Making a Superpower Not too powerful
I'm up for suggestions.
This is the best version I have come up with so far.
Powers: Running acceleration-she can keep accelerating, she tops out at 200 mph. She can accelerate as fast as a car.
Kinetic Inertia Flight-She can keep going whatever speed she was running or moving at and fly. She can't make sudden stops or hover midair though, she would just drop down if she stopped flying, forcing her to slow her feet when she hit the ground.
Adhesion-Her skin can stick to stuff at will, which makes picking up stuff a lot easier, even with super strength.
Durability/strength-High, pretty much like hulks, EXCEPT she is vulnerable to water based attacks. When it hits her suit, her powers are drained. She can dry suit off at will but that costs durability as well. And she must wear her suit for powers to work. Water won't kill her, but once her powers are gone she's just a wet lady in breeches.
Overall I think this is a good power set. Most villains would never guess what her weakness is and would get steamrolled on a regular basis. Of course once they found out, she would be in serious trouble, and would probably have start wearing a batman utility belt for offense.
What are your ideas for making heroes that have powers but arent so overpowered that they can fly to pluto and back?