Yeah, you read that right, I’m going to try and figure out how to make Liefeld’s designs actually work well. But first less look at the problems with his designs. And not I say designs, and not art. I don’t think anyone could fix that.
The Weak Points:
The weak points of Liefeld’s design choice can be narrowed down to one word, cluttered. His character designs are way too messy for their own goods and while he intends for them to see gritty and violent, they more come out as uniform characters covered in a cavalcade of weapons and pouches. It gets to the point where parts of the design that are meant to stand out sort of fade into the jumbled mess with all the unimportant add-ons. It’s why his most memorable designs are the ones not covered in a pile of garbage and really all of those designs were just Liefeld’s characters being revamped by others.
The Strong Point:
Yes there are strong points to Liefeld’s designs. Yes they are very, very subjective. Yes they don’t make up for the large amounts of weakness in the designs. Anyway, the strongpoint for Liefeld’s design is ridiculous over preparation. Yes I’m stretching it here, but that’s what I’ve got. Liefeld’s characters look like they’re just waiting to fight an entire small army and they usually are so at least it fits. Of course this only works with a very small amount of the characters he’s used and even then not very well.