Poll Favorite Bone-based Abilities (8 votes)
- Bone Manipulation
- The ability to manipulate the bones of oneself and/or others.
- The user has complete control over the bones of oneself and others, including growing, shaping, manipulating density/weight, using as projectiles/weapons, etc. They can also manipulate bare skeletons or separate bones.
- The ability to manipulate the bones of oneself and/or others.
- Unbreakable Bones
- The power to have indestructible bones.
- The user possesses unusually dense bones that protect their inner organs and brain.
- The power to have indestructible bones.
- Hollow Skeleton
- The power to have a hollow bone structure.
- The users bones are hollow, making them lighter, faster and more agile than they appear.
- The power to have a hollow bone structure.
- Bone Spike Protrusion
- The power to generate spikes of bone from one's own body.
- The user can generate razor-sharp spikes of bone from their body, acting as weapons, blades or claws.
- The power to generate spikes of bone from one's own body.
- Skeleton Physiology
- The power to take the form of an reanimated skeleton.
User with this ability either is or can transform into an skeleton, a type of physically manifested undead often found in fantasy, horror fiction, and mythical art. Though most are human skeletons, they can also be from any creature or fantasy race found on Earth or in a fantasy world.
Users with this power lack physical weaknesses, such as pain, need to rest, vulnerability to environmental effects, etc. Biological functions available to the skeleton vary but most are gone, remaining such as sight, smell, hearing and touch are done through mystical means even if they lack the necessary organs to do so.
Being only bones, they tend to be more fragile than other undead, but their relatively small body-mass may make actually hitting them a problem. They are often fast and agile, which is justified by their low weight. Most are mindless and rather low-level opponents, but others are not only sentient but very powerful indeed.
- The power to take the form of an reanimated skeleton.
- Bone Bullet Projection
- The power to fire bullets of bone.
- The user can create/generate and fire bullets of bone.
- The power to fire bullets of bone.
- Osteokinetic Constructs
- The ability to create tools, objects, weapons, armor, and even appendages out of bone.
- Users can turn bone into tools, objects, weapons and other items, create semi-living constructs and/or create structures/buildings of varying permanence. Users who have mastered this ability can use it for almost any situation, creating anything they need.
- The ability to create tools, objects, weapons, armor, and even appendages out of bone.
- Bone Removal
- The power to remove bones from body.
- User can remove bones from the targets bodies, from singular bones to whole skeleton, by removing them from the body by shifting them from the body, ripping them out or simply disappearing them. Exact effects depend on how much of the skeleton is removed, from where and how: whole skeleton, skull, spine or ribcage is lethal, limb-bones make that limb useless, etc. Ripping the bones away is obviously extremely painful.
- The power to remove bones from body.
- Osteokinetic Combat
- The power to infuse bone with physical combat.
- The user is able to utilize bones with their physical combat, creating weapons or tools, enhancing their own abilities or directly manipulating their opponents bones.
- The power to infuse bone with physical combat.
- Bone Generation
- The ability to generate bones.
- The user is able to generate bones, whether by drawing them from already existing bones (theirs, others or from those separate from the bodies), or by manifesting them anywhere they want.
- The ability to generate bones.
- Osteokinetic Creature Creation
- The ability to create creatures out of bone.
- User is able to create beings of bone or shape existing bones into wanted shapes and purposes. They can grant the beings varying levels of independence (controlled, automatons/programmed, semi-independent) and existence (momentary to permanent) and delete the creature once they are done with them.
- The ability to create creatures out of bone.
- Bone Regeneration
- The power to regenerate one's own bones.
- The user can regenerate their bones should they be harmed, or even grow a new bone altogether.
- The power to regenerate one's own bones.
- Osteokinetic Blade Construction
- Power to create bladed weapons of bones.
- User can construct bladed weapons of various shapes and sizes from bones.
- Power to create bladed weapons of bones.
- Osteokinetic Shield Construction
- The power to create shields and shield-like objects out of bones.
- The user can construct shields and shield-like objects out of bones to defend themselves from any attacks.
- The power to create shields and shield-like objects out of bones.
- Osteokinetic Regeneration
- The ability to regenerate wounds by absorbing Bones.
- The user can regenerate wounds by absorbing bones, either to empower their regeneration process or directly transforming the organic material into their own mass.
- The ability to regenerate wounds by absorbing Bones.
- Osteokinetic Wing Manifestation
- The power to create wings from bone.
- The user can manifest wings on any part of their body out of bone for transportation. The user can also use their wings for defensive to offensives purposes as well.
- The power to create wings from bone.
- Bone Consumption
- Power to consume the bones of one's target.
- The user can consume target's bones, whether the bones as a whole or simply the marrow.
- Power to consume the bones of one's target.
- Bone Imprisonment
- Power to bind, imprison or otherwise stop objects by using bones.
- The user can bind, imprison and/or otherwise stop object/being by surrounding them completely by using bone.
- Power to bind, imprison or otherwise stop objects by using bones.
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