Batman is known for his prep. His contingency plans. His paranoia. But if most powerhouses were to attack him, let's face it, he's a dead man. Therefore, to keep our favorite brooding character alive, we need to come up with some plans to take out these people before they decide to splatter Bats all over the Batcave. The Rules: (1) Insider Suit is only allowed ONCE. (2) Batman has 5 years prep to get his plan ready. He has full intel, including any possible weaknesses, on his opponent. Full resources.(3) Batman is only allowed additonal assistance from Nightwing in 2 situations. No other help from anyone is allowed. (4) Batman executes the attack on an unaware opponent. | What plans would you make for Batman, based off these rules, to kill these opponents? -1- The Flash -2- Captain Marvel -3- The Sentry -4- Superman -5- Venom, Carnage, and Spiderman. -6- Wonder Woman -7- Savage Hulk.
YOUR plan for Batman.
@ImTheDamnBatman:
1: Design a device that can siphon Speed Force energy. He already figured out a way to replicate/access it in the Outsider suit, shouldn't be too difficult to make a device to drain it. No Speed Force, no superspeed, Flash is just a really in shape guy. Alternatively, utilize high frequency sonics to disrupt Flash's equilibrium. No balance, no running. Neutralized.
2: Captain Marvel is naturally trusting, owing to Billy's child naivete. He will attempt to negotiate before attacking. Use superior intellect and knowledge of psychology to manipulate Billy into believing that attacking would be abusing his power. Appeal to Billy's insecurities as an orphan who got lucky. Should Shazam intervene to council Marvel, Outsider suit will be required.
3: Utilize background information regarding Sentry's wife to distract and subdue. Sentry's unstable psychology renders this most effective tactic. Otherwise, Sentry is unstoppable.
4: Moot point, Kryptonite defenses already in place and kept on person. Neutralized.
5: For symbiotes, sonics are all that is required. For further insurance, carry flamethrower. For Spider-man, identify frequency of Spider-sense, design batarang to replicate. Prior to contact, detonate. While Spider-Man is disoriented attack and K.O. All threats neutralized.
6. Prior history grants psychological advantage. Utilize to convince Wonder Woman to hold back. Move within close range, high voltage tazer should be sufficient for temporary incapacitation. Bind with Wonder Woman's lasso. Neutralized.
7. Similar threat to Flash, power instead of speed. Design gamma siphon. Drain. Once Hulk has reverted to Banner, threat is neutralized.
@JonSmith said:
1: Design a device that can siphon Speed Force energy. He already figured out a way to replicate/access it in the Outsider suit, shouldn't be too difficult to make a device to drain it. No Speed Force, no superspeed, Flash is just a really in shape guy. Alternatively, utilize high frequency sonics to disrupt Flash's equilibrium. No balance, no running. Neutralized.
2: Captain Marvel is naturally trusting, owing to Billy's child naivete. He will attempt to negotiate before attacking. Use superior intellect and knowledge of psychology to manipulate Billy into believing that attacking would be abusing his power. Appeal to Billy's insecurities as an orphan who got lucky. Should Shazam intervene to council Marvel, Outsider suit will be required.
3: Utilize background information regarding Sentry's wife to distract and subdue. Sentry's unstable psychology renders this most effective tactic. Otherwise, Sentry is unstoppable.
4: Moot point, Kryptonite defenses already in place and kept on person. Neutralized.
5: For symbiotes, sonics are all that is required. For further insurance, carry flamethrower. For Spider-man, identify frequency of Spider-sense, design batarang to replicate. Prior to contact, detonate. While Spider-Man is disoriented attack and K.O. All threats neutralized.
6. Prior history grants psychological advantage. Utilize to convince Wonder Woman to hold back. Move within close range, high voltage tazer should be sufficient for temporary incapacitation. Bind with Wonder Woman's lasso. Neutralized.
7. Similar threat to Flash, power instead of speed. Design gamma siphon. Drain. Once Hulk has reverted to Banner, threat is neutralized.
Love how this post is thought out and tactical. Maybe you should write Punisher War Zone.
@Superguy0009e said:
Create a portal to open multiple dimensions and befriend other more powerful Batmen while training.
And you should right Crisis of Infinite Batmen. Or is that Batman Incorporated.
@JonSmith said:
@ImTheDamnBatman:
1: Design a device that can siphon Speed Force energy. He already figured out a way to replicate/access it in the Outsider suit, shouldn't be too difficult to make a device to drain it. No Speed Force, no superspeed, Flash is just a really in shape guy. Alternatively, utilize high frequency sonics to disrupt Flash's equilibrium. No balance, no running. Neutralized.
2: Captain Marvel is naturally trusting, owing to Billy's child naivete. He will attempt to negotiate before attacking. Use superior intellect and knowledge of psychology to manipulate Billy into believing that attacking would be abusing his power. Appeal to Billy's insecurities as an orphan who got lucky. Should Shazam intervene to council Marvel, Outsider suit will be required.
3: Utilize background information regarding Sentry's wife to distract and subdue. Sentry's unstable psychology renders this most effective tactic. Otherwise, Sentry is unstoppable.
4: Moot point, Kryptonite defenses already in place and kept on person. Neutralized.
5: For symbiotes, sonics are all that is required. For further insurance, carry flamethrower. For Spider-man, identify frequency of Spider-sense, design batarang to replicate. Prior to contact, detonate. While Spider-Man is disoriented attack and K.O. All threats neutralized.
6. Prior history grants psychological advantage. Utilize to convince Wonder Woman to hold back. Move within close range, high voltage tazer should be sufficient for temporary incapacitation. Bind with Wonder Woman's lasso. Neutralized.
7. Similar threat to Flash, power instead of speed. Design gamma siphon. Drain. Once Hulk has reverted to Banner, threat is neutralized.
Good
I had a plan for superman sent a signal to him were lois lane is seen captured in a base say you want to discus something to him say to supes that he can't break down the door or wall or lois dies. Prepare two different bunkers made of lead one with Lois another one with the coordinates to lois (so he still has a change to win). Send the coordinates from the first bunker to superman. Superman arrives can't see trough the lead walls, he's forced to go trough the door when he is inside the first door closes and then another door opens (and closes again when he goes trough) it he still can't destroy the walls or Lois dies. When he enters the real room with the coordinates to Lois there are little crystals kryptonite in the air like kryptonite dust rendering him vurneable then two automatic weapons burst out with kryptonite bullets. Superman is killed.
Sentry can only be stopped with psychological warfare but Norman did it so Batman should also be able to do it.
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