Let's say they take the battle system of Final fantasy 13-2 ( the one on PS3) the turn based ATB system
and applied it to say a Justice league game, and interspersed "limit attacks" which are just iconic hero moves in the form of a QTE event.
Each hero has specific stats to that character, and in certain sections the heroes with traversal powers can be used to get around the world map. You go along in the vein of a traditional RPG with recruiting heroes and Villains to an extent to fight an all-mighty threat.
Would you play it?
Superhero Turn Based RPG?
nope.
I really don't like turn based rpgs =/
Too slow for your taste? It just seems like all the multiple superhero games now are just too bleh for my tastes
@ironshinobi88: They're too slow for my taste, I still think that a Marvel: Ultimate Alliance style would work best for a Justice League game, in fact for any superhero team game. It's simplistic, but so are Arkham games.
@ironshinobi88: They're too slow for my taste, I still think that a Marvel: Ultimate Alliance style would work best for a Justice League game, in fact for any superhero team game. It's simplistic, but so are Arkham games.
The issue I had with the alliance games is they had typecast all the heroes so their powers didn't "feel" t hat much different than anyone else.
@ironshinobi88 said:
nope.
I really don't like turn based rpgs =/
Too slow for your taste? It just seems like all the multiple superhero games now are just too bleh for my tastes
Yup.
Well, the last superhero game I played was Injustice...it's a pretty good game IMO.
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