "your definition of consistently"?)

I definitely noticed that, when I use those words its because I am aware of my capacity to know the truth about the statements I assert, not because I am adverse to people questioning me as a way to call me out on my lies or BS. When I use those terms its an indicator to people to realize I am not trying to present a verified fact and that I am aware that what I assert can be questioned and that I welcome questions as long as those questions are not asking me to provide concrete factual evidence. So obviously I do not have to question you on everything, but I did question you where I saw relevant and now you evade with the tenacity of someone 'who clams homosexuality is scientifically proven to be a choice' only to back down when questioned.

Seriously you make the claim that people who play games consistently "fall very short in the intellectual achievement category" and you are surprised when people ask you and question your statement to see how you came to that conclusion? I'd appreciate a well tested study that proves your claim, it would be interesting to know. I enjoy reading that kind of thing. I'd like to know how you apply the term consistently here too given its potential broad application.

Hope that helps you.

#43 Posted by minigunman123 (3115 posts) - 5 months, 4 days ago - Show Bio

@SC said:

@minigunman123 said:

Some men aren't after anything logical. They can't be bought, bribed, threatened, negotiated or reasoned with; they don't want to create, laugh, or even have fun. Some men, just want to waste time.

Wasting time is a reason. Relieve boredom among other reasons. The majority of men who have ever existed haven't pursued things out of logic either, rather biological and emotional urges. Nice quote though.

@minigunman123 said:

My evidence for my statement of "video games tend to make people's brains mush" are studies and personal experience. If you want to question that... That's like questioning the notion that alcohol is addictive.

No, its not like questioning that at all, aside from your assertion that it is, which seems solely designed to make your own assertion more credible than it actually is. So tell me about your personal experience and please point me in the direction of these so called studies. I mean no offense, but I am sure you remember the last time you cited having scientific proof (I think it was you asserting that homosexuality was a choice but I might be mistaken) after we actually discussed things more in depth you openly admitted you were exaggerating and only using your opinion as basis. Now that was great, I had great respect for you for admitting that. The only really credible studies I have personally seen on video games centered on how they improve hand to eye coordination and how gamers would on average make better surgeons than non gamers. So I would welcome any sorts of legitimate studies on gamers. Thanks.

@minigunman123 said:

What definition of consistently am I using? Seriously? It's relative to the person's time availability. You're obfuscating the topic.

Naturally its relative, and perhaps if you are so quick to resort to accusing the person you chose to address of obfuscating the topic, you should pay heed to address the right people? Either that or perhaps try to have some patience and approach people as if they are as sincere as you ^_^

Back to the actual topic, consistency yes, give me a run down of how often a gamer needs to play a game, hours a day, hours a week? Over a yearly period? So on to fall into your sample range.

@minigunman123 said:

Again, by saying "what's an intellectual achievement" you're obfuscating the topic. Let us use some simple examples.

No, by asking you what I did ask you, I am asking you to give specifics to make your claims credible. If you fail to see this then you fail to realize that I won't just take your claims as the truth, but that I prefer to question your claims to learn the truth and information behind them. Sincerely.

@minigunman123 said:

1. Making a simple card game out of a deck of poker cards... not an intellectual achievement.

2. Starting and running a business... An intellectual achievement.

3. Graduating from college.... An intellectual achievement.

4. Posting on a website/forum like this, or Facebook, or 4chan... Not an intellectual achievement.

I fail to see how this addresses how gamers fall short on intellectual achievements "many people who play such games rather consistently, fall very short in the intellectual achievement category" are you saying that gamers spend a lot more time making/playing card games than non gamers?

@minigunman123 said:

Notice how I said "probably" and "seem". You don't need to take question with everything I say, as you seem to be doing (seriously? "your definition of consistently"?)

I definitely noticed that, when I use those words its because I am aware of my capacity to know the truth about the statements I assert, not because I am adverse to people questioning me as a way to call me out on my lies or BS. When I use those terms its an indicator to people to realize I am not trying to present a verified fact and that I am aware that what I assert can be questioned and that I welcome questions as long as those questions are not asking me to provide concrete factual evidence. So obviously I do not have to question you on everything, but I did question you where I saw relevant and now you evade with the tenacity of someone 'who clams homosexuality is scientifically proven to be a choice' only to back down when questioned.

Seriously you make the claim that people who play games consistently "fall very short in the intellectual achievement category" and you are surprised when people ask you and question your statement to see how you came to that conclusion? I'd appreciate a well tested study that proves your claim, it would be interesting to know. I enjoy reading that kind of thing. I'd like to know how you apply the term consistently here too given its potential broad application.

Hope that helps you.

You're right, wasting time is a reason. It's just a bad reason.

http://www.scilearn.com/blog/video-games-brain.php

That's all I meant. Tons of video games that don't exercise the mind, bad for the brain. That is what I meant. I have had much personal experience with people who game way more than I do; their grades are crap, their health is crap, they're jerks to people, they have more aggressive tendencies usually, and they can't reason very well.

The people I work out with in the gym are the polar opposite; nice, kind, funny, treat me like family (and I them), healthy, good in school, smart, and they're actually not very aggressive. They also play video games. The thing is... They do it in moderation, which was my WHOLE POINT.

That is where the "personal experience" comes from.

I told you already, I don't have a hard and fast rule for "consistently" (maybe a better word would be "constantly" though). It's like art. I'll know it when I hear it. Give me an example, I'll say whether I would consider it too much videogaming. Keep in mind, I did specify that some games are not bad to play; minecraft was one of my prime examples, it is creative and innovative and doesn't feature much violence.

As far as intellectual achievements go, I refer back to my personal experience, and I challenge you to find a high powered lawyer, doctor, or businessman or politician who plays videogames regularly. Quick answer?

They don't.

How do I know?

Common sense.

Is there anything else that I missed, from your post?

#44 Edited by lykopis (7166 posts) - 5 months, 4 days ago - Show Bio

@minigunman123 said:

I actually agree violence is becoming too mainstream and people don't understand it for what it is... Appalling. It's not that we're being conditioned to be murderers or something, but we are being conditioned to be idiots via many video games. Allow me to explain that a little bit.

But at the same time, many people who play such games rather consistently, fall very short in the intellectual achievement category.

So no... Videogames are not turning us into murderers. They are, along with most pop media and "culture", turning the majority of people into vegetables, and making them think they're smarter or better than they actually are.

First -- source and source. Very interesting reads -- I encourage everyone to take a peek. I will break it down below to address the bolded points above.

Video games are frowned upon by parents as time-wasters, and worse, some education experts think that these games corrupt the brain. Violent video games are easily blamed by the media and some experts as the reason why some young people become violent or commit extreme anti-social behavior. But many scientists and psychologists find that video games can actually have many benefits – the main one is making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future.

"Video games change your brain," according to University of Wisconsin psychologist C. Shawn Green. Playing video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine strengthen neural circuits that can build the brain.

Problem solving and logic

Hand-eye coordination, fine motor and spatial skills

- Research also suggests that people can learn iconic, spatial, and visual attention skills from video games. There have been even studies with adults showing that experience with video games is related to better surgical skills. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.

- According to studies by Daphne Bavelier, a professor of brain and cognitive sciences at the University of Rochester, video gamers show real-world improvements on tests of attention, accuracy, vision and multitasking after playing certain titles.

- A study published in the February edition of Archives of Surgery says that surgeons who regularly play video games are generally more skilled at performing laparoscopic surgery.

- A study by the Education Department Center further found that low-income children are “better prepared for success in kindergarten when their preschool teachers incorporate educational video and games from the Ready to Learn Initiative.”

Quick thinking, making fast analysis and decisions.

Multitasking, simultaneous tracking of many shifting variables and managing multiple objectives.

- Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for real-world situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study.

Accuracy

- Action games, according to a study by the University of Rochester, train the brains of players to make faster decisions without losing accuracy. In today’s world, it is important to move quickly without sacrificing accuracy.

Strategy and anticipation

- Steven Johnson, author of Everything Bad is Good For You: How Today's Popular Culture is Actually Making Us Smarter, calls this "telescoping." Gamers must deal with immediate problems while keeping their long-term goals on their horizon.

Situational awareness

– Defense News reported that the Army include video games to train soldiers improve their situational awareness in combat. Many strategy games also require players to become mindful of sudden situational changes in the game and adapt accordingly.

Inductive reasoning and hypothesis testing

- James Paul Gee, professor of education at the University of Wisconsin-Madison, says that playing a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning.

Improved ability to rapidly and accurately recognize visual information

- A study from Beth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole, or laparoscopic, surgery.

So, the following has been discovered through research, studies and observations by parents and teachers:

  • Video games introduce your kid to computer technology and the online world. You should recognize that we are now living in a high-tech, sophisticated world. Video games make your kid adapt and be comfortable with the concepts of computing. This is particularly important for girls who typically are not as interested in high technology as much as boys.
  • Video games can make your kid creative. A study by the Michigan State University's Children and Technology Project found a relation between video game playing and greater creativity, regardless of gender, race or type of video game played. (In contrast, use of cell phones, the Internet and computers other than video games was unrelated to creativity, the study found).
  • Video games can improve your kid’s decision making speed. People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study from the University of Rochester. Other studies suggests that most expert gamers can make choices and act on them up to six times a second—four times faster than most people, and can pay attention to more than six things at once without getting confused, compared to only four by the average person. Surprisingly, the violent action games that often worry parents most had the strongest beneficial effect on the brain, according to cognitive neuroscientist Daphne Bavelier, who studies the effect of action games at Switzerland's University of Geneva and the University of Rochester in New York.
  • Kids are not necessarily drawn to video games because of their violence. The attraction lies in their being rewarded by awesome displays of explosions, fireworks, and yes, blood splattering. Also, violent games have the most emotional appeal for kids. But these factors are only secondary to what kids actually enjoy in these games - the opportunity to develop and master skills and have the freedom to make choices in the game universe.
  • Violent video games may act as a release of pent-up aggression and frustration of your kid. When your kid vents his frustration and anger in his game, this diffuses his stress. Games can provide a positive aggression outlet the same way as football and other violent sports.

Also, keep in mind -- violent video games are marked "M". 60% of all video games last year were marked "E" -- everyone.

So parents/caregivers need to be diligent and ensure the children under their care are monitored. Like anything else that is age-restricted.

:)

Edited to add: Doctors, Surgeons and Pilots who were weaned on video games have proven to have an advantage over colleagues who weren't. The proof is above.

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#45 Posted by minigunman123 (3115 posts) - 5 months, 4 days ago - Show Bio

@lykopis: Not all games are bad, I have said that multiple times. There are many creative games, or games that tell great stories, that are great fun, and tell stories like movies in some ways. Moderation is still key to those games as well though.

One of the biggest video game problems is simply MMORPG's, in fact. They almost never tell stories, are usually violent, and can be highly addictive. I used to be addicted to them quite heavily, and rather recently. I have since quit all of them thankfully.

You know what can improve fine motor skills even better, and give you a new and incredibly invaluable skill all on it's own, while expanding your mind in fantastic new ways?

Playing an instrument.

Video games aren't "the devil" or "evil". But I certainly don't buy that they are, to exaggerate, "doctor's choice for tuning your dexterity". Playing music can be a fantastic dexterity builder in many cases, and is actually a useful skill in it's own right.

#46 Posted by lykopis (7166 posts) - 5 months, 4 days ago - Show Bio

@minigunman123 said:

@lykopis: Not all games are bad, I have said that multiple times. There are many creative games, or games that tell great stories, that are great fun, and tell stories like movies in some ways. Moderation is still key to those games as well though.

One of the biggest video game problems is simply MMORPG's, in fact. They almost never tell stories, are usually violent, and can be highly addictive. I used to be addicted to them quite heavily, and rather recently. I have since quit all of them thankfully.

You know what can improve fine motor skills even better, and give you a new and incredibly invaluable skill all on it's own, while expanding your mind in fantastic new ways?

Playing an instrument.

Video games aren't "the devil" or "evil". But I certainly don't buy that they are, to exaggerate, "doctor's choice for tuning your dexterity". Playing music can be a fantastic dexterity builder in many cases, and is actually a useful skill in it's own right.

The discussion here is how video games have been demonstrated to enhance intelligence and other life succeeding skills through reputable and accessible studies. Research supports this.

As for you not buying it -- that's on you. I provided proof - you choose to ignore it.

Musical instruments are incredible in terms of mental and dexterity aptitude. I don't think a flute will be equal to a flight simulation video game to a pilot, nor a tuba for the doctor, or the harp for the soldier behind enemy lines.

Great conversation though.

Online
#47 Posted by minigunman123 (3115 posts) - 5 months, 4 days ago - Show Bio

@lykopis said:

@minigunman123 said:

@lykopis: Not all games are bad, I have said that multiple times. There are many creative games, or games that tell great stories, that are great fun, and tell stories like movies in some ways. Moderation is still key to those games as well though.

One of the biggest video game problems is simply MMORPG's, in fact. They almost never tell stories, are usually violent, and can be highly addictive. I used to be addicted to them quite heavily, and rather recently. I have since quit all of them thankfully.

You know what can improve fine motor skills even better, and give you a new and incredibly invaluable skill all on it's own, while expanding your mind in fantastic new ways?

Playing an instrument.

Video games aren't "the devil" or "evil". But I certainly don't buy that they are, to exaggerate, "doctor's choice for tuning your dexterity". Playing music can be a fantastic dexterity builder in many cases, and is actually a useful skill in it's own right.

The discussion here is how video games have been demonstrated to enhance intelligence and other life succeeding skills through reputable and accessible studies. Research supports this.

As for you not buying it -- that's on you. I provided proof - you choose to ignore it.

Musical instruments are incredible in terms of mental and dexterity aptitude. I don't think a flute will be equal to a flight simulation video game to a pilot, nor a tuba for the doctor, or the harp for the soldier behind enemy lines.

Great conversation though.

How is the soldier going to benefit from playing videogames, either? That one seemed a bit humorous to me. Besides, who says he plays the harp? And finally... The harp is actually pretty awesome for finger strength. It's like the hardcore-version of the guitar, if you're any good at it.

It did occur to me after I posted, though, that I rejected the notion that videogames might improve those skills in some way, simply because they're not the best way to improve those skills. For that, I apologize. I think that with that post, I almost turned into a "video games are all bad" war, which was not my intention. If anything, you were helping my point that many videogames are actually good in moderation.

I have a feeling you were being sarcastic about the whole "great conversation" bit, but then, I did post something stupid right thar (typo intentional), so I can't blame you.

#48 Posted by Xanni15 (6265 posts) - 5 months, 4 days ago - Show Bio

I don't really see how anyone could say it isn't a problem, or that trailers for certain video games shouldn't be show at certain times or on certain channels. There's plenty of violence in the world as is, why rush to have younger people grow to accept it? Yeah, sure, there's a ratings system, but let's not act like every single store employee goes by them because (and this is anecdotal evidence) there's been a few times during my younger days when I've purchased games that I shouldn't have been able to. People want to make money, others are lazy and don't want to be there. I don't see how this is placed on the parents, they don't make video games, they're not calling for bloodier fatalities on Mortal Kombat, or for more realistic kill shots in COD.

Nintendo's been making a killing with more family oriented games, now we've seen Sony and Microsoft try to get involved too.

#49 Posted by lykopis (7166 posts) - 5 months, 4 days ago - Show Bio

@minigunman123:

Seriously -- not sarcastic at all? This is great -- good dialogue. My point is that video games as it relates to those professions have been proven and are in fact encouraged to be utilized.

Moderation in everything is key. True. It's the claim video games turns minds to mush that I was addressing.

Online
#50 Posted by minigunman123 (3115 posts) - 5 months, 4 days ago - Show Bio

@lykopis said:

@minigunman123:

Seriously -- not sarcastic at all? This is great -- good dialogue. My point is that video games as it relates to those professions have been proven and are in fact encouraged to be utilized.

Moderation in everything is key. True. It's the claim video games turns minds to mush that I was addressing.

OK, cool. SC is apparently trying to give me a psych evaluation in PM's, so I had no idea what to expect from the rest of... Well, everyone. In fact SC pretty much is exploding at me for some reason...

Anyway.

Your posts are appreciated, hope to read more of your stuff again soon ^^

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