The key to a good prison isnt making super high walls, it's busting morale and making the prisoners work against each other.
Basically, I'd have it set up where they all get a basic cell with a cardboard bed and a bucket to crap in, thats it. To get more stuff, the prisoners have to inform me (the warden) about the various going-on's of the other prisoners, so i can foil them.
For good intel, they get rewarded, incrementally of course. They'd get an actual bed, or a toilet, or better food etc. For really good stuff (escape attempts) they get moved to the luxury cell for a period of time, with a king size waterbed, plasma screen tv with all the video games, a private chef to cater all their meals and even some time with a few "ladies of the evening".
For bad intel, or lying to me, they get punished based on severity. Saying "I didnt see anything" gets you a beating, or things get taken from your cell, like your bed or toilet or etc. Keep goofing up, and we deny you sleep, showers, food and even water. Strike a guard or attempt to escape, and you get tossed in the hole for a period, up to a week at a time. No food, no water, no toilet, no sleep, in a 4x3 metal box out in the hot sun all day, and cold as ice at night.
All prisoners would have to work for about 12 hours a day as well. Hard manual labor, until the physically can't do it, at which point they'd be doing taxes or massive amounts of paperwork. They don't get paid, but as part of the reward/punishment system, they can get better work details for good intel, and worse ones/longer hours for bad intel.
As for the prison itself, just a very basic design in the most geographically plain area i could find. There would be absolutely nothing remarkable about the prison itself or the area it is in. All the prisoners wear grey jumpsuits and flipflops, while the guards wear black uniforms with face coverings. Prisoners are cuffed at all times except for working, eating, or in their cells. They may not speak unless spoken to, and any deviation from a guard's instructions gets you a beat down, and if you even take a step off of an assigned path, you are shot on site. Zero tolerance for fights either.
My guards would carry Phaser Rifles, and vibranium batons.
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