Batman
Scenario:
Now obviously, you're not taking down the goddamn Batman, not now, not ever,
But what if you were "forced" to....?
Here's the scenario....
You had been kidnapped by the Joker just over 2 days ago, he brought you into some small abandoned warehouse, and here is what he blackmailed you with:
"You have one year, if you do not kill the Batman within that time . I will give you the most excruciating death imaginable"
"I'll be watching"...
"(Hehehehehahahahaha)" you overheard the Joker laughing as he left the warehouse, you were free to go and needed to get started planning out on how you're going to take down the Batman.
It was near impossible you thought, but you had to do it..
As soon as you were fully prepared and the year had passed, you were ready.
You set out to the specified battlefield (see below), and you see the Caped Crusader staring right at you, ready to fight...
Battlefield:
You receive choices of:
- Equipment
- Training
- Powers
- Allies
Equipment Choices:
Fire-Arms:
Pick one of the following:
- Desert Eagle - 9 Bullets + 1 extra cartridge also containing 9 bullets.
- Mini Uzi - 20 Bullets + 1 extra cartridge containing 8 bullets.
- Barret 50.Cal, 2 Rounds.
- SPAS-12 Shotgun, 4 Rounds.
Melee/Defense Weapons
Pick one of the following:
- Auriel's Shield
- Glamdring
- Legolas' Dual Blades
- Set of Throwing Knives
- Steel Warhammer
Armor:
- Deathstroke's Armor
Training Choices:
You get 3 months worth of training from both choices you make, or you can choose just one trainer and get 6 months worth of training from him/her.
Choose one/two of the following:
- Wolverine
- Bronze Tiger
- Black Panther
- Lady Shiva
Powers:
You'll be given some low tier powers to aid you in the fight:
Pick two of the following:
- Teleportation - Ability to teleport a maximum distance of 20 meters, & only 3 uses.
- Pre Cog - Ability to see the next move Batman is going to do, allowing for dodging/countering, has 4 uses.
- Enhanced Durability- You're as durable as a Silverback Gorilla, but only lasts for 10 seconds, can be utilized at any time but only once.
- Smoke Generation - Ability to generate a considerable amount of smoke equivalent to a smoke bomb from your palms, can be used twice.
Allies:
Pick one of the following:
- A Fully Grown, Bloodlusted Wolf.
- Mike Tyson with Brass Knuckles.
Conditions:
- Joker is invincible until the battle is over.
- Batman is set out to kill you, fighting at his best.
- You may not avoid the fight.
- You lose all equipment, training, powers, allies when the battle is over, so you won't be able to take the Joker down.
Rules:
You:
- Everything listed above.
- You possess your knowledge of Batman, depending on yourself.
- Morals Off, Bloodlusted, and fighting at your best.
- If you're still failing miserably, you receive a short adrenaline rush doubling every aspect of yourself, but lasts 10 seconds.
- Win by Death only.
Batman:
- Pre 52 Version.
- Standard Utility Belt Equipment.
- Morals Off.
- He is not aware that you're set out to kill him.
- Win by Death, or KO.
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