Thor possesses a number of superhuman attributes common among the Asgardian gods. However, some are considerably more developed than those of the vast majority of his race.
Superhuman Strength: Thor, like all members of his race, is superhumanly strong. However, as the son of and the Earth spirit, Gaea, Thor's strength is considerably greater than that of the vast majority of his race. He possesses vast superhuman strength enabling him to lift well in excess of 100 tons. The upper limits of his strength are unknown. Thor is capable of increasing his strength while he is in "Warrior's Madness" state.
Superhuman Speed: Thor is capable of running and moving at speeds much greater than even the finest human athlete. Via Mjolnir, he can fly at lightspeed.
Superhuman Stamina: Thor's highly efficient musculature produces almost no fatigue toxins, granting him almost limitless stamina in all physical activities.
Superhumanly Dense Tissue: Thor's skin, muscle, and bone tissues have 3 times the density of the same tissue in the body of a human being, contributing somewhat to his superhuman strength and weight.
Superhuman Durability: The tissues of Thor's body are also considerably harder and more resistant to injury than those of a human. Thor is capable of withstanding tremendous impact forces, high caliber bullets, exposure to temperature and pressure extremes, and powerful energy blasts without sustaining injury. He is even capable of surviving in the vacuum of space unaided for a limited period of time.
Extended Longevity: Thor, like all other Asgardians, isn't immortal in the same sense some other god pantheons. All Asgardians have to consume Golden apples of Goddess Iddun for eternal youthfulness. Thor ages, but at a considerably slower pace than human beings.On earth however he doesn't need those apples for youthfulness. He is, however, immune to all known Earthly diseases and infections.
- Regenerative Healing Factor: Despite his high resistance to injury, it is possible to injure Thor. If injured, his body is capable of quickly repairing damaged tissue with much greater speed and efficiency than the body of a human being, or even most other Asgardians. However, Thor's healing powers aren't sufficient to allow him to regenerate severed limbs or missing organs.
Flight: Thor is capable of hurling Mjolnir with great force and, by holding onto the leather thong, is capable of flying through the air at tremendous speeds. While in an Earth-like atmosphere, Thor generally flies at roughly the Speed of Sound, roughly 770 miles per hour. However, he is capable of achieving faster than light speeds. While he can use winds to hover, he cannot actually fly without Mjolnir.
Weather Control: Thor is the god of thunder and has control over the base elements of a storm, ie. rain, wind, thunder and lightning. He can create raging electrical storms complete with thunder, lightning, hurricane-force winds, tornadoes and torrential rains. He can also create any of these phenomena individually. Another aspect of this power allows him to stop any of these weather conditions as well. While Thor can use his powers on his own, he typically channels them through Mjolnir, which grants him much greater control over them.
'Earth Control: After his resurrection, Thor has accepted his heritage as a child of the Elder Goddess Gaea and has gained the abilty to control earth and has demonstrated the ability to create country-spanning chasms in the Earth itself.
Odinforce: The sum total of 's power as the king of Asgard plus the power of his brothers Vili & Ve. The Odinforce enables him to tap into the near-infinite resources of cosmic and mystical energies, enhancing all of his abilities. With the vast magical power of the Odinforce, Thor was able to even dent Captain America’s shield with Mjolnir. During this time, Thor was able to teleport Asgard to the skies above New York City.
Thor is trained in the arts of war and has centuries of experience. He is a superbly skilled warrior, highly proficient in hand-to-hand combat, swordsmanship, and hammer throwing. The Odinforce significantly increased Thor's powers as well as giving him roughly the same abilities that his father and the previous Asgardian skyfathers possessed. During Ragnarök, Thor acquired knowledge and use of the Runes which granted him a number of potent magical spells. Thor also has extensive medical knowledge due to his years spent on Earth as Doctor Donald Blake and the EMT Jake Olsen.
He possesses vast superhuman strength enabling him to lift well in excess of 100 tons. The upper limits of his strength are unknown.
Human/Atlantean Physiology: Namor's powers come from his being a unique hybrid of Atlantean homo mermanus and mutant homo superior physiologies. Because of his unusual genetic heritage, Namor is unique among both ordinary humans and Atlanteans; he is sometimes referred to as "Marvel's first mutant," because, while the majority of his observed superhuman powers come from the fact that he's a hybrid of Human and Atlantean DNA, his ability to fly can't be explained by either side. (Atlanteans are an off-shoot of "baseline" humanity.)
Amphibious Physiological Adaptation: Namor's body is specially developed for underwater conditions, granting him specialized blood circulation to withstand freezing temperatures and highly developed vision to see clearly even in murky ocean depths. This hybrid physiology means he can survive indefinitely underwater or on land, though he would still need occasional contact with water to survive.
Superhuman Strength: Like all Atlanteans, Namor is superhumanly strong but his physical strength is greater than that of any other known member of his race. While Namor is immersed in water, or is at least wet, he is capable of lifting well in excess of 100 tons. However, the longer Namor is out of contact with water, his strength gradually weakens to the point where he possesses mere fractions of his peak physical strength. For instance, if he has been out of contact with water for a period of several hours his strength reduces to the point where he can only lift 60 tons. If he has been out of contact with water for about a day, his strength decreases to the point where he can only lift about 10 tons.
Superhuman Speed: Namor can run and move at speeds greater than even the finest human athlete. His speed is greatest, however, while swimming. Whereas most Atlanteans can swim at a top speed of about 30 miles per hour, Namor can reach a top speed of 60 miles per hour.
Superhuman Stamina: Namor's advanced musculature produces considerably less fatigue toxins during physical activity than the musculature of normal human beings, and most other Atlanteans for that matter. At his peak, Namor can physically exert himself for about 24 hours before the build up of fatigue toxins in his blood begins to impair him. Namor's stamina, much like his strength, steadily declines the longer he is out of contact with water and will diminish to the point where he only has slightly greater stamina than the finest human athlete.
Superhuman Agility: Namor's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.
Superhuman Reflexes: Namor's reflexes are similarly heightened and are superior to those of the finest human athlete.
Superhuman Durability: The tissues of Namor's body are much harder and more resistant to physical injury than those of normal human beings and most other Atlanteans. Namor can withstand tremendous impact forces, high caliber bullets, falls from great heights, exposure to temperature and pressure extremes, and powerful energy blasts without sustaining injury, though it is still possible to injure him.
Aquatic Healing: If injured, Namor's body can heal damaged tissue faster and more extensively than an ordinary human or most Atlanteans. Namor's accelerated healing is at it's peak while he is immersed in water and does diminish the longer he is out of contact with water or if he is completely dry.
Extended Longevity: Atlanteans age much slower and live much longer than human beings with the average Atlantean lifespan being about 120 years. Namor, at this time, is considered to be in his physical prime.
Amphibious Breathing: Like all Atlanteans, Namor can breathe indefinitely underwater due to having gills located behind his ears. Unlike most Atlanteans, however, Namor can also breathe on land indefinitely as well without the aid of breathing devices whereas most Atlanteans can only survive being out of the water for a matter of minutes.
Aquatic Telepathy: Namor possesses a telepathic rapport with many, but not all, forms of marine life. He is able to mentally communicate with most forms of marine life and can mentally persuade them to do his bidding.
Flight: Namor also possesses vestigial "wings" on both of his ankles, by which he seems to fly at speeds upwards of 50 MPH. Since the "wings" by themselves could never carry Namor, it has been speculated that he uses the wings for steering and flies in some other manner, perhaps by telekinesis. During the the times he's lost his ankle wings, he is unable to fly at all. Namor's ability to lift aloft weights while flying is considerably lessened. He can lift little more than a ton while flying.
Animal Mimicry (Aquatic Life): The Sub-Mariner has demonstrated the ability to mimic the characteristics of various undersea creators.
Sonar: Namor has a natural form of sonar.
Lateral Lines: Namor can detect subtle movement or vibrations around him, particularly underwater.
Bio-Electricity: Namor can discharge bioelectricity similar to an electric eel, but seldom uses it. He seems to be able to absorb certain energies and convert them into bioelectricity; blasts similar to his own such as from the Wasp seem easiest to absorb. It would appear that he needs to absorb energy from outside sources to produce a charge.
Namor's extended lifespan and his involvement in numerous conflicts both under the sea and in human wars have granted him a good deal of experience in hand to hand combat. Namor is also a highly skilled leader and capable ruler
Namor can lift a 100 tons easily , he has been shown lifting/moving thousands of tons.
Due to his dependence on water to maintain his health and vitality, Namor possesses a variety of unique vulnerabilities.
Water Deficiency: When not exposed to water, many of Namor’s physical attributes gradually decline and can reach a point where he possesses only a small fraction of his powers. Namor's strength, stamina, and durability are affected most and, at their minimum known level, are much closer to the levels possessed by the vast majority of other Atlanteans. Renewed exposure to water will immediately restore his abilities. Complete lack of contact with water will prove fatal in about a week’s time.
Oxygen Imbalance: Namor has demonstrated a vulnerability to oxygen imbalance when remaining too long in either water or air, resulting in manic-depressive mood swings. Namor is believed to be in the midst of an imbalance during the times in which he becomes angrily very easily, which he is well known for, and is unable to think clearly and logically. He can prevent this imbalance, however, by dividing his time between the two atmospheres. He has occasionally used scientific or magical means to regulate his oxygen levels. With the imbalance properly controlled, Namor has shown himself to be a much more capable leader and generally much easier to be in contact with.
Dehydration: Powerful heat-based attacks are also a concern, as they can cause dehydration and cause his body to dry much faster and weaken at at a highly accelerated rate.
Pollution: If Namor is immersed in or exposed to polluted water, it can have a negative effect both on his physiology and the efficiency of his physical attributes.
Post Edited:2008-05-27 21:59:48