For each round, you get three perks/items/powers, choose carefully!
Rules:
- No BFR
- Enemies are bloodlusted and morals off
- You have a year to prepare for each round using your resources, enemies will have none
- No outside help allowed in the battle
- You have full knowledge of who you are facing
- Enemies have standard gear/equipment
- DC characters are pre 52, Marvel characters are from 616.
- You have a 20 minute head start to set up your prep around the room/put up shields or do whatever before the combatants step in.
Perk 1:
- Option of morals on and bloodlust off for your enemies.
- One year of combat training by Batman, Daredevil, and Captain America.
- Batman and Ironman fund your prepping but you still have to do it yourself, you just have virtually unlimited funds.
Perk 2 (items):
For rounds 1-5 you get the option of:
- Spidey's web shooters
- Cap's shield
- A lightsaber
- An assortment of guns/firearms provided by the Punisher
For rounds 6-10 you get the option of:
- 2 green lantern rings
- Mjolnir (you are worthy)
- Ironman's bleeding edge armor
- Wonder Woman's sword
Perk 3 (powers):
For rounds 1-5 you get the option of:
- Peak Human Strength
- Peak Human Reflexes
- Deadpool's tolerance of pain
- Peak Human Speed
- Spider sense (note you still must be quick enough to react so think carefully about this one)
For rounds 6-10 you get the option of:
- Wonder Woman's (new 52) strength level
- Superman's heat vision/freeze breath
- Technopathy
- Wolverine and Deadpool's regen factors combined (twice as effective)
- Wonder Woman's (new 52) level of speed
Location:
Round 1:
Round 2:
Round 3:
Round 4:
Round 5:
Round 6:
Round 7:
Round 8:
Round 9:
Round 10:
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