Long post, be warned.
First of all, great site, it is awesome. However, I feel that there are a few too many powers and that many characters are being given powers that don't really fit, which hinders the ranking system because there are lot of odd matchups. This might require reseting all power assignments and starting from scratch, but since it seems a lot of the rankings have been lost recently, this might not be a bad time to do it.
Part of the issue is that some powers are just different uses of a main power. Telekinesis for example, refers to moving things with one's mind. Many uses of telekinesis, however, appear as other powers like flight or force fields. Should a character also be given those powers, even though they come from the telekinesis power? What about the Invisible Woman, she can create force fields and move things with her thoughts, but does that mean she has Telekinesis? No, because technically, she isn't affecting the object directly, she is manipulating an invisible force field to move things around, so her power should be Force Manipulation or something to that effect, which can include the creation of force fields and turning invisible.
So, my proposed changes are two-fold. First, we need to clean up the actual powers page and remove duplicate or confusing powers. Second, we need to change the way we assign powers to characters to make sure we are actually assigning their core powers and not every possible use of one of their core powers.
Psionic/Psychic
These are perhaps the most confusing as they are both very similar and may or may not include several other powers that are listed separately. I propose that we remove Psychic and Psionic and have just:
Psychic Awareness - This character has some extra sensory perception that may provide warnings, alert them to the presence of other psychically aware characters, or give them some defense against mental attacks. Any character with Psychic Awareness can generally be thought of as being Psychic.
Telepathy - This character has the ability to communicate with their thoughts. This includes reading other's minds and projecting their thoughts to others. However, some characters may only be able to read minds and some may only be able to project their thoughts. The most powerful telepaths can erase memories or take control of another's actions.
Telekinesis - This character can exert physical force on an object with only their thoughts. Some telekinetics are limited to affecting only objects they can touch, while others have no such limits. Telekinesis can be used to move objects, create force fields, blast enemies, and even fly.
Super Sight, Hearing, Smell, etc
I think it would be ok to reduce these to just Super Senses, as I can't think of any characters that have only one heightened sense and any that do can just be explained in their bio.
Super Strength and Stamina
I believe Stamina can be eliminated as it is generally just a side effect of super strength. Are they really any characters with super stamina but not super strength?
Godly Powers
Ok, I stil have no idea what Godly Powers are supposed to represent, but I'm going to assume it is the ability to bend the laws of the universe, in which case it should be renamed Reality Control as there are non-gods who can do that.
Healing and Immortal
These are somewhat confusing because it seems that some people are using Immortal in place of Invulnerability or Healing. Wolverine is not Immortal, neither is Superman. Immortal should be used only for characters who will not die of old age (and the description should also mention that this typically includes immunity to poisons and diseases). Healing should be renamed to Healing Factor or Regeneration, to show that it is a passive ability. If there are any characters that can actually heal others, then a Heal Other power could be added.
Unarmed Combat
This should be renamed to Enhanced Fighting Ability or Martial Arts, not everyone that has ever thrown a punch should be given this power, only those who are well beyond the average human. Captain America, Batman and Wolverine would qualify, but Cyclops would not, neither would Superman, Hulk, or Thor because without their super strength they would be no match for a trained martial artist in a hand to hand fight.
Power Suit, Feral and Implants
These are all origins of powers and not powers themselves. Also, Feral is too vague, from the descriptions it seems like several characters could simply have Feral as their only power, but this doesn't really tell you what they do. It should be renamed Animal Form and used only for those characters that actually transform themselves into animals (like Wolfsbane, or Beast Boy). The character should be given the actual powers they have whether this is super strength, flight, super senses, or whatever and it should be explained in their bio why they have these powers.
Magic
Magic is almost the exact opposite of the powers mentioned above as there is more to magic than just duplicating other powers' effects, and different uses of powers should not be assigned to a character, just explained in their bio. So Doctor Strange would have Magic as his only power, and possibly Gadgets as he does have many magical trinkets, and in his bio it should mention the various types of spells he uses, like creating force fields, flying, astral projection, etc.
Miscellaneous
Pyrotechnic could be renamed Fire Control.
Electricity could be renamed Electricity Control.
Energy Control should be added for any characters that are similar to Human Torch/Iceman but with a generic or indistict type of energy, like Silver Surfer, Banshee, Siryn, etc.
Undead is a character type, not a power.
Vampire could be renamed Vampirism, Life Leech, or Life Drain.
Post Edited:2006-12-19 04:17:16
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