Comics don't really give you a lot of time to breath in terms of exposition... especially now a days when decompression is still somewhat vogue, page counts are lower, wide-screen panels and splash pages are more frequent, and walls-of-text are frowned upon... so any kind of really complex, different, or out of the box power will either be hard to explain or fully explore. And let's face it, even the most simple of powers can fill reams and reams of fine print... FLIGHT: How high, how fast, can I carry, will I be comfortable, do I have momentum, how do G-forces affect me, can I orient in space, can I do it unconsciously, does it burn calories, etc. etc.
And that's FLIGHT something we all "know" and intuit as a trope by now.
Breaking ground on a totally new power could potentially suck all the air out of the room for any other plot, character, etc. developments. By contrast, when the power is a bit rote you can immediately get down to characterization, storytelling, and such which can be a more compelling character in the end.
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